SYSTEM NOTICE

Auto translation by AI. Be sure, accuracy, nuances and authorial intent may not be fully reflected.
見出し画像

#GirlsConnect for Browser 0927/24 New Deputy Analysis #Michael #Wen Zhong

Before reading f-bra
※Refer to the above if you are unfamiliar with the unique skill notation
2nd Reincarnation Lv40 Faction: Campaign195 / Old PvP
Ougi Unlocked: 68

【Deputy】
Holy MR Michael

<App Version>
Holy MR Wen Zhong

Michael has the same evaluation as when they appeared in the <App Version> on 0730/2024 (a 2-month delay). In PvP, where sure-hit is overflowing, archer parties are difficult to use unless there is a
time-saving measure for campaigns (wishful thinking), as they would be limited to boss battles only. Therefore, I will not recruit them.

Wen Zhong


Passive Skills

  • Accuracy Value Lv×340 increase (Exclusive Weapon Lv100)

  • HP Cap 65% increase (+3 Awakening) + Physical Strength Value Lv×300 increase (+7 Awakening) + Lv×160 increase (Exclusive Weapon Lv100)

  • Intelligence Value Lv×360 increase (+1 Awakening)

  • Status Abnormalities Resistance Ignore 100% (+3 Awakening)

  • 【Insight】【Defense】【Power Accumulation】【Resistance】 cannot be dispelled

  • Ally's 【Focus】 cannot be dispelled

  • Upon deployment,

    • to self and 3 allies with the highest attack power who are mages,

      • [△Flower Language 4t] Ignore 1 status abnormality (requires 1 turn consumption)

      • [▲Focus 4t] Magic critical damage increased by 100%

    • [☆Insight 99t] Ignore [In Mist]

    • [☆Defense 99t] Damage taken reduced by 75%

    • [▲Power Accumulation 99t] Attack power, status abnormality resistance, and damage reflection resistance increased by 80%

  • Before acting each turn, restore HP equal to 20% of WenZhong's max HP to 1 ally with the lowest remaining HP percentage

    • Before HP recovery, remove 2 debuffs

  • Ignore fatal damage 3 times

    • HP recovery 80%

    • [△Shadow Armor 4t] MP x 40

    • [▲Resistance 4t] Non-AoE damage taken reduced by 25%

    • Counterattack upon death against 4 enemies with highest max attack (guaranteed hit, but always a normal attack)

      • Before counter

        • 100% chance to dispel 2 buffs

        • 50% chance for [▽Seal 2t]

Skill 1

  • 1 AoE attack against 3 enemies with highest max attack

  • 6 focused attacks against 1 enemy with highest max attack (targets [Taunt])

  • Before attacking,

    • 100% chance to dispel all buffs

    • [▽Limit/Forbidden 4t] Strength, Intelligence, and Agility reduced by 20%, Physical and Magical Critical Damage reduced by 200%

    • If HP cap is higher: Guaranteed hit

  • Critical hit rate increased by 20-80% (higher rate as enemy's remaining HP% is higher)

  • After all attacks, to 4 allies with the lowest remaining HP% who are Strategists:

    • Dispel 1 debuff

    • [△Shadow Armor 2t] MP x 16

Skill 2

  • 2-hit AoE attack on 6 enemies (higher damage against fewer enemies)

  • After attacking, if there is only 1 enemy: 4 additional attacks

  • Before attacking,

    • [▽Majesty 4t] 100% chance to dispel 1 buff before attacking, 50% chance

    • 50% chance for [▽Seal 1t]

    • If Intelligence is higher: Guaranteed critical hit

  • After all attacks, to 4 allies with the lowest remaining HP% who are Mages

    • Remove 1 debuff

    • [△Shadow Armor 2t] MP x 16


Points to note

The counterattack upon death is guaranteed to hit, but since it cannot crit, it does not benefit from [▲Focus 4t].
(Though it is effective against [Crafty] and [Eight Formations])

Intelligence stat does not affect MP amount.
Therefore, if you want to utilize the guaranteed hit and [Shadow Armor], you need to strengthen the left side of the equipment (weapon, book, ring).


Evaluation

First impression
・Not a high-damage consecutive attacker.
・Has many debuffs, but they can be removed and rely heavily on luck.
・[Shadow Armor] can also be removed.
・Feels outdated in an environment where full buff removal is standard.


Boss Battles / Campaign

  • Accuracy passive: 〇 Accuracy value + Lv x 340

  • Firepower: ×

  • Buffs: Self [▲Accumulate 99t], [▲Focus 4t]

  • Debuffs:
    ※ "Before" means it applies even if it doesn't hit, "After" means it requires a hit

With self [▲Accumulate 99t], there is a slight possibility of using her in new camps with few buffers.
Even so, [▲Focus 4t] cannot be carried over to the second turn, so it doesn't mesh well with short-term decisive battles.


PvP

Role: Skill 1 low-damage guaranteed hit full removal
Counter [★Soul Seal] measures: [△Shadow Armor 2t] MP x 16, [▲Accumulate 99t]
Enemy compatibility: 〇 Reflect. × [Sarcasm]
Ally buffs: Only Mages [▲Focus 4t] [△Shadow Armor 2t]
Ally requirements:Lucifer,Li Si
Ally dislikes:

While she has [☆Insight] and a guaranteed hit on Skill 1, her damage is low, so the effect is minimal.
Even if you try to stack buffs, in an environment where full removal is standard, she is not meant for attackers, so even with an HP passive, it is questionable whether you can build her to win based on HP caps.

Debuffs can also be removed, so she is not good at harassment either.


Performance without gear

Passive skills

  • When entering battle,

    • To self and 3 allies with the highest max attack who are Mages

      • [△Flower Words 4t] Ignore 1 abnormal status (requires 1 turn consumption)

      • [▲Focus 4t] Magical critical damage + 100%

  • Before acting each turn, remove 2 debuffs

  • Ignore fatal damage 3 times

    • HP recovery 80%

    • Before counterattacking upon death against 4 enemies with high max attack

      • 100% chance to dispel 2 buffs

      • 50% chance for [▽Seal 2t]

Skill 1

  • 1 area attack against 3 enemies with high max attack

  • 6 focused attacks against 1 enemy with high max attack (targets [Irony])

  • Before attacking,

    • 100% chance to dispel all buffs

    • [▽Limit Ban 4t] Strength/Intelligence/Agility reduced by 20%, Physical/Magical Critical Damage reduced by 200%

  • After all attacks, to 4 allied Mages with low remaining HP%,

    • dispel 1 debuff

If Skill 1 and the counterattack upon death don't have full buff dispel, you end up thinking,Odin would be better, wouldn't it?


General Review

Mages are supposed to be all about buffing allies, so when they are restricted to Mages only, it feels like they have no reason to exist.
Whether it's a test case for Mage parties or not, there were no novel buffs or debuffs.

Among full buff dispels, Skills 1 and 2 have high firepower, but when balanced against the number of dispels, both are mediocre.
Even if you use high HP caps to prevent buffs from being stripped and stack buffs for guaranteed hits, there is no reason to use a Mage party in the current
environment.

To win on HP caps and achieve guaranteed hits or full buff dispels, you need top-tier equipment even though you aren't an attacker.
Unless you have full Saint Abyss gear or are a new player still working on gear, there is no place for this character to shine.
It feels disjointed, as if it were designed as a high-firepower guaranteed-hit combo attacker and then weakened due to fear of power creep.

(If we assume Warrior parties are for campaign battles with guaranteed hits and Archer parties are for boss battles with high firepower, what are Mage parties for?)


Since it wasn't the high firepower I was hoping for, I don't plan to recruit.


IF

If it were a high-firepower combo attacker, I would have recruited it.
I might have hesitated depending on whether the ally buffs/debuffs were undispellable or if there were new calamity states.

いいなと思ったら応援しよう!

まみ夜@放置少女 いただいたチップは、放置少forブラウザの課金へと使用いたします