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New Deputy General Analysis #Tripitaka #Thor #GirlsConnectForBrowser 0228/25

Before reading about Browser Girls
※Refer to the above if you are unfamiliar with unique skill notation
2nd Reincarnation Lv45(195) Faction: CampaignOld 200・PvP
Secret Skill Unlocked: 103

Featured Deputy Generals
Holy MR Tripitaka
Taiyi Zhenren (Re-appearing 3/1) <

App Version> Holy MR Thor
Taiyi Zhenren
(Re-appearing 3/1)

Tripitaka has the same evaluation as when she appeared in the <App Version> on 01/31/2025 (4-week delay).

  • 【Blessing】 80% Attack increase is currently one-of-a-kind

  • Considering up to debuff application, the skill 2 self-buff is also 【▲50 Blessing 4t】 and lacks an Intelligence stat increase, so there is a possibility that it will be difficult to apply 【▽Armor Break 4t】 with 100% status resistance ignore by winning the Intelligence stat check in old Campaign 196 and later.

  • Without Taiyi Zhenren, it is difficult to use 【Crush】 and 【Armor Break】 in campaigns (unless you give up on 【Power Accumulation】 for support and use skill 1 【Shatter】 instead).

Prediction was correct with Tripitaka on 2/28 and Taiyi Zhenren on 3/1. Since it is the
Anniversary and I don't need to use Girl Growth, I could wait for a re-appearance, but since Sub-Campaigns were introduced without warning, I don't have enough buffers for that. (Even UR Flash Zhao Gongming is more stable than non-married MR Shang Yang). Furthermore, since

non-guaranteed hits
are finished in the campaign simulator, I am waiting for Uesugi Kenshin to marry, so I want a boost in firepower. (I was thinking about things like the update to the Bridal Shop
, but it seems that due to the major update, the limited-time slots might be over. If so, will the marriage version appear with a 1-2 month delay?) Tripitaka is available until 3/13, but Taiyi Zhenren is only until 3/7, and the Study is until 3/6, so I am very, very worried.

Thor


Passive Skills

  • HP Cap 65% increase (+3 Awakening) + Vitality stat Lv300 (+7 Awakening) + Lv×180 (Lv100 Exclusive Weapon)

  • Strength stat Lv×360 increase (+1 Awakening)

  • Status ailment resistance +75% (+3 Awakening)

  • Status ailment resistance ignore +100% (+5 Awakening)

  • Accuracy value +Lv×400 (+7 Awakening)

  • [Support] and [Thunder Armor] cannot be dispelled

  • If ally's [Arouse] duration is 2 turns or more: cannot be dispelled

  • Ally's [Paralysis], [Freeze], and [Majesty] resistance ignore +25%

  • If enemy's [Paralysis] duration is 2 turns or more: cannot be dispelled

  • Upon deployment,

    • [▲Support 99t] Damage taken -50%, damage reflection +80%, 50% chance to counter with [▽Bleed 1t]

    • [☆Divinity 99t] Attack power and status ailment resistance +50%, damage taken -65%

    • [☆Thunderbolt 99t] Critical hit rate +50%, 40% chance to counter with [2t Paralysis 1t], duration +1 upon each hit (excluding reflection)

    • <<+7 Awakening>> To 2 adjacent allies,

      • [▲2t Arouse 2t] Attack power +50%, defense +80%, strength/intelligence/agility +20%

      • [☆Mist 2t]

  • Before acting each turn, to 2 adjacent allies:

    • [▲Excitement 2t] Attack +50%, Defense +80%, STR/INT/AGI +20%

    • [☆In Mist 2t]

  • Before attacking, if the enemy has [Shadow Armor] or [Blood Oath] or [Destruction] or a physical barrier: Always critical hit

  • If self or an adjacent ally receives fatal damage (activates up to 2 times):

    • Ignore fatality

    • Debuff duration -4 (max 4)

    • [△Flower Words 2t]

    • [△Blood Oath 2t] Max HP +40%

  • Revive 3 times

    • HP recovery 100%

    • [▲Thunder Armor 4t] Defense +140%, received critical damage -50%, counterattack 80% chance for [▼Paralysis 1t]

    • [△Blood Oath 4t] Max HP +40%

Skill 1

  • 1 area attack on 1 enemy (prioritizing the one in front, ignoring [Taunt] and [Assault]) and 2 adjacent enemies

    • Before attacking, 100% chance to

      • [▽Majesty 4t]

      • [▼2t Paralysis 2t]

  • 7 additional attacks on 1 enemy with high remaining HP% (attacks are scattered, targeting [Taunt] and [Assault])

    • Before attacking, 100% chance to

      • [▽Majesty 4t]

      • If remaining HP is 50% or less: recover HP equal to 100% of damage dealt

  • After all attacks, reduce debuff duration by 1 turn for self and 2 adjacent allies (up to 4 debuffs)

Skill 2

  • Attacks 1 enemy with the lowest remaining HP% 8 times (targets [Taunt] and [Assault])

    • Before attacking,

      • 100% chance to apply [▽Bind 4t]: damage dealt reduced by 35%, critical hit rate reduced by 25%, damage taken increased by 25%

      • 100% chance to apply [▽Holy Judgment 2t]

      • If the enemy is [Frozen] or [Paralyzed]: turn count +1 (max 2)

      • If remaining HP is 50% or less: recover HP equal to 100% of damage dealt

  • After all attacks, reduce the turn count of debuffs on self and 2 adjacent allies by 1 (max 4 debuffs)


Points to note

  • [▲2t Inspiration 2t] is only for adjacent allies, not for self.

  • Skill 2 is not an area attack, so it does not target [Mist], and because it is [▽Holy Judgment 2t], [Mist] after a fatal wound will have [▽Holy Judgment 2t] removed, preventing a follow-up.

  • The "If the enemy is [Frozen] or [Paralyzed]: turn count +1" effect is highly likely to be gone as it can be removed in 1 turn. Furthermore, since it is not an area attack, there is a possibility it won't hit the immobilized enemy at all.


Evaluation

First impression
Reflection:

Skill expectations: I thought she was an Archer since she throws Mjolnir
※Please forgive me as this is a delusional hope, not a prediction


Boss Battles/Campaign

  • Accuracy passive: 〇 Accuracy value increased by Lv x 400

  • Firepower: △

  • Buff: [▲2t Inspiration 2t]

  • Debuff: Before skill 1 [▼2t Paralyze 2t]
    ※"Before" is applied even if it doesn't hit, "After" requires a hit

[▲2t Inspiration 2t] increases Attack by 50% and Strength/Intelligence by 20%.
Since she wins the Intelligence contest and has 100% ignore status resistance, there is a way to use her as support next to a debuffer.
There is also the option to increase Attack/Strength with [Inspire] Liu Bei, but she needs to be an attacker to be there, and she feels lacking in firepower.


PvP

Role: Stun-support attacker (Warrior)
Reflection [★Soul Seal] Countermeasure: If remaining HP is 50% or less: Heal HP equal to 100% of damage dealt
Enemy Compatibility: ○ Archer (if [Assault] is present), [Mist 2t], [Jade Wall 1t], [Dawn 1t], 1t stun
× [Frenzy], Resurrection, Reflection (weak equipment), debuff turn count -1
Ally Buffs: [▲2t Inspiration 2t], [☆Mist 2t], [▽Majesty 4t], [▼2t Paralysis 2t], [▽Binding 4t], [▽Holy Judgment 2t]
Ally Synergy:Daitengu,Jiang Wei,Zeus,Zhong Hui,Da Siming
Ally Anti-Synergy:Athena,Freya

While delay tactics like stunning or ignoring lethal damage for adjacent allies are possible, [Assault] is ultimately required to answer the question of 'what to do in the meantime'.
Self-stunning (excluding [Thunder Armor] counters) is limited to [Paralysis] on 3 enemies via Skill 1, so it is difficult to manage alone and requires support.
Naturally, this means sacrificing a firepower slot.

Critical hits are easy to land, but because of the 'If remaining HP is 50% or less: Heal HP equal to 100% of damage dealt' effect, equipment that prevents one-shot deaths from your own firepower is necessary to survive reflection.

HP is high, but unfortunately, there is no buff removal.


Performance when unequipped

Passive Skills

  • Max HP increased by 65% (+3 Awakening) + Vitality Lv300 (+7 Awakening) + Lv×180 (Lv100 Exclusive Weapon)

  • Strength increased by Lv×360 (+1 Awakening)

  • Status resistance increased by 75% (+3 Awakening)

  • Status resistance ignore increased by 100% (+5 Awakening)

  • Accuracy increased by Lv×400 (+7 Awakening)

  • [Support] and [Thunder Armor] cannot be removed

  • If ally's [Inspiration] has 2 or more turns remaining: Cannot be removed

  • Ally [Paralysis], [Freeze], [Majesty] resistance ignore increased by 25%

  • If enemy's [Paralysis] has 2 or more turns remaining: Cannot be removed

  • Upon deployment,

    • 【▲Support 99t】Damage taken reduced by 50%,Damage reflection increased by 80%, 50% chance to counter with 【▽Bleed 1t】

    • 【☆Divinity 99t】Attack power / Status resistance increased by 50%, damage taken reduced by 65%

    • 【☆Thunder 99t】Critical hit rate increased by 50%, 40% chance to counter with 【2t Stun 1t】, duration +1 per hit (excluding reflection)

    • ≪+7 Awakening≫ To 2 adjacent allies,

      • 【▲2t Rouse 2t】Attack power 50%, defense 80%, strength/intelligence/agility increased by 20%

      • 【☆Mist 2t】

  • Before acting each turn, to 2 adjacent allies,

    • 【▲2t Rouse 2t】Attack power 50%, defense 80%, strength/intelligence/agility increased by 20%

    • 【☆Mist 2t】

  • Before attacking, if the enemy has [Shadow Armor] or [Blood Oath] or [Momentum Loss] or a physical barrier: Always critical hit

  • If you or an adjacent ally receives a fatal injury (activates up to 2 times):

    • Ignore fatality

    • Debuff turn count -4 (max 4)

    • [△Flower Words 2t]

    • [△Blood Oath 2t] HP cap 40%

  • Revive 3 times

    • HP recovery 100%

    • [▲Thunder Armor 4t] Defense +140%, received critical damage -50%, counterattack 80% with [▼2t Paralysis 1t]

    • [△Blood Oath 4t]HP cap 40%

Skill 1

  • 1 area attack on 1 enemy and 2 adjacent enemies (prioritizes the front. Ignores [Taunt] and [Assault])

    • Before attacking, 100% chance to

      • [▽Majesty 4t]

      • [▼2t Stun 2t]

  • 7 additional attacks on 1 enemy with high remaining HP% (attacks are scattered. Targets [Taunt] and [Assault])

    • Before attacking, 100% chance to

      • [▽Majesty 4t]

      • If remaining HP is 50% or less: Heal HP equal to 100% of damage dealt

  • After all attacks, reduce debuff duration by 1 turn for self and 2 adjacent allies (up to 4 debuffs)

Marriage: Not available

Without equipment, there is no survivability, so the inability to remove crowd control and the reduction of debuff turns also become short-lived.


General Review

A straightforward non-ace design for the first time in a while.

Since HP is Lv300 (+7 Awakening) + Lv x 180 (Lv100 exclusive weapon), operation with 5 Awakening and a general weapon is difficult.
She can do many things skillfully, but due to low firepower, prioritizing equipment is difficult. In short-term survival, the inability to remove crowd control and turn extension become less meaningful.
(It is questionable whether survival time will be extended with high-tier equipment, as she becomes less likely to receive [In Mist] and is targeted by [Assault], etc.)
Also, the crowd control deputy who supports her is already taking up a firepower slot, so adding even lower firepower leads to the question of 'what to do in the meantime'.

Even if paired with [Assault] Daitengu, the Thor slot ends up excluding a firepower warrior.
In that case, why not use the skillful tankKing Arthur, or Jiang Wei if you need a tank for crowd control?
In other words, the only merit for a warrior party, unlike Zeus, might be breaking physical barriers.
(Conversely, after that, critical hits become harder to land)


Since she was not a high-firepower multi-hit attacker that targets [Assault] and 'also' provides crowd control, I have no plans to recruit her.


IF

If she had been a high-firepower multi-hit warrior, I would have been quite conflicted.

いいなと思ったら応援しよう!

まみ夜@放置少女 いただいたチップは、放置少forブラウザの課金へと使用いたします