TROUBLESHOOTER: Abandoned Children

TROUBLESHOOTER: Abandoned Children

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The Jurisdiction-system seriously needs to be revised!
So... at this point, I've been playing the game for over 70 hours. I've finally got a full team of 6 Troubleshooters, all of which are around level 30. I daresay I've come a long way since starting out as a one-man agency!

...but I've STILL got only 2 Jurisdictions, same as I did back then. Which means that I ALSO still cannot interact with the Jurisdiction-system in any meaningful way, especially since one of those Jurisdictions cannot be moved. It's honestly kind of ridiculous to introduce a system like that right at the start of the game, and then just... leave it there, effectively useless, for THAT LONG.

Basically, if it's going to take THAT long before you get other 'Official Troubleshooters' in your company, there NEEDS to be another way to gain new Jurisdictions. Maybe tying it to your Company Level? At the moment, it seems to do nothing whatsoever, so that might be a good idea. If it worked that way, I'd have FOUR Jurisdictions by now - what with having reached Company Level 3 - with three of them being movable. That would give me the option of claiming Jurisdiction over the entirety of the Southern District to complete its bonus, or scatter them around individual areas that provide useful bonuses or lots of money, or perhaps claiming the regions where most of the missions I'm doing are located... or just claiming an area in four different Districts to ensure that most missions I run will trigger SOME kind of bonus. Interesting choices!

Instead, I'm stuck with that ONE moveable Jurisdiction, and considering the expenses associated with claiming a different Jurisdiction, it's not getting moved very often... or at all. It just sits there, occasionally giving me a bonus if I happen to run a mission in the right area. Which isn't very interesting.
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Jurisdictions are gained only when you have characters with an official Troubleshooter Licence. Albus is one of them and Giselle the second you have encountered so far. There are three more. Apprentice Troubleshooters cannot have jurisdiction over a district. You should have access to Ordinary and Violent cases by now, not just scenarios. By repeating them you can increase the reputation in their respective district and meet the requirements to attain jurisdiction over them. Pick your jurisdiction based on what you are short on. The "Activity report" panel gives you information which district provides what and how much of it.
Well the jurisdiction system doesn't really do much. It's a system that would have worked well in an X-Com style management game, but Troubleshooter didn't evolve that way and became more a linear Visual Novel style game with missions at the end of each story segment.

I do agree I would like to see the entire structure of the game revised so that it's closer to a simulation with each chapter story progressing as you play, but one where you are actually still managing aspects of your company -- like the rent you pay Don, salary for your employees, jurisdictions etc. and you are handling random missions from Mission Control to do it.

Probably too much work though. Dandylion had to direct their efforts towards continuing the development of the storyline and character progression and mechanics, so this aspect really wasn't given proper attention.
Originally posted by Mochan:
Well the jurisdiction system doesn't really do much. It's a system that would have worked well in an X-Com style management game, but Troubleshooter didn't evolve that way and became more a linear Visual Novel style game with missions at the end of each story segment.

I do agree I would like to see the entire structure of the game revised so that it's closer to a simulation with each chapter story progressing as you play, but one where you are actually still managing aspects of your company -- like the rent you pay Don, salary for your employees, jurisdictions etc. and you are handling random missions from Mission Control to do it.

Probably too much work though. Dandylion had to direct their efforts towards continuing the development of the storyline and character progression and mechanics, so this aspect really wasn't given proper attention.

That's fair, but my point is that the Jurisdiction-system doesn't NEED to be vestigial. By simply adding a different way to obtain Jurisdiction-points - one that is accessible from a bit earlier than EIGHTY FRIGGIN' HOURS IN perhaps - and rebalancing the rewards as necessary, it could become an engaging part of the all-round gameplay. Ultimately, any game that isn't purely luck-based comes down to making meaningful choices, and picking your Jurisdictions COULD be one of those choices if the game actually gave you something to WORK with. It's especially galling since a lot of the bonuses - set-bonuses in particular - that the system offers would be far more useful earlier on in the game, at a point when your only actual option is which SINGLE Jurisdiction you'd like to claim.

(Also, thank you for actually READING my post before answering. :yawning_creep: )
Eighty hours in is entirely on you. It doesn't have to take that long at all. A huge chunk of my time is spent idling in menus doing other stuff yet I've got four. And that's with me doing dumb stuff like solely running missions to get stuff to craft for building drones with. I've got 5 jurisdictions. Also, six is NOT a full team. If you'd even look at the deployment screen you'd realize that.
If it's any comfort I was around 300 hours into the game before I even began touching the jurisdiction system.
I think it's good that you get more Jurisdictions fairly late in the game. Being able to get, for example ~20k free vil every 5 missions would be pretty broken on lower levels.

Mid-late game those bonuses are still pretty useful, more money is good if you're doing a lot of crafting in mid game, I also found myself running out of money quite a lot in late game when playing around with my robots, you don't get a lot of free blueprints, and they are really freakin expensive in the shop. The bonus giving you free training manuals can also be massive late game when you tinker with builds a lot and start running out of them, especially if you're trying to uncover a lot of mastery sets without looking at guides. And information bonus is always going to be a nice thing to have.

Making Jurisdictions available earlier, would probably require making their effects scale with your progress instead of being pretty static, to not screw the early game balance, which would require a lot of work that could be better spent elsewhere. I would like to see Jurisdictions system expanded in the future, but I would be against making the current one fully available too early.
You get a 3rd Jurisdiction with Giselle, who is unlocked pretty shortly after Ray.

I put one of them on Iron Forest, because there are so many missions you run there. The other, I just moved from Pugo Street($1,940) to Metrodium($5,435) to increase my passive income.
Originally posted by BlackDragon:
That's fair, but my point is that the Jurisdiction-system doesn't NEED to be vestigial.
Doesn't need to be, but might as well be, IMHO. It works fine as is so I wouldn't remove it, but the next game could do without it (and the eating mechanic).
I know I'm years late to the party, but I finally installed the game after wishlisting ti until finding it on a decent sale, and I'm loving it in general.

That said, I very much agree with this criticism. I'm nearly 48 hours in and only finally have a 5th character, and still only two districts.

I'm sure they won't be changing anything at this point, but in hindsight it would have been nice to be able to graduate apprentice troubleshooter to fully licensed after meeting certain requirements, thus allowing more interaction with the jurisdiction system. Maybe give them each their own sub story to follow and complete of a half dozen missions, plus a financial investment and a minimum level to get them upgraded in status?

Anyway, I'm loving the gameplay and character management, but having so much progression locked to a linear story is frustrating when there are a ton of side quests.
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