SYSTEM NOTICE

Auto translation by AI. Be sure, accuracy, nuances and authorial intent may not be fully reflected.
見出し画像

#IdleGirlsForBrowser 0308/24 New Deputy Analysis #Poseidon #LuBan

Please read before playing F-Browser
※Skill notation has been changed, please refer to the above
2 Reincarnation Lv31 Faction: Campaign191 (【Rampage】Waiting for Holy MR)-PvP
Arcana Unlocked: 47

【Deputy】
MR Avatar Inaba no Shirousagi (re-released) already recruited
Holy MR Poseidon

<App Version>
MR Cleopatra VII (re-released)
MR Avatar Lu Ban

Poseidonhas the same evaluation as when she appeared in the <App Version> on 0216/2024 (1 month delay). Although she has high firepower, I will not recruit her to save resources, hoping that the
Anniversary unit will have even higher firepower and be rock-solid. (Actually, I have started to suspect that the
Anniversary unit might be a low-firepower supporter
after all)

Lu Ban

Cooperation Skill

  • When taking damage of 10% or more of max HP, gain 【△Reduced Force】 (absorbs damage equal to 20% of max HP, reduces critical hit damage taken by 65%) for 2 turns (activates only once per turn)

    • (Destruction order: 【Blood Oath】 => 【Reduced Force】 => 【Shadow Armor】 => 【Blessing】. If 【Reduced Force】 is broken, the critical damage reduction is also lost, but it can only be protected by 【Blood Oath】. Cannot absorb 【★Soul Seal】 damage, it passes through)

  • Archer max HP +15%, Magic Defense +Lv×150

Passive Skill

  • Agility +Lv×360 (+3 Awakening)

  • Until end of battle, gain 【☆Mechanism】 (damage taken reduced by 65%, status resistance ignore +100%)

  • Upon deployment, self and 2 allied Archers gain 【▲Reduced Force】 (absorbs damage equal to 30% of max HP, reduces critical hit damage taken by 65%) for 2 turns

  • While in 【☆Mechanism】, self's 【Power Accumulation】 and allies' 【Reduced Force】 and 【Time Reversal】 cannot be dispelled

  • Each time damage of 10% or more of max HP is taken, gain 【▲Reduced Force】 (absorbs damage equal to 10% of max HP, reduces critical hit damage taken by 65%) for 2 turns (activates only twice per turn)

  • Ignore fatality 3 times

    • HP recovery 80%

    • [△Afterimage] (Evasion rate +60%, damage taken -40% + 5% per evasion/max +30%)

    • Counterattack upon death against 4 enemies based on attack power (Higher damage against fewer targets. Buffs applied upon defeat)

    • Before counterattacking upon death,

      • 100% chance to dispel 2 enemy buffs

      • [▽Confusion (Sin)] (Damage reflection -100%) 2 turns

      • If agility is higher: Guaranteed critical hit

Skill 1

  • [▲Charge] (Attack power, status ailment resistance, and damage reflection resistance +100%) 4 turns

  • 2-hit area attack against 6 enemies (Higher damage against fewer targets. Targets [Taunt])

  • Before attacking, if agility is higher: 100% chance for [▽Armor Break] (Defense -80%, damage taken +10% + 5% per hit/max +90%) 2 turns

  • After all attacks,

    • self and 2 allies with the lowest remaining HP% (Archers)

      • dispel 2 debuffs

      • [▲Time Reversal] (Ignore damage when turn count -1, recover HP equal to 100% of own Attack. Moves to an ally with low remaining HP% who does not have [Time Reversal]) for 2 turns

    • grant 6 allies [△Flower Words] for 2 turns

Skill 2

  • Attack enemies with high remaining HP% 8 times (targets [Taunt])

  • Before attacking, if [▽Armor Break]: damage is doubled

  • Critical hit rate increased by 50%

  • Each time an enemy is dealt a fatal blow, increase the turn count of all own buffs by +1 (difficult to land the finishing blow as the target changes with each attack)

  • After all attacks,

    • self and 2 allies with the lowest remaining HP% (Archers)

      • dispel 2 debuffs

      • [▲Destruction] (absorb damage equal to 30% of max HP, reduce damage taken from critical hits by 65%) for 2 turns

    • grant 6 allies [△Flower Words] for 2 turns

    • recover HP equal to 35% of total damage dealt

General Review

Since the spoiled [★Angry Thunder] states that "[Angry Thunder] and [Paralysis] and if the attacker's max HP is lower than the target's remaining HP%: cannot be evaded," the primary premise is whether you can even build an Archer deck when evasion-based Archers are in danger of being wiped out.
Also, because Archers tend to have high firepower, I feel many people mistakenly think they are suitable for giant-killing, but since level differences affect critical evasion and critical hit rates, they are a class that is difficult to use for giant-killing.

Furthermore, as I wrote about Poseidon, same-class decks (in this case, Archers) tend to run out of equipment resources.
Of course, there is synergy, but it tends to become a deck that relies on Archers other than Lu Ban, and Lu Ban's main contribution is almost exclusively distributing [Time Reversal] via Skill 1.
Therefore, it is unlikely that hiring Lu Ban will make other (outdated) Archers shine; it depends on the selection, equipment, and training of the Archers you have already hired.
It might even be an option to use her at 0 awakenings just to spread [Time Reversal] with Skill 1.

However, as with my first impression, the link skills also only target Archers for HP increases and the like.
Therefore, even if you link her to a tank with high HP (which would make [Destruction] larger), there is no benefit from the HP increase, so it doesn't feel like a good deal.
Naturally, even if you link her to an Archer with low HP, [Destruction] will break immediately and be of little use, so it is difficult to switch to using link skills, and the cost-effectiveness of hiring her becomes poor.

There is a counterattack upon death, but it is calculated based on attack power, so it requires training, and if you take away her equipment, the power will decrease.
Also, although [Confusion] affects 4 enemies, there is a possibility it won't hit the reflection target, and it can be dispelled.
With [Energy Accumulation], she herself has 100% increased damage reflection resistance, but as mentioned below, her firepower is unstable, so it is difficult to use her as a reflection killer as a reason for hiring.

She looks like she has high firepower, but because she relies on [Armor Break], she lacks stability.
From a campaign perspective, Apollo also has [Armor Break], so if you are aiming for an Archer deck, there is a high possibility of overlap, which also makes it difficult to use as a reason for hiring.

With Skill 2, she can increase the turn count of all her own buffs by +1, but since the only buff of hers affected by turn count is [Time Reversal], whether the +1 turn count is meaningful depends on others, including whether the buffs are dispelled.
(In the first place, the target changes with every attack, so it is difficult to land the finishing blow, and it is hard to pull off.)
She is highly dependent on allied Archers and buffers, and once you build a formation, it seems difficult to reorganize it later.
Apollo As I wrote about, rather than a synergy for Archers, it feels more like a shackle.

Unless the 7th anniversary brings a high-HP Archer that makes the link skill [Destruction] viable, I have no plans to hire her.

IF

If the conditions for link skills like HP increase were not limited to Archers, and if [Destruction] could not be dispelled and there was no limit of once per turn, I would have hired her without hesitation.

いいなと思ったら応援しよう!

まみ夜@放置少女 いただいたチップは、放置少forブラウザの課金へと使用いたします