New Deputy Analysis #SanadaYukimura #GirlsShoujo 1219/25
【Before reading the Mami-ya branch】
※Refer to the above if you are unfamiliar with unique skill notations
2 Reincarnation Lv53(203) Faction: Campaign 1999 (Old 204) / Sub 1590 (Old 190) / Old PvP
Secret Skill Unlocked: 143
=>Useful Links
【Featured Deputy】
MR Avatar Sanada Yukimura
This time, at the Mami-ya_GirlsShoujo branch, we will analyze the newly introduced MR Sanada Yukimura.
(Since the EX 12/30 release was announced, I am publishing this after the recruitment period ended so as not to influence recruitment decisions.)
Since it is confirmed that she has a synergy skill, I look forward to seeing what else is added to the Warrior HP increase.
However, how the [Frenzy] transformation upon defeating an enemy is mitigated will affect the campaign.
Also, since there is 1 revival with [Support 4t] upon marriage, I wonder about the number of revivals and the timing of when [Support] is applied.
If you feel uncomfortable with opinions that differ from your own, I recommend that you stop reading there.
Skill Hopes: It was more of a Warrior tank synergy than expected. Conversely, there was no [Taunt], so I didn't have to worry.
First Impressions
Reflection:
Sanada Yukimura
Class: Warrior
Synergy Skill
【If [Cloud Full] not [Strong Blade]】: Non-area attack damage increased by 60%
【[Blood Oath] cannot be dispelled】
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After Skill 1 & 2,
【▲Blood Oath 4t】HP cap 20%
【☆Rebirth 2T】When receiving damage of 10% or more of HP cap, recover 10% HP and dispel 1 debuff (requires 1 turn consumption). Does not decrease with battle turn count. Cannot be dispelled even after revival.
If Warrior: HP cap +15%, Physical Strength Lv x 150 added
Marriage Skill
Physical Strength Lv x 80 added (Dress)
Skill 1 & 2 damage added (Strength x 3)
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1 Resurrection
HP Recovery 30%
[Support 4t] Damage taken reduced by 70%, damage reflection increased by 100%
Passive Skills
Strength value Lv x 400 added (+7 Awakening) + Lv x 160 added (Exclusive Weapon Lv 100)
HP cap 70% added (+1 Awakening) + Vitality value Lv x 400 added (+5 Awakening) + Lv x 80 added (Dress)
Damage reflection resistance 50% added (+7 Awakening)
<<+7 Awakening>>
[Resistance] [Blood Oath] [Support] cannot be dispelled
Buffs applied to Sanada Yukimura have 50% dispel resistance (not the buffs applied by her)
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Upon deployment,
[☆Hero 99t] Attack power increased by 50%, status ailment resistance/ignore increased by 100%
[▲Resistance 99t] Damage taken from non-area attacks reduced by 50%
[▲50 Soul Fix 4t]
[▲Support 4t] Damage taken reduced by 75%, damage reflection increased by 100%. Counter with 50% chance for [▽Bleeding 1t]
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Each time damage taken is 10% or more of max HP,
dispel 1 debuff
recover 10% HP
If [Cloud-Filled] and not [Strong Blade]: non-AoE damage increased by 60%
If [Strong Blade] and not [Cloud-Filled]: AoE attack critical rate +35%, physical critical damage +70%
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After acting each turn, grant self [▲50 Strong Blade 2t] or [▲50 Cloud-Filled 2t], and 3 allied warriors [△Strong Blade 2t] or [△Cloud-Filled 2t]
[▲50 Strong Blade 2t] non-AoE attack critical rate +35%, physical critical damage +70%
[▲50 Cloud-Filled 2t] AoE attack damage increased by 60%
-
After skill 1 & 2,
[▲Blood Oath 4t] max HP +40%
[▲Support 4t] damage taken reduced by 75%, damage reflection +100%. Counterattack 50% chance to inflict [▽Bleed 1t]
-
Ignore fatal damage 3 times
HP recovery 80%
[▲Blood Oath 4t] HP cap 40% (inhibited by [▼Poison])
[▲Support 4t] Damage taken reduced by 75%, damage reflection +100%. Counter 50% chance to inflict [▽Bleed 1t] (inhibited by [▼Poison])
Skill 1
-
9 focused attacks on 1 enemy with high remaining HP% (targets [Taunt] and [Provoke])
-
Before attacking,
100% chance to remove 1 buff
100% chance to inflict [▽Bleed 4t]
If remaining HP is 50% or less: recover HP equal to 100% of damage dealt
-
Each time an enemy is defeated, [☆Frenzy 3t]
Skill 2
2 area attacks on 6 enemies (higher damage the lower the remaining HP%)
-
Before attacking,
100% chance to dispel 2 buffs
100% chance for [▽Bleed 4t]
If strength is higher: +50% critical hit rate
After all attacks, recover HP equal to 35% of total damage dealt
Key Skill Extraction
Synergy Skill
Points of Caution
The effect 'If [Cloud Full] not [Strong Blade]: 60% increased damage for non-AoE attacks. If [Strong Blade] not [Cloud Full]: +35% critical hit rate and +70% physical critical damage for AoE attacks' does not affect allies, so 'After acting each turn, grant 3 allies [△Strong Blade 2t] or [△Cloud Full 2t]' is meaningless if the attack type doesn't match, though there is a high chance both will be applied. Conversely, you also tend to end up with both [Cloud Full] and [Strong Blade] (which is why I wanted the skill points used elsewhere).
Boss Battles / Campaign
Accuracy Passive: △Warrior
Boss Damage: △
Campaign Damage: △
Sub: △
Buffs: [Strong Blade 2t] or [Cloud Full 2t]. [Berserk] upon defeating an enemy
Debuffs:
* 'Before' applies regardless of hit, 'After' requires a hit
* Whether you can clear the campaign in 68 seconds is at your own risk (don't forget the time loss from support deployment).
Entering [Berserk] requires defeating an enemy, so it's basically impossible.
Also, it's problematic that the buff isn't fixed to either [Strong Blade 2t] or [Cloud Full 2t].
You could gamble on a lucky shot in boss battles, but it's a waste of a slot.
It seems best to use her as a synergy for fragile deputies to extend their survival.
PvP
Role: (If Ranma is not present) Synergy for Warrior tanks
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Enemy Compatibility:
〇 HP Battle: HP cap +70% (+1 Awakening) + Strength value Lv x 400 (+5 Awakening) + Lv x 80 (Dress)
〇 [Berserk], [Eight Formations], [Flower Words], Debuff -1 / Cleansing: [▽Bleed 4t]
△ Strength Value Battle: Strength value Lv x 400 (+7 Awakening) + Lv x 160 (Exclusive Weapon Lv 100)
△ [In Mist] Buffer: Skill 2 range attack 2 times
△ Stun/Lock: No pre-turn cleansing, but upon deployment [▲50 Soul Fix 4t]. Each time damage taken is 10% or more of HP cap, cleanse 1 debuff
△ All Buff Cleansing: [▲50 Soul Fix 4t] [▲50 Strong Blade 2t] [▲50 Cloud Full 2t] [△Strong Blade 2t] [△Cloud Full 2t]
△ [Afterimage]: Each time an enemy is defeated [☆Berserk 3t]
△ Reflection [Mockery] [Provocation] [Sarcasm]: Targets [Sarcasm] [Provocation] with Skill 1, but if remaining HP is 50% or less: recover HP equal to 100% of damage. Damage reflection resistance +50% (+7 Awakening).
× [▼Poison]: Ignores fatal damage and hinders [▲Blood Oath 4t] [▲Support 4t]
× High Firepower / [Assault] Combo: [▲Resistance 99t] 50% reduction in damage taken from non-range attacks. [▲Support 4t] 75% reduction in damage taken. Recovers 10% HP each time damage taken is 10% or more of HP cap. After Skill 1/2 [▲Blood Oath 4t] HP cap 40%
Ally Grant: [▲Support 4t], to Warriors [△Strong Blade 2t] [△Cloud Full 2t], [▽Bleed 4t]
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Desired Allies:
Sure-hit: Countermeasures for [Afterimage] (difficult to trigger [Berserk])
HP reduction/Strong AoE: Increased possibility of defeating enemies
-
Undesired Allies:
[◆Instant Fatal]: Possibility of defeating them (though I would want them to deal fatal damage if possible)
[△Strong Blade 2t] or [△Cloud Full 2t] on allied warriors is luck-based.
Also, triggering [Berserk] by defeating enemies is difficult.
To fight with reflection, to survive with 10% damage/10% recovery, and to trigger [Berserk] by defeating enemies, you need equipment.
However, since you cannot trigger [Berserk] even if you defeat an enemy with Skill 2, this is also luck-based.
Good pattern:
Defeat a weak general to trigger [Berserk], nullify [▼Poison], and use [Strong Blade] and [Cloud Full] to defeat enemies and maintain [Berserk].
Bad pattern:
Dying in one hit, unable to reflect, having [Support] hindered by [▼Poison], and being defeated while still fragile.
Performance while naked
Link Skill
If [Cloud Full] but not [Strong Blade]: 60% increase in non-AoE damage
[Blood Oath] cannot be dispelled
-
After Skill 1 and 2,
[▲Blood Oath 4t] 20% of max HP
[☆Rebirth 2T] Each time damage taken is 10% or more of max HP, recover 10% HP and dispel 1 debuff (requires 1 turn consumption). Does not decrease with battle turns. Cannot be dispelled even after revival.
If a warrior: +15% max HP, +Vitality Lv×150
Bond Skill
+Vitality Lv×80 (Dress)+Skill 1 & 2 damage (Strength×3)-
1 Resurrection
HP Recovery
30%[Support 4t]
Damage taken reduced by 70%,Damage reflection +100%
Passive Skills
Strength +Lv*400 (+7 Awakening) + Lv*160 (Exclusive Weapon Lv100)Max HP +70% (+1 Awakening) + Vitality +Lv*400 (+5 Awakening) + Lv*80 (Dress)Damage Reflection Resistance +50% (+7 Awakening)<<+7 Awakening>>
[Resistance] [Blood Oath] [Support] cannot be dispelled
Buffs applied to Yukimura Sanada have 50% dispel resistance (not the buffs applied by her)
-
Upon deployment,
【☆Hero 99t】
Attack power +50%,Status resistance and ignore +100% added【▲Resistance 99t】Non-AoE damage taken -50%【▲50 Fixed Soul 4t】
【▲Support 4t】
Damage taken -75%,Damage reflection +100% added. Counter with 50% chance for 【▽Bleed 1t】
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Each time damage taken is 10% or more of max HP,Remove 1 debuffRecover 10% HP
If 【Cloud Full】 and not 【Strong Blade】: Non-AoE damage +60%If [Strong Blade] and not [Cloud Full]: AoE attack critical hit rate +35%, physical critical damage +70%-
After acting each turn, grant self [▲50 Strong Blade 2t] or [▲50 Cloud Full 2t], and grant 3 allied warriors [△Strong Blade 2t] or [△Cloud Full 2t]
[▲50 Strong Blade 2t] Non-AoE attack critical hit rate +35%, physical critical damage +70%
[▲50 Cloud Full 2t] AoE attack damage +60%
-
After Skill 1 & 2,
[▲Blood Oath 4t] Max HP
40%[▲Support 4t]
Damage taken -75%,damage reflection +100%. Counter with 50% chance to inflict [▽Bleed 1t]
-
Ignore fatal damage 3 times
HP recovery
80%[▲Blood Oath 4t] HP cap
40%(inhibited by [▼Poison])[▲Support 4t]
Damage taken reduced by 75%,damage reflection increased by 100%. Counterattack 50% chance to inflict [▽Bleed 1t] (inhibited by [▼Poison])
Skill 1
-
9 focused attacks on 1 enemy with high remaining HP% (targets [Irony] [Provoke])
-
Before attacking,
100% chance to dispel 1 buff
100% chance to inflict [▽Bleed 4t]
If remaining HP is 50% or less: Recover HP equal to 100% of damage dealt
-
Each time an enemy is defeated, [☆Frenzy 3t]
Marriage: Done
Can distribute [△Sharp Spear 2t] or [△Cloud Full 2t] to 3 allied warriors, and [▽Bleeding 4t].
Of course, there is a synergy skill.
※As equipment becomes more substantial, remaining in the camp even after being stripped of equipmentis becoming less common. Perhaps 'performing while naked' is also reaching the end of its role.
Overall Review
Presumed to be for new collaboration entrants, for synergy skills with Ranma.
The most important skill is the following.
1. Synergy Skill
In other words, I want to have warriors synergize to increase long-term survival and attack power.
If you only think about survival, '[Cloud Full] not [Sharp Spear] case: non-area attack damage increased by 60%' increases the risk of self-destruction by reflection, so [Cloud Full] is not necessary.
Also, since a self [△Blood Oath] warrior becomes [▲Blood Oath], there is no need to stick to Ranma.
However, if Ranma's normal attacks are also treated as active skills, it is significant that [▲Blood Oath 4t] and [☆Rebirth 2t] are applied almost every turn.
Just as a warrior who was not blessed with combat power (skills) or was unfortunate in history because they followed an old man, but was called 'Japan's Greatest Warrior' in stories, it is interesting to see them synergize with an up-and-comer (Ranma) in the game, or conversely, target a [Enraged] [Ice Heart] Ranma with concentrated attacks to trigger [Frenzy].
(The fact that [Frenzy] occurs if not defeated makes one feel like the charge to Ieyasu's main camp in the Summer Campaign, which ended in defeat.)
Recruit for the purpose of the synergy skill.
IF
It would have been interesting if they had [◆Instant Fatal] that works at 50% remaining with revival and strong reflection, even if it was a defeat [Frenzy].
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