TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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TroubleMaster - build planner and reference
TroubleMaster[jolimaku.github.io] is a free online tool I've been working on for this game to allow easy build planning and as a reference to masteries and where to access them. (It is also available in Korean[jolimaku.github.io].)

The main features are:
  • Being an easily accessible reference to look up Masteries, Sets, Modules and such.
  • A Board Builder that lets you put together (sharable[jolimaku.github.io]) builds for any character.
    • You can also transfer builds between the game and the tool using the games Mastery Board Codes.
    • All builds are stored in browser local storage, you can export the data to back it up or for transfer.
  • A dialogue reference for what the dialogue choices in the game actually do (along with some of the other scripting)

The tool is generated using data directly from the game using the official modding tools, but is an unofficial, fan-made project not directly affiliated with or endorsed by Dandylion.

A longer guide to the tool has been publised as a Steam Guide here.

I hope you will find it useful and will be happy to accept any feedback or suggestions.
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Showing 1-13 of 13 comments
Man your great:steamhappy:
Thank you. This is an amazing tool.
Neat tool! It's just missing a few things in the board builder:
- Control and Reinforcement modules/sets don't show up in the mastery/set lists when building a drone
- The 60v Genetics masteries that grant +2 slots aren't in the beasts' growth stage mastery selection
- Guardian's Descendant and Warrior's Descendant are allowed on the same Tima board, while in-game they can't be equipped together (They're the only masteries in the game like this)
- Mungos are missing their ability to equip class class masteries, even the named Mungos with their Mimic [advanced class] masteries
- Masteries are not checked for eligibility when changing beasts' forms or Humans' classes. For example you can make a Spirit beast have Thunder, Roaring Fire and Deep Green as their Evolution masteries, or put Sage on a Martial Artist board by swapping Irene from Battlemage to MA

I would also maybe suggest a place to list beasts' evolution masteries and drones' remodelled/reinforced/complete modules in general. They are on the board builder where you'd expect them to be, but they don't appear in the "Masteries" or "Modules" tabs.

Thank you for making it!
Thanks for the support!

Originally posted by Hemmingfish:
Neat tool! It's just missing a few things in the board builder:
- Control and Reinforcement modules/sets don't show up in the mastery/set lists when building a drone
- The 60v Genetics masteries that grant +2 slots aren't in the beasts' growth stage mastery selection
- Guardian's Descendant and Warrior's Descendant are allowed on the same Tima board, while in-game they can't be equipped together (They're the only masteries in the game like this)
- Mungos are missing their ability to equip class class masteries, even the named Mungos with their Mimic [advanced class] masteries
- Masteries are not checked for eligibility when changing beasts' forms or Humans' classes. For example you can make a Spirit beast have Thunder, Roaring Fire and Deep Green as their Evolution masteries, or put Sage on a Martial Artist board by swapping Irene from Battlemage to MA
Good input all, I'll take a look.
Originally posted by Hemmingfish:
I would also maybe suggest a place to list beasts' evolution masteries and drones' remodelled/reinforced/complete modules in general. They are on the board builder where you'd expect them to be, but they don't appear in the "Masteries" or "Modules" tabs.
These are actually shown under the Individual tab. (Maybe it should get a better name to make that clearer.)
All of the reported issues should work better now, but it comes with a big disclaimer for the Mungos - I haven't actually tamed and built a Mungo in my own game, so I'm not entirely sure how it really works and am just going by what I'm seeing in the data. Please let me know if the way I modeled them now makes sense to you.

Edit: I trained a base Mungo in my game now and updated how they work in the tool - I had thought they could equip other weapons than just Battle Gloves. More confident they actually work the right way in the builder now.
Wow, very cool. Excellent work, really.
Out of professional curiosity, how long did it take to put together? What's it built with?

Btw, after playing around with it a bit, I'd suggest adding a "Clear" button next to the others on the Board Builder. It's rather tedious to remove masteries one by one otherwise.
I've been working on it in evenings and weekends for around a month (with a lot of claude code usage). It's a python script to transform selected data from the exported game sources into a json blob (per language). The page itself is a small html/css shell that gets populated with pure js from that json to allow it to be completely serverless.

It started as something I just did for my own use, but ended up polished enough that it felt a waste not to share it with others too.

For a Clear button, I'll consider it, but my initial thought is that you might as well just delete your build and create a new one instead at that point?
I'm impressed. I wished I had access to this for my first run, it's very clean and intuitive.
I added a new Items tab to TroubleMaster now which lists all items and where to get them.

I also did a number of smaller updates to the board builder:
* Added a "Fit" filter to only show masteries that you can still afford to add
* Hid masteries already placed on the board
* Added per-build undo/redo
* Reorganized the Mastery set display. The sidebar now has the partial sets instead of the panel
* Marked masteries on the board which are part of a set
Thanks for all your work :)
I miss the option to see what some Masteries can be built from, e.g.
Magic Armor: Iron Wall (Blunt+Slash+Piercing Resistance) + Magic Field (Distortion Field)
Originally posted by Asmerillion:
Thanks for all your work :)
I miss the option to see what some Masteries can be built from, e.g.
Magic Armor: Iron Wall (Blunt+Slash+Piercing Resistance) + Magic Field (Distortion Field)
I added this now. It doesn't show up recursively inline, but the requirements are links so you can follow it that way. (And the back button works for when you're done looking at them.)
Originally posted by Jolimaku:
I added this now. It doesn't show up recursively inline, but the requirements are links so you can follow it that way. (And the back button works for when you're done looking at them.)
Awesome!
Thank you very much :)
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