#GirlsShoujoForBrowser 07/23/24 New Deputy Analysis #SunShangxiang
【Please read before reading F-Browser】
※Skill notation has been changed, please refer to the above
2nd Reincarnation Lv37 Camp: Campaign 195 / Old PvP
Ougi Unlocked: 59
【Deputy】
Holy MR Shao Siming (Re-release)
MR Avatar Sun Shangxiang
<App Version>
Holy MR Loki (Re-release)
MR Avatar Sun Shangxiang
Sun Shangxiang
Link Skill
-
Upon deployment, 100% chance to inflict 【▽Poison 2t】 on 6 enemies
If 【▽Poison】: Turn count +2 (Bug where it wouldn't become 4 turns when linked to Loki: Fixed)
If the attacker has 【▽Poison】: Damage taken reduced by 30%
Archer HP cap +15%, Evasion value +Lv×150
Passive Skill
EXP gain +34% (Effective even at 0 Awakening/not deployed) + +12% gain (+1 Awakening/effective even if not deployed)
Accuracy value +Lv×240 (Exclusive Weapon Lv100)
HP cap +65% (0 Awakening) + Stamina value +Lv×240 (Exclusive Weapon Lv100)
Agility value +Lv×360 (+5 Awakening)
Status resistance ignore +100% (+7 Awakening)
【Invisible】 and 【Rapid Attack】 cannot be dispelled
Debuffs applied by Sun Shangxiang have a 50% chance to resist when dispelled
-
Upon deployment,
[▲Invisibility 6t] Damage taken reduced by 65%, evasion rate against attacks following critical hits increased by 120%, ignores non-AoE and random attacks (ignores attacks targeting [★Assault])
[☆Bow Waist 6t] Damage dealt and status resistance increased by 5% per turn (max 25t)
-
100% chance to inflict [▼50 Poison 2t] on 6 enemies
If [▼50 Poison] is present: turn count +2
-
Each time a critical hit occurs, [Bow Waist] turn count +1
-
When [Bow Waist] turn count reaches 10, 15, 20, or 25 for the first time:
Remove 2 debuffs
All buff turn counts +1
[☆Swift 1t] Agility increased by 100%, critical damage taken reduced by 65%, stacks when applied multiple times
-
-
Each time a fatal blow is dealt,
If not [Invisible]: [▲Invisible 4t] 65% damage reduction, 120% increased evasion rate for the next attack after a critical hit, ignores non-AoE and random attacks
If [Invisible]: +4 turns
-
Ignore fatal damage 3 times (requires consuming 2 turns of [Invisible])
80% HP recovery
[△Afterimage 4t] 60% increased evasion rate, 40% damage reduction (each evasion adds 5% reduction, up to 30% additional)
Skill 1
[▲Rapid Attack 3t] 10% increased critical hit rate per turn, -1 turn per critical hit, +1 turn per non-critical hit (min 1, max 10)
Randomly attack enemies 3 times (targets [Taunt])
4 additional attacks on 1 enemy with low strength (targets [Taunt])
-
Before attacking,
80% chance for [▼50 Paralysis 1t]
If agility is higher: 100% chance for [▼50 Armor Break 2t] 80% defense reduction, 10% increased damage taken (each hit adds 5% increase, up to 90% additional)
If enemy HP is 50% or higher: double damage
Skill 2
AoE attack on 6 enemies 2 times
-
Before attacking,
100% chance for [▼50 Poison 4t]
If enemy remaining HP is 60% or less: 2x damage
If [Armor Break]: 60% increased critical hit rate
-
After all attacks,
Splash damage equal to 50% of total damage to 1 enemy with low remaining HP%
HP recovery equal to 35% of total damage
Note
Whether the [▽Poison 2t] from the synergy skill is removed depends on the ability of the synergy deputy general.
If you synergize with Morgan, it becomes [▽Poison 6t] at the start, but it will be 100% removed (not just turn reduction) by a single debuff cleanse.
Also, since the [▽Poison] turn count +2 only applies when Sun Shangxiang (and the synergy skill) enters the battle, spreading [▽Poison] after that will only overwrite it without increasing the turn count.
Note that it is blocked by [Flower Words].
However, if applied at the start by yourself (Yang Guifei synergy skill), it is applied before "spreading" [Poison].
However, when "spreading", the attacking side goes first.
In other words, if the attacker has [Poison], it can be spread before [Flower Words].
Conversely, if [Poison] is on the defensive side, [Flower Words] comes first.
The turn count +1 for all buffs from [☆Bow Waist] will be removed no matter how much it increases (unless the applier has debuff resistance abilities).
Evaluation
First impression is
・It has a synergy skill even though the EXP increase alone is enough!
・The synergy skill is powerful, but since it is an Archer synergy, it would have been better if it were class-agnostic.
Boss Battles/Campaign
Accuracy Passive: △Accuracy Value Lv x 240 (Exclusive Weapon Lv 100)
Firepower: ×
Buff: Skill 1 [☆Bow Waist 6t]
Debuff: Skill 1 "Before" if winning in Agility: [▼50 Armor Break 2t] (requires [☆Swift 1t], uncertain for 4 enemies), upon entering battle, [▼50 Poison 2t] (if [▼50 Poison]: turn count +2)
Special: EXP 46% increase
*"Before" is applied even if it doesn't hit, "After" requires a hit
Essential because of the EXP increase.
As an [Armor Break] unit in the very early game, it might be the optimal solution depending on your spending level, as it can be obtained without waiting for a month of logins compared to UR Konishi Yukinaga.
PvP
Role: Opening [▽Poison 2t] spread via synergy skill (is that enough?)
Reflection [★Soul Seal] counter: [△Afterimage 4t]
Compatibility: ○ [★Assault], random attacks. × [Taunt], guaranteed hit, reflection, Archer, [☆In Mist],Hannibal
Synergy:Loki,Flame Emperor
Support:Susanoo,Hakutaku, [Power Accumulation], buff removal
The flow is to keep landing critical hits, increase the turn count of [☆Bow Waist 6t] to boost firepower, become [☆Swift 1t], and win with agility in skill 1 to apply [▼50 Armor Break 2t], but [▲Rapid Attack 3t] seems likely to average that out.
Also, if there is an enemy with [☆In Mist], Archers may become targets, and there is a possibility that you won't be able to land critical hits because they are dodged.
Therefore, synergy is best to strengthen the lineup.
Performance without gear
Synergy Skill
-
When deployed, 100% chance to apply [▽Poison 2t] to 6 enemies
If [▽Poison]: Turn count +2
If the attacker has [▽Poison]: Damage taken reduced by 30%
Archer HP cap +15%, Evasion value +Lv×150
Passive Skills
EXP gain +34% (Effective even at 0 awakening/not deployed) + +12% (+1 awakening/effective even if not deployed)
Ignore status resistance +100% (+7 awakening)
-
Ignore fatal damage 3 times (requires consuming 2 turns of [Invisibility])
HP recovery 80%
[△Afterimage 4t] Evasion rate +60%, damage taken reduced by 40% (each evasion adds 5% reduction, up to 30% additional)
Skill 1
Randomly attack enemies 3 times
Additional 4 attacks on 1 enemy with low strength
-
Before attacking,
80% chance for [▼50 Paralysis 1t]
If agility is higher: 100% chance for [▼50 Armor Break 2t], 80% reduction in defense, 10% increase in damage taken (additional 5% increase per hit, up to 90% additional).
The synergy skill and the EXP increase at +1 awakening are sufficient.
When you don't have a full set of buffers, it can also be used to spread [▼50 Armor Break 2t].
Overall Review
To recruit her (I know you're probably tired of hearing this), the EXP increase is enough, and the synergy skill is more than enough.
The fact that she can't spread [▼50 Armor Break 2t] to 4 targets is just a minor flaw.
[Update 08/06]
(According to event information) Since it was revealed that Bishamonten can also perform a full buff dispel, the value of [▽Poison 2t] upon deployment has decreased (since you can just dispel them).
For future new paying players, I question whether [▽Poison], whose value will fluctuate depending on the timing, is appropriate.
Of course, the EXP increase is the main thing, but it goes without saying that it's better for the synergy to also have high value.
Is this a world line where full buff dispel is nerfed, or where [▼Burn] is newly introduced?
The issue is the recruitment timing, but if you recruit her 30 days later, you will have a difference of about 9000 ingots compared to the first day due to 29 free pulls.
If you use this efficiently for high-speed combat after recruiting her, it will also be profitable in terms of EXP.
However, the question is whether you have the courage and the diligence (since doing high-speed combat all at once reduces efficiency) to do that.
I don't have that, and it's not good for my mental health to use high-speed combat tickets during the period (without having recruited Sun Shangxiang).
Also, with 30 days, I feel like I'll forget to do it near the last day, so I will recruit her on the first day.
(It was 30 days from logging in after the update, so it didn't end at 23:59 like a normal gacha.)
IF
If the HP increase from the synergy skill applied regardless of class, she would deserve to be given divinity.
いいなと思ったら応援しよう!
いただいたチップは、放置少forブラウザの課金へと使用いたします