New Deputy General Analysis #Tripitaka #Thor #GirlsConnectForBrowser 0228/25
【Before reading about Browser Girls】
※Refer to the above if you are unfamiliar with unique skill notation
2nd Reincarnation Lv45(195) Faction: CampaignOld 200・PvP
Secret Skill Unlocked: 103
【Featured Deputy Generals】
Holy MR Tripitaka
Taiyi Zhenren (Re-appearing 3/1) <
App Version> Holy MR Thor
Taiyi Zhenren
(Re-appearing 3/1)
Tripitaka has the same evaluation as when she appeared in the <App Version> on 01/31/2025 (4-week delay).
【Blessing】 80% Attack increase is currently one-of-a-kind
Considering up to debuff application, the skill 2 self-buff is also 【▲50 Blessing 4t】 and lacks an Intelligence stat increase, so there is a possibility that it will be difficult to apply 【▽Armor Break 4t】 with 100% status resistance ignore by winning the Intelligence stat check in old Campaign 196 and later.
Without Taiyi Zhenren, it is difficult to use 【Crush】 and 【Armor Break】 in campaigns (unless you give up on 【Power Accumulation】 for support and use skill 1 【Shatter】 instead).
Prediction was correct with Tripitaka on 2/28 and Taiyi Zhenren on 3/1. Since it is the
Anniversary and I don't need to use Girl Growth, I could wait for a re-appearance, but since Sub-Campaigns were introduced without warning, I don't have enough buffers for that. (Even UR Flash Zhao Gongming is more stable than non-married MR Shang Yang). Furthermore, since
non-guaranteed hits are finished in the campaign simulator, I am waiting for Uesugi Kenshin to marry, so I want a boost in firepower. (I was thinking about things like the update to the Bridal Shop
, but it seems that due to the major update, the limited-time slots might be over. If so, will the marriage version appear with a 1-2 month delay?) Tripitaka is available until 3/13, but Taiyi Zhenren is only until 3/7, and the Study is until 3/6, so I am very, very worried.
Thor
Passive Skills
HP Cap 65% increase (+3 Awakening) + Vitality stat Lv300 (+7 Awakening) + Lv×180 (Lv100 Exclusive Weapon)
Strength stat Lv×360 increase (+1 Awakening)
Status ailment resistance +75% (+3 Awakening)
Status ailment resistance ignore +100% (+5 Awakening)
Accuracy value +Lv×400 (+7 Awakening)
[Support] and [Thunder Armor] cannot be dispelled
If ally's [Arouse] duration is 2 turns or more: cannot be dispelled
Ally's [Paralysis], [Freeze], and [Majesty] resistance ignore +25%
If enemy's [Paralysis] duration is 2 turns or more: cannot be dispelled
-
Upon deployment,
[▲Support 99t] Damage taken -50%, damage reflection +80%, 50% chance to counter with [▽Bleed 1t]
[☆Divinity 99t] Attack power and status ailment resistance +50%, damage taken -65%
[☆Thunderbolt 99t] Critical hit rate +50%, 40% chance to counter with [2t Paralysis 1t], duration +1 upon each hit (excluding reflection)
-
<<+7 Awakening>> To 2 adjacent allies,
[▲2t Arouse 2t] Attack power +50%, defense +80%, strength/intelligence/agility +20%
[☆Mist 2t]
-
Before acting each turn, to 2 adjacent allies:
[▲Excitement 2t] Attack +50%, Defense +80%, STR/INT/AGI +20%
[☆In Mist 2t]
Before attacking, if the enemy has [Shadow Armor] or [Blood Oath] or [Destruction] or a physical barrier: Always critical hit
-
If self or an adjacent ally receives fatal damage (activates up to 2 times):
Ignore fatality
Debuff duration -4 (max 4)
[△Flower Words 2t]
[△Blood Oath 2t] Max HP +40%
-
Revive 3 times
HP recovery 100%
[▲Thunder Armor 4t] Defense +140%, received critical damage -50%, counterattack 80% chance for [▼Paralysis 1t]
[△Blood Oath 4t] Max HP +40%
Skill 1
-
1 area attack on 1 enemy (prioritizing the one in front, ignoring [Taunt] and [Assault]) and 2 adjacent enemies
-
Before attacking, 100% chance to
[▽Majesty 4t]
[▼2t Paralysis 2t]
-
-
7 additional attacks on 1 enemy with high remaining HP% (attacks are scattered, targeting [Taunt] and [Assault])
-
Before attacking, 100% chance to
[▽Majesty 4t]
If remaining HP is 50% or less: recover HP equal to 100% of damage dealt
-
After all attacks, reduce debuff duration by 1 turn for self and 2 adjacent allies (up to 4 debuffs)
Skill 2
-
Attacks 1 enemy with the lowest remaining HP% 8 times (targets [Taunt] and [Assault])
-
Before attacking,
100% chance to apply [▽Bind 4t]: damage dealt reduced by 35%, critical hit rate reduced by 25%, damage taken increased by 25%
100% chance to apply [▽Holy Judgment 2t]
If the enemy is [Frozen] or [Paralyzed]: turn count +1 (max 2)
If remaining HP is 50% or less: recover HP equal to 100% of damage dealt
-
After all attacks, reduce the turn count of debuffs on self and 2 adjacent allies by 1 (max 4 debuffs)
Points to note
[▲2t Inspiration 2t] is only for adjacent allies, not for self.
Skill 2 is not an area attack, so it does not target [Mist], and because it is [▽Holy Judgment 2t], [Mist] after a fatal wound will have [▽Holy Judgment 2t] removed, preventing a follow-up.
The "If the enemy is [Frozen] or [Paralyzed]: turn count +1" effect is highly likely to be gone as it can be removed in 1 turn. Furthermore, since it is not an area attack, there is a possibility it won't hit the immobilized enemy at all.
Evaluation
First impression
Reflection:
Skill expectations: I thought she was an Archer since she throws Mjolnir
※Please forgive me as this is a delusional hope, not a prediction
Boss Battles/Campaign
Accuracy passive: 〇 Accuracy value increased by Lv x 400
Firepower: △
Buff: [▲2t Inspiration 2t]
Debuff: Before skill 1 [▼2t Paralyze 2t]
※"Before" is applied even if it doesn't hit, "After" requires a hit
[▲2t Inspiration 2t] increases Attack by 50% and Strength/Intelligence by 20%.
Since she wins the Intelligence contest and has 100% ignore status resistance, there is a way to use her as support next to a debuffer.
There is also the option to increase Attack/Strength with [Inspire] Liu Bei, but she needs to be an attacker to be there, and she feels lacking in firepower.
PvP
Role: Stun-support attacker (Warrior)
Reflection [★Soul Seal] Countermeasure: If remaining HP is 50% or less: Heal HP equal to 100% of damage dealt
Enemy Compatibility: ○ Archer (if [Assault] is present), [Mist 2t], [Jade Wall 1t], [Dawn 1t], 1t stun
× [Frenzy], Resurrection, Reflection (weak equipment), debuff turn count -1
Ally Buffs: [▲2t Inspiration 2t], [☆Mist 2t], [▽Majesty 4t], [▼2t Paralysis 2t], [▽Binding 4t], [▽Holy Judgment 2t]
Ally Synergy:Daitengu,Jiang Wei,Zeus,Zhong Hui,Da Siming
Ally Anti-Synergy:Athena,Freya
While delay tactics like stunning or ignoring lethal damage for adjacent allies are possible, [Assault] is ultimately required to answer the question of 'what to do in the meantime'.
Self-stunning (excluding [Thunder Armor] counters) is limited to [Paralysis] on 3 enemies via Skill 1, so it is difficult to manage alone and requires support.
Naturally, this means sacrificing a firepower slot.
Critical hits are easy to land, but because of the 'If remaining HP is 50% or less: Heal HP equal to 100% of damage dealt' effect, equipment that prevents one-shot deaths from your own firepower is necessary to survive reflection.
HP is high, but unfortunately, there is no buff removal.
Performance when unequipped
Passive Skills
Max HP increased by 65% (+3 Awakening) + Vitality Lv300 (+7 Awakening) + Lv×180 (Lv100 Exclusive Weapon)Strength increased by Lv×360 (+1 Awakening)Status resistance increased by 75% (+3 Awakening)
Status resistance ignore increased by 100% (+5 Awakening)
Accuracy increased by Lv×400 (+7 Awakening)[Support] and [Thunder Armor] cannot be removed
If ally's [Inspiration] has 2 or more turns remaining: Cannot be removed
Ally [Paralysis], [Freeze], [Majesty] resistance ignore increased by 25%
If enemy's [Paralysis] has 2 or more turns remaining: Cannot be removed
-
Upon deployment,
【▲Support 99t】
Damage taken reduced by 50%,Damage reflection increased by 80%, 50% chance to counter with 【▽Bleed 1t】【☆Divinity 99t】
Attack power /Status resistance increased by 50%, damage taken reduced by 65%【☆Thunder 99t】Critical hit rate increased by 50%, 40% chance to counter with 【2t Stun 1t】, duration +1 per hit (excluding reflection)
-
≪+7 Awakening≫ To 2 adjacent allies,
【▲2t Rouse 2t】Attack power 50%, defense 80%, strength/intelligence/agility increased by 20%
【☆Mist 2t】
-
Before acting each turn, to 2 adjacent allies,
【▲2t Rouse 2t】Attack power 50%, defense 80%, strength/intelligence/agility increased by 20%
【☆Mist 2t】
Before attacking, if the enemy has [Shadow Armor] or [Blood Oath] or [Momentum Loss] or a physical barrier: Always critical hit-
If you or an adjacent ally receives a fatal injury (activates up to 2 times):
Ignore fatality
Debuff turn count -4 (max 4)
[△Flower Words 2t]
[△Blood Oath 2t] HP cap 40%
-
Revive 3 times
HP recovery 100%[▲Thunder Armor 4t] Defense +140%, received critical damage -50%, counterattack 80% with [▼2t Paralysis 1t]
[△Blood Oath 4t]
HP cap 40%
Skill 1
-
1 area attack on 1 enemy and 2 adjacent enemies (prioritizes the front. Ignores [Taunt] and [Assault])
-
Before attacking, 100% chance to
[▽Majesty 4t]
[▼2t Stun 2t]
-
-
7 additional attacks on 1 enemy with high remaining HP% (attacks are scattered. Targets [Taunt] and [Assault])
-
Before attacking, 100% chance to
[▽Majesty 4t]
If remaining HP is 50% or less: Heal HP equal to 100% of damage dealt
-
After all attacks, reduce debuff duration by 1 turn for self and 2 adjacent allies (up to 4 debuffs)
Marriage: Not available
Without equipment, there is no survivability, so the inability to remove crowd control and the reduction of debuff turns also become short-lived.
General Review
A straightforward non-ace design for the first time in a while.
Since HP is Lv300 (+7 Awakening) + Lv x 180 (Lv100 exclusive weapon), operation with 5 Awakening and a general weapon is difficult.
She can do many things skillfully, but due to low firepower, prioritizing equipment is difficult. In short-term survival, the inability to remove crowd control and turn extension become less meaningful.
(It is questionable whether survival time will be extended with high-tier equipment, as she becomes less likely to receive [In Mist] and is targeted by [Assault], etc.)
Also, the crowd control deputy who supports her is already taking up a firepower slot, so adding even lower firepower leads to the question of 'what to do in the meantime'.
Even if paired with [Assault] Daitengu, the Thor slot ends up excluding a firepower warrior.
In that case, why not use the skillful tankKing Arthur, or Jiang Wei if you need a tank for crowd control?
In other words, the only merit for a warrior party, unlike Zeus, might be breaking physical barriers.
(Conversely, after that, critical hits become harder to land)
Since she was not a high-firepower multi-hit attacker that targets [Assault] and 'also' provides crowd control, I have no plans to recruit her.
IF
If she had been a high-firepower multi-hit warrior, I would have been quite conflicted.
いいなと思ったら応援しよう!
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