2021SC@SDUSC
目录
getTextureWidth & getTextureHeight
FrameBuffer.js
var KEY_FRAMEBUFFER = 'framebuffer';
var KEY_RENDERBUFFER = 'renderbuffer';
var KEY_RENDERBUFFER_WIDTH = KEY_RENDERBUFFER + '_width';
var KEY_RENDERBUFFER_HEIGHT = KEY_RENDERBUFFER + '_height';
var KEY_RENDERBUFFER_ATTACHED = KEY_RENDERBUFFER + '_attached';
var KEY_DEPTHTEXTURE_ATTACHED = 'depthtexture_attached';
var GL_FRAMEBUFFER = glenum.FRAMEBUFFER;
var GL_RENDERBUFFER = glenum.RENDERBUFFER;
var GL_DEPTH_ATTACHMENT = glenum.DEPTH_ATTACHMENT;
var GL_COLOR_ATTACHMENT0 = glenum.COLOR_ATTACHMENT0;
在开头定了一些关键词和参数;
1.属性
{
depthBuffer: true,
viewport: null,
_width: 0,
_height: 0,
_textures: null,
_boundRenderer: null,
}
默认使用深度缓冲,视区为null,长宽初始为0,纹理贴图为null,边界渲染器为null;
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