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#GirlsConnectForBrowser 12/06/24 New Deputy Analysis #Lilith #Tamamo-no-Mae

Before reading about F-Browser
※Refer to the above if you are unfamiliar with the unique skill notation
2nd Reincarnation Lv42(192) Camp: Campaign200・PvP
Secret Skill Unlocked: 88

【Deputy】
Saint MR Lilith

<App Version>
MR Avatar Tamamo-no-Mae

Lilith’s evaluation remains the same as when she appeared in the <App Version> on 11/15/2024 (3-week delay).
【★Soul Seal】’s role has changed because there is an increase in non-buff damage reduction of 50%, which serves as a countermeasure.
Also, Skill 1 【★Soul Seal】 and 【▼Poison】 are MerlinLoki difficult to pair with, and to use them alone, you have to give up buffer protection.
Therefore, I will not recruit her.

Since "Girl's Growth" is irrelevant, I will reconsider if it becomes necessary to perform both 【★Soul Seal】 and 【▼Poison】 with one person in the future.
(I might think about it depending on her reappearance in December)

Regarding 【▼Poison】, it is long, so I am analyzing it in a separate column 【▼Poison】 Thoughts.

Tamamo-no-Mae


Link Skill

  • Every time the linked deputy deals a fatal blow with an area attack, recover HP equal to 20% of the linked deputy's max HP for yourself and 1 ally with the lowest remaining HP%

    • Before recovery, remove 2 debuffs from allies (prioritizing 【Bleed】)

  • If linked to a Warrior: Max HP +15%・Evasion Value +Lv×150

Passive Skill

  • Max HP +65% (+3 Awakening) + Constitution Value Lv×160 (Lv100 Exclusive Weapon)

  • Strength Value Lv×360 (+3 Awakening)

  • Status Resistance +100% (+7 Awakening)

  • 【Excite】【Ice Armor】 cannot be removed

  • Buffs/debuffs applied by Tamamo-no-Mae have 50% resistance when removed

  • Upon deployment, 【☆Deer Call 10t】 damage taken -75%, HP absorption +25%・Status Resistance Ignore +100%, turn count +2 each time a critical hit/fatal blow is dealt (max 10)

  • Every time I deal a fatal blow with an area attack, recover HP equal to 20% of the linked deputy's max HP for myself and 3 allies with the lowest remaining HP%

    • Before recovery, remove 2 debuffs from allies (prioritizing 【Bleed】)

  • 3 Resurrections

    • HP Recovery 80%

    • [▲Ice Armor 4t] Defense +140%, Damage Taken -40% (If attacker has debuff: additional -20%), Counter 80% with [▼50 Freeze 1t]

    • [☆Deer Call 6t] Damage Taken -75%, HP Absorption +25%, Ignore Status Resistance +100%, Turn count +2 upon Critical Hit/Fatal Damage (Max 10)

Skill 1

  • [▲Arouse 4t] Defense +80%, Attack/Strength/Intelligence/Agility +40% (Blocked by [▼Poison])

  • 3-hit AoE attack on 4 enemies with high remaining HP% (Higher damage against fewer enemies)

    • Before attacking,

      • 100% chance to dispel 1 buff

      • If Strength is higher: Damage x2

      • If Agility is higher: Guaranteed Critical Hit

      • If Intelligence is higher: 100% chance for [▼50 Stun 1t]

Skill 2

  • 2 range attacks on 4 enemies with low remaining HP (higher damage the lower the enemy's remaining HP%)

    • Before attacking,

      • 100% chance to remove 2 buffs

      • 100% chance to inflict [▼50 Distraction 4t]: increases received critical hit rate by 35%, reduces physical/magical critical damage resistance by 70%

      • If strength is higher: 100% chance to inflict [▼50 Armor Break 2t]

  • After all attacks, if an enemy is defeated: trigger Skill 1 once


Points to note

Skill 2 [Freeze] turn count +1Star Storm has not appeared in the browser version yet.

The condition for triggering Skill 1 after Skill 2 is "defeat," not a fatal blow.
It's not that Skill 2 is high-damage and therefore can "defeat," but rather that if you can "defeat," Skill 1 triggers and deals damage.
However, since it's a resurrection, after falling, there is no [Arousal] (obstructed by [▼Poison]) until Skill 1 triggers again.
In other words, there is a possibility that Skill 2 must "defeat" without [Arousal], but if you can "defeat," [Arousal] is applied again.

Skill 1 "If intelligence is higher: 100% chance to inflict [▼50 Paralysis 1t]" depends on equipment whether you can win even against archers or warriors, even if [Arousal] remains.


Evaluation

First impression
Reflection: The synergy skill also triggered with reflection. Thank you for verifying. Bishamonten was also there (though dealing a fatal blow feels like it has a strong luck element).

Skill expectations: Thought it would be centered on [Paralysis], but it's [Ice Armor] and [Freeze]
※Please forgive me as this is a delusional hope, not a prediction


Boss Battles/Campaign

  • Accuracy passive: △Warrior

  • Firepower: △ (unless winning in stats)

  • Buff: Self [Arousal]

  • Debuff: Before Skill 2 [▼50 Distraction 4t], if strength is higher: 100% chance to inflict [▼50 Armor Break 2t]
    ※"Before" applies even if it doesn't hit, "After" requires a hit

(In Campaign 196 or lower) [Armor Break] is on Skill 2, so it cannot be used as a support character, leaving only the attacker option.
It's a range attack but not guaranteed to hit, and the number of attacks is low, so it's not cost-effective to choose until MR avatar form.
Skill 2 gains firepower by triggering Skill 1 upon defeating an enemy, but conversely, that wastes time in the campaign.


PvP

Role: Counter [▼50 Freeze] spreading with [▲Ice Armor]
Reflection [★Soul Seal] countermeasure:
Enemy compatibility: ○ Low-gear archers/warriors, [In Mist]
    × [Berserk], [▼Poison]
Ally buff: [▼50 Distraction 4t], [▼50 Armor Break 2t]
Ally requirement: Zeus, Hakutaku, Zhong Hui, Jiang Wei
Ally dislike: Bishamonten

Other than the Zeus combo of "If [Paralysis] and [Freeze]: both cannot be removed," it seems difficult for her to be active.
However, even if [Thunder] and [Paralysis] are established, her HP is low, so it's questionable if she will hit.
Because of that, one ends up thinking, "Isn't someone else better?"

It seems they aimed for both firepower and crowd control, but it's half-baked.
The lack of [Arousal] application after resurrection is a fatal wound.
(Perhaps it's an ace design where triggering Skill 1 by defeating an enemy with Skill 2 is sufficient)

Since there is 50% debuff removal resistance, there is a way to use her as a synergy role for opening debuffs, but if she falls, it will be stripped off.

Synergy also only triggers on a fatal blow with a range attack, so it depends on the opponent.


Active while naked

Link Skill

  • Every time the linked deputy deals a fatal blow with an area attack, recover HP for yourself and one ally with the lowest remaining HP% equal to 20% of the linked deputy's max HP.

    • Before recovery, remove 2 debuffs from allies (prioritizing [Bleed]).

  • If linked to a Warrior: Max HP +15%, Evasion Value +Lv×150.

Passive Skills

  • [Ice Armor] cannot be removed.

  • Buffs/debuffs applied by Tamamo-no-Mae have 50% resistance when removed.

  • Upon deployment, [☆Deer Cry 10t]: Damage taken -75%, HP absorption +25%, Ignore Status Resistance +100%, turn count +2 per critical hit/fatal blow (max 10).

  • Revive 3 times

    • [▲Ice Armor 4t]: Defense +140%, damage taken -40% (if attacker has debuffs: additional -20%), 80% counter with [▼50 Freeze 1t].

    • [☆Deer Cry 6t]: Damage taken -75%, HP absorption +25%, Ignore Status Resistance +100%, turn count +2 per critical hit/fatal blow (max 10).

Skill 1

  • 3 area attacks against 4 enemies with high remaining HP% (higher damage against fewer enemies).

    • Before attacking, 100% chance to remove 1 buff.

Marriage: None

[▲Ice Armor 4t] counter [▼50 Freeze 1t] is still mostly viable.
Naturally, the Link Skill is better.


General Review

Designed as an ace (HP recovery and debuff removal on fatal blow; Skill 1 triggers on Skill 2 kill), but is a typical case of failing to be an ace due to insufficient firepower.

Area attack teams basically rely on Chiyou dealing follow-up attacks, but contributing to that is difficult without pouring significant resources into equipment.

There are also few Warriors who deal fatal blows with area attacks for the Link Skill.
However, it also triggers if a death counter is an area attack, but if that is strong, the normal area attack is often weak, leading to a possibility of few triggers.


First, I will recruit the UR Flash version with Tsubaki Jade for the sake of unlocking the Ougi.
Furthermore, I plan to upgrade to MR Avatar for the sake of future team Link Skills.
Since I won't be linking immediately, I will wait for her appearance in Beautiful Variety depending on the situation.


IF

It would have been easier to adopt if the main deputy for the Link Skill could be any class.

いいなと思ったら応援しよう!

まみ夜@放置少女 いただいたチップは、放置少forブラウザの課金へと使用いたします