#IdleGirlsForBrowser 0920/24 New Deputy Review #SasakiKojiro
【Before reading F-Bra】
※See above if you are unfamiliar with the unique skill notation
2 Reincarnation Lv40 Camp: Campaign195 / Old PvP
Ougi Unlocked: 68
【Deputy】
Holy MR Loki (Re-release)
<App Version>
Holy MR Daishimei (Re-release)
MR Avatar Sasaki Kojiro
Sasaki Kojiro
Synergy Skill
Each time damage taken is 5% or more of max HP (excluding reflection), counter 100% and dispel 1 buff (does not trigger if lethal damage ignore is killed in one hit)
If synergized with a Warrior: Max HP +15%, Evasion Value +Lv*150
Passive Skills
Strength +Lv*220 (Exclusive Weapon Lv100)
Max HP +65% (+3 Awakening) + Constitution +Lv*300 (+5 Awakening)
Critical Hit Value +Lv*380 (+3 Awakening)
【Berserk】 Cannot be dispelled
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Upon deployment,
【☆Rokumei 10t】 Damage taken -75%, HP absorption +25%, Ignore Status Resistance +100%, duration +2 turns per critical hit/lethal damage dealt
【▲Berserk 99t】 Attack +100%, Strength/Intelligence/Agility +60%, damage taken +10%
Each time damage taken is 5% or more of max HP (excluding reflection), counter 100% and dispel 1 buff
Before acting each turn (after HP recovery), if remaining HP is 80% or less: 【☆Tsubame Gaeshi】 Duration is longer the lower the remaining HP% is (max 4 turns), damage taken -20%, HP absorption +20%, Physical Critical Damage +50%, Status Resistance +50% x turns
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3 Resurrections
HP Recovery 70%
[☆Swallow Reversal 2t] Damage taken reduced by 20%, HP absorption increased by 20%, physical critical damage increased by 50%, status ailment resistance increased by 50% x number of turns
[☆Deer Call 6t] Damage taken reduced by 75%, HP absorption 25%, status ailment resistance ignore increased by 100%, turns +2 for every critical hit/fatal damage dealt
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Counterattack deals damage equal to Strength x 30 (piercing)
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Before counterattack
100% chance to dispel all buffs
If Strength is higher: guaranteed critical hit
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Skill 1
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2 area attacks on 6 enemies
After attack, if there is 1 enemy: 6 additional attacks
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Before attacking,
100% chance for [▽Armor Break 4t] 8% defense reduction, 10% increased damage taken (5% added per hit, up to 90% total)
60% increased critical hit rate
After all attacks, recover HP equal to 35% of total damage dealt
Skill 2
Attacks the enemy with the highest remaining HP% 8 times (targets [Assault] and [Taunt]. Attacks may scatter)
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Before attacking,
If [Armor Break]: 2x damage
60% increased critical hit rate
On critical hit, recover HP equal to 100% of damage dealt
Points to note
The [☆Swallow Return] before acting each turn lasts for 2 turns if remaining HP is 59% or less, 3 turns if 39% or less, and 4 turns if 19% or less.
(Due to a bug, if overwritten, the turn count will not decrease as turns pass)
HP absorption is reduced by 150% by [★Soul Seal], so if critical hit rate is reduced by [☆Fierce Formation] or tenacity, the counter-reflection measures may be lost.
The strength value, which is the source of damage for death-triggered counterattacks (plus the critical hit guarantee), is only provided by the exclusive weapon in terms of passives (though there is an increase from [▲Berserk 99t]).
Evaluation
First impression:
The bug occurring with the overwriting each turn that I was concerned about is the punchline.
I don't like having too many [☆Divinity] buffs, but increasing white buffs that can't be used by other deputies is also undesirable. [Soul Seal] is a ★ rank.
Boss Battles/Campaign
Accuracy passive: △ Warrior
Firepower: △
Buff: Self [▲Berserk 99t]
Debuff: Before Skill 1 [▽Armor Break 4t]
*"Before" means it is applied even if the attack misses; "After" requires a hit
Can be used as a support [▽Armor Break 4t] role.
Although self [▲Berserk 99t] is possible, in that case, Zhao Yun (married version) is better.
PvP
Role: A gambler often encouraged to retire
Reflection [★Soul Seal] Countermeasure: Recovers HP equal to 100% of damage dealt per Skill 2 critical hit
Enemy Compatibility: ○ Strength battles. × Serious strength battles, [★Soul Seal], [☆Fierce Formation], [Holy Judgment 2t]
Ally Buffs: [▽Armor Break 4t]
Ally Needs: Daitengu, Hakutaku
Ally Dislikes: [Rehabilitation], Yue Jin HP recovery before action such as synergy skills, Daishimei,
While [☆Tsubame Gaeshi] is a gamble, the design is that the death counterattack is stable, but then one might ask, wouldn't Odin with 4 resurrections + 5 awakenings be better? By the way, Odin's 50% strength damage reduction that halves death counterattacks is not present in Sasaki Kojiro.
Even though it's luck-based, if you expect high damage from [☆Tsubame Gaeshi], you can't just use random equipment, making low-cost operation difficult.
However, if you equip barrier gear like that, there's a possibility that [☆Tsubame Gaeshi] won't trigger.
Performance while naked
Synergy Skill
Each time damage (excluding reflection) of 5% or more of max HP is received, 100% counterattack and 1 buff removed
When synergized with a Warrior: Max HP +15%, Evasion Value +Lv×150
Passive Skill
Each time damage (excluding reflection) of 5% or more of max HP is received, 100% counterattack and 1 buff removed
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3 Resurrections
Before counterattack, 100% chance to remove all buffs
Skill 1
Before 2 area attacks on 6 enemies, 100% chance for [▽Armor Break 4t]: Defense -8%, Damage taken +10% (additional 5% per hit, up to 90% additional)
You can spread [▽Armor Break 4t], but it will often overlap with others. The full buff removal on death counterattack is useful, but +7 awakening is mandatory.
Overall Review
With the arrival of Daitengu, more Warriors are targeting [Taunt] unless they have [Assault].
It's unclear if this is to target Warrior parties, or if it's paradoxically driving players toward Archer parties due to people avoiding Warriors because they 'didn't recruit Daitengu'.
It was a dream buff-stripping tag team of Odin with death counterattack full buff removal and Orion (Poseidon) with counterattack/buff removal, but since it was right after Bishamonten, it ended with the feeling of 'Wouldn't it be better to just strip buffs when attacking normally to increase damage?'
Since the synergy skill is excellent, if the skill design incorporating it is difficult, then management, please just let us treat MR avatars as being for synergy skills only, that would be no problem at all.
However, in camps that have both Odin and Bishamonten, buff stripping is sufficient, so their values must be very different.
Since I have already recruited up to UR Flash with 'Radiance of Sun and Moon', I will upgrade to MR avatar for the synergy skill purpose.
IF
If there was an increase in the number of turns for [☆Tsubame Gaeshi], I would have hesitated a bit about adding him to the camp.
いいなと思ったら応援しよう!
いただいたチップは、放置少forブラウザの課金へと使用いたします