#GirlsConnect for Browser 0426/24 New Deputy Analysis #Dong Bai
【Please read before reading F-Browser】
※Skill notation has been changed, please refer to the above
2 Reincarnation Lv34 Camp: Campaign 195 / Old PvP
Secret Skill Unlocked: 51
【Deputy】
MR Sei Shonagon (Re-release)
MR Avatar Dong Bai
<App Version>
MR Ouyezi (Re-release)
MR Avatar Dong Bai
Dong Bai
Ally Synergy Skill
Status resistance ignore increased by 35%
【△Blood Oath】【△Flower Words】 cannot be dispelled
Warrior HP cap increased by 15%, Evasion value increased by Lv×150
Passive Skill
Strength value Lv×220 (Exclusive weapon Lv100)
HP cap increased by 65% (+3 Awakening) + Constitution value Lv×300 (+5 Awakening)
Status resistance ignore increased by 100%
Until end, 【▲Support】 (Damage taken reduced by 50%, Damage reflection increased by 60%, 50% chance to counter with 【▽Bleeding】 for 1 turn)
-
Upon deployment,
【▲Wave Treading】 (Damage taken reduced by 15% × remaining turns, Status resistance increased by 10% × remaining turns) for 5 turns
【▲Blood Oath】 (Absorb 40% of HP cap) for 4 turns
During 【▲Wave Treading】, damage reflection increased by 20-120% (Higher power with fewer remaining turns)
Dong Bai's 【▲Wave Treading】 and allies' 【▲Blood Oath】【▲Flower Words】 cannot be dispelled
Before acting (including non-skills), 【▲Flower Words】 for 2 turns
【▲Wave Treading】 will not drop below 1 turn
-
When Dong Bai deals fatal damage (including reflection),
[▲Treading Waves] turn count +2 (If fatal damage is dealt via active skill, turn count -1 after action ends. Therefore, it is impossible to reach a maximum of 6 unless it is reflection)
Remove 2 debuffs (prioritizing [▽Bleeding])
HP recovery 20%
After recovery (including skills), the amount exceeding the HP cap becomes [▲Blood Oath] for 4 turns
-
Revive 4 times (reflection occurs even if killed in one hit)
HP recovery 100%
[▲Treading Waves] (Damage taken reduced by 15% x remaining turns, abnormal resistance increased by 10% x remaining turns) for 5 turns
[▲Blood Oath] (Absorb 40% of HP cap) for 4 turns
[☆Berserk] for 4 turns
Skill 1
1 area attack on 5 enemies
2 additional attacks on enemies with low remaining HP% (targets [Taunt]. If an enemy with low remaining HP% is targeted and defeated, no additional activation occurs)
Before attacking, 100% chance to remove 2 buffs
If winning by remaining HP%: Damage x2
-
After every attack (Skill 1, each time after additional activation, max 2 times),
Remove 2 debuffs (prioritizing [▽Bleed])
Heal HP equal to 35% of total damage dealt
If the enemy was not defeated: Skill 1 is additionally activated only once
Skill 2
Attack the enemy with the lowest remaining HP% 8 times (targeting [Taunt])
-
Before attacking,
If winning by Strength value (only Lv×220 increase with Exclusive Weapon Lv100): 100% chance for [▽Armor Break] for 2 turns ([Taunt] generals, possibility of losing due to stat increase buffs)
If enemy's remaining HP% is 50% or higher: Status resistance ignore increased by 65% (passive 100% increase)
If enemy's remaining HP% is 50% or lower: Damage doubled
-
After all attacks,
Remove 2 debuffs (prioritizing [▽Bleed])
Heal HP equal to 35% of total damage dealt
Note
I will write in detail in the Boss Battle/Campaign section, but to enter [☆Frenzy] mode, you need to lower your defense, which in turn lowers your firepower.
I think it is very good for new players to use her to the extent of "she also has [☆Frenzy]" since she is free up to UR Flash and has an exclusive weapon.
Evaluation
My first impression is here.
Ally Synergy Skill
Since the HP increase only applies to Warriors, it's a waste that it doesn't affect Strategists like Shang Yang for stages 196 and beyond, where you want to increase status resistance ignore by 35%.
Conversely, there are better options for Warrior synergy.
(In PvP, even if it reaches 65+35=100%, it feels underwhelming.)
[△Blood Oath] and [△Flower Words] break if hit, so the effect of them not being removable is weak.
([△Blood Oath] cannot be removed by Merlin due to [☆Magic God], so Summer is scary.)
Boss Battles/Campaign
Accuracy Passive: △[☆Frenzy]
Firepower: △[☆Frenzy]
Buff: [☆Frenzy]
Debuff: Boss Battle/Campaign/Before [▽Armor Shred] Skill 2 (Contest: Strength Value) *"Before" applies even if it doesn't hit, "After" requires a hit
[▽Armor Shred] is a Skill 2, so it cannot be used via support; it assumes she is an attacker.
Since it lasts 2 turns, it won't remain for the 2nd round Skill 1 (she might be in [☆Frenzy] by then).
To clear campaigns with [☆Frenzy], you need armor reduction to finish enemies early, but if you lower your equipment, your strength and firepower also drop.
Even with guaranteed critical hits and accuracy, you can't clear stages if your base firepower is insufficient.
Also, from stage 196 onwards, enemy firepower increases, making it easier to fall, while some buffers like Woodheart are difficult to use depending on placement because they hinder clearing, and since she revives, the buffs she received disappear midway, making it hard to secure firepower.
There is a possibility of entering [☆Frenzy] from Skill 1, but securing the necessary buffs and firepower is a challenge.
Enhancing exclusive weapons, etc., may end up costing more than just what is obtained for free.
If you train her to break through boss battles, you might end up in a situation where you can't enter [☆Frenzy] in campaigns, causing your stage progress to drop.
PvP
Role: Give up on firepower for reflection bombs / Solo specialization
Reflection countermeasure: Low firepower
[★Soul Seal] countermeasure: [▲Blood Oath] 40% (HP cap 65% increase + Stamina Lv x 300)
Compatibility: 〇 [△Blood Oath] King Arthur etc. (Merlin is enough), [Force Reduction] Dong Jun etc.
Support: -
Because of the low firepower, she is [☆Frenzy] but not a Archer killer.
The [★Soul Seal] countermeasure is [▲Blood Oath], but if you train her for that, you might not be able to enter [☆Frenzy] in campaigns, so I hesitate.
If she is in [☆Frenzy], she doesn't apply debuffs, but since she revives and has debuff removal, it's subtle.
(Honestly, I feel like I'm being pushed around by [☆Frenzy].)
Her most active role would likely be (since Skill 1 additional and 2 target [Taunt]) giving up firepower to avoid falling to reflection or dealing fatal damage, while giving her top-tier armor to keep [▲Wave Treading] at 1 turn for 180% reflection. However, dealing fatal damage via reflection also increases [▲Wave Treading] turns by +2, so it would only be one hit and the power would decrease (as more [▲Wave Treading] turns make her tougher, reducing the damage taken needed for reflection, potentially failing to defeat the attacker).
To put it nicely, more [▲Wave Treading] turns mean she's tougher, and fewer mean reflection; to put it badly, if your training/equipment is such that she falls even with many [▲Wave Treading] turns, there's nothing you can do.
As I wrote in my first impressions, she doesn't heal allies, so she is likely best suited for a new player's first MR solo specialization (assuming the opponent doesn't have a tank).
(She probably won't defeat them with Skill 1 and trigger the additional effect, though.)
Performance while naked
Ally synergy skill
Passive skill
Counter [▽Bleed] 1 turn with [▲Support] (Status resistance ignore 100% increase)
Allies' [▲Blood Oath] and [▲Flower Words] cannot be removed
4 revivals for 4 hits taken
Skill 1
1 AoE attack on 5 enemies, 2 additional attacks on enemies with low remaining HP%, and before re-triggering the skill without a kill, 100% chance to dispel 2 buffs (max 28).
Even with +7 awakening, 4-hit attacks and buff dispelling alone are not enough to keep her in the lineup.
The ally synergy skill is also underwhelming as a Warrior synergy effect.
Overall Assessment
She cannot be used for boss battles or campaigns in my team, and since the synergy skill is underwhelming, I have no plans to recruit her.
However, I am debating it for the cheap Ougi unlock.
[0502 Update]
Since the implementation of the MR Sun Shangxiang who has an EXP boost effect has been announced, I will give up on recruiting her to save resources (even if she is only available via paid purchase).
IF
If the ally synergy buff wasn't class-restricted, I would have hesitated a bit.
If the ally synergy skill granted [☆Berserk] upon death (though impossible), I would have been very conflicted.
いいなと思ったら応援しよう!
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