本文链接:https://blog.csdn.net/…
A
glActiveTexture
glAttachShader
B
glBindAttribLocation
glBindBuffer
glBindFramebuffer
glBindRenderbuffer
glBindTexture
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBufferData
glBufferSubData
C
glCheckFramebufferStatus
glClear
glClearColor
glClearDepthf
glClearStencil
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexSubImage2D
glCopyTexImage2D
glCopyTexSubImage2D
glCreateProgram
glCreateShader
glCullFace
D
glDeleteBuffers
glDeleteFramebuffers
glDeleteProgram
glDeleteRenderbuffers
glDeleteShader
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawElements
E
glEnable
glEnableVertexAttribArray
F
glFinish
glFlush
glFramebufferRenderbuffer
glFramebufferTexture2D
glFrontFace
G
glGenBuffers
glGenFramebuffers
glGenRenderbuffers
glGenTextures
glGenerateMipmap
glGet
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetBufferParameteriv
glGetError

本文详述了OpenGL ES 3.0的中文API,包括纹理、缓冲、着色器、帧缓冲、渲染缓冲等核心概念,涵盖从A到Z的各种函数用法。

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