New Deputy Review ♡ #LeonidasI #GirlsConnect 1202/25
【Before reading the Ma-Ho-Bu】
※Refer to the above if you are unfamiliar with unique skill notations
2 Reincarnation Lv52 (202) Camp: Campaign1999 (formerly 204) /Sub1590 (formerly 190) · PvP
Augury Unlocked: 140
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【Featured Deputy】
MR ♡ Leonidas I
This time, at Mamiya_GirlsConnect branch, we will review the newly married Leonidas I. (Since the EX was announced, I did not want to influence recruitment decisions, so this is published after the recruitment period ended.)
As I had recruited him as the first [Taunt] tank, I wanted to expect an updated version of King Arthur.
If you feel uncomfortable with opinions that differ from your own, I recommend you stop reading here.
Skill Hopes: King Arthur update was not reached; HP attack was added, but it did not go as far as [◇HP stat bypass damage].
First Impression
Reflection:
Leonidas I
Class: Warrior
Marriage Skill
HP stat Lv x 80 (Wedding Ring) + Lv x 160 (Dress)
HP cap increased by 16% (Dress)
Allies' received critical hit rate reduced by 10%
[Fierce Formation] is not affected by the number of battle turns
Allies' [Blood Oath] and [Inspiration] cannot be dispelled
-
Upon deployment,
[▲Thorns 99t] Damage reflection increased by 50%. Each time damage exceeding 5% of max HP is received (excluding reflection/area counterattacks), 100% chance to dispel 1 buff.
[▲Resistance 99t] Damage received from non-area attacks reduced by 50%.
[☆Hero] Attack power +50%, status resistance +100%, status resistance ignore +50%.
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To 2 allies with low HP (excluding self):
[☆Mist 2t]
[▲Blood Oath 4t] Max HP +40%.
-
To 1 ally with high INT:
[▲Inspire 4t] Attack power +50%, defense +80%, STR/INT/AGI +20%.
[▲Blood Oath 4t] Max HP +40%.
Before Skill 1 & 2 attacks, 100% chance to dispel 2 buffs.
Skill 1 & 2 gain damage bonus (HP damage).
-
If ignoring fatal damage:
Additional 50% HP recovery
[▲HP Flower Language 4t]
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Area counterattack against 6 enemies when receiving fatal damage (HP damage, higher firepower the fewer enemies there are)
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Before attacking,
100% chance to remove 2 debuffs
100% chance for [▽Bleed 4t]
100% chance for [▽Wind Break 4t]
100% chance for [▽Crush 4t]
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Passive Skills
Strength value Lv x 220 (Exclusive weapon Lv 100)
HP limit 68% increase (+3 Awakening) + 16% increase (Dress) + Stamina value Lv x 300 increase (+7 Awakening) + Lv x 80 (Wedding ring) + Lv x 160 (Dress)
Status ailment resistance ignore 65% increase (+7 Awakening)
"Fate" ally's received critical hit rate 10% reduction
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Upon deployment,
「Bond」【☆Fierce Formation 6T】Damage taken reduced by 50%, critical hit rate, evasion rate, and critical hit taken rate reduced by 25%
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「Bond」
【▲Thorn 99t】Damage reflection increased by 50%. Each time damage exceeding 5% of max HP is taken (excluding reflection and area counterattacks), 100% chance to dispel 1 buff
【▲Resistance 99t】Damage taken from non-area attacks reduced by 50%
【☆Hero】Attack power +50%, status resistance +100%, status resistance ignore +50%
-
To 2 allies with low HP (excluding self)
【☆In Mist 2t】
【▲Blood Oath 4t】Max HP +40%
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To 1 ally with high Intelligence
【▲Arouse 4t】Attack power +50%, Defense +80%, Strength/Intelligence/Agility +20%
【▲Blood Oath 4t】Max HP +40%
-
In the case of [Fierce Formation]:
If you win the HP cap battle: buffs cannot be dispelled
-
Each time damage taken is 10% or more of the HP cap,
HP recovery 10%
[Fierce Formation] +2
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Before acting each turn, in the case of [Fierce Formation]:
[▲HP Flower Language 1t]
[▲HP Taunt 1t]
[▲HP Support 1t] Damage taken reduced by 50%, damage reflection increased by 50%, 50% chance to counter with [▽Bleed 1t]
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Ignore fatal damage 4 times (requires [Fierce Formation] consumption of 1 turn)
HP recovery 30%, +50% with "Bond", total 80%
-
"Bond"
[▲HP Flower Language 4t]
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Area counterattack against 6 enemies when receiving fatal damage (HP damage, higher damage the fewer enemies there are)
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Before attacking,
100% chance to remove 2 debuffs
100% chance for [▽Bleed 4t]
100% chance for [▽Wind Break 4t]
100% chance for [▽Crush 4t]
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Skill 1
8 random attacks on 1 enemy (targets [Assault], [Mockery], [Irony], [Provocation], prioritizes those without [Crush]) "Bond" damage bonus (HP damage)
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Before attacking,
If the enemy has [Armor Break] or [Wind Break]: Damage x2
If the enemy does not have [Armor Break]: 100% chance for [▽Armor Break 2t]
With "Bond", 100% chance to dispel 2 buffs
-
After all attacks,
-
To 6 allies
Weak buff
To 2 allies with low HP (excluding self) [☆Mist 2t]
Heal HP by 30% of total damage dealt
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Skill 2
3-hit AoE attack on 4 enemies with low remaining HP% (higher damage against fewer enemies). "Bond" damage bonus (HP damage)
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Before attacking,
If the enemy has [Crush] or [Wind Break]: Damage x2
With "Fate Bond" 100%, dispel 2 buffs
-
After all attacks, recover HP for 6 allies equal to 30% of Leonidas I's max HP
Before recovery, weak buff
-
After recovery,
Excess HP over max HP becomes "Fate Bond" [▲Blood Oath 4t]
-
To 1 ally with high intelligence,
Dispel all debuffs
"Fate Bond" [▲Inspire 4t] Attack +50%, Defense +80%, Strength/Intelligence/Agility +20%
Extracting Important Skills
Upon deployment [▲Thorns 99t] Damage reflection +50%. Before acting each turn [▲HP Taunt 1t] [▲HP Support 1t] Damage reflection +50%. Ignore lethal damage 4 times
Upon deployment [☆Fierce Array 6T] Damage taken -50%, Critical hit rate taken -25%, [▲Thorns 99t] Dispel 1 buff every time damage taken is 5% or more of max HP. If [Fierce Array]: If winning the max HP comparison: Buffs cannot be dispelled, recover 10% HP every time damage taken is 10% or more of max HP. Before acting each turn [▲HP Support 1t] Damage taken -50%. Skill 2: After recovering HP for 6 allies equal to 30% of Leonidas I's max HP, excess HP over max HP becomes [▲Blood Oath 4t]
To 2 allies with low HP (excluding self) [☆Mist 2t] [▲Blood Oath 4t]. To 1 ally with high intelligence [▲Inspire 4t] Attack +50%, Defense +80%, Strength/Intelligence/Agility +20% [▲Blood Oath 4t]
Points to Note
Since it ignores fatal damage, if you fall in one hit, the reflection will not trigger. Also, [▼Poison] (and other [▼Debuffs]) will remain.
Even at zero awakening, if you marry them, you can spread [Mist], [Blood Oath], and [Arouse] upon deployment. However, the area counterattack upon receiving fatal damage and the spreading of [▽Bleed 4t], [▽Windbreak 4t], and [▽Crush 4t] trigger after ignoring fatal damage, so they are not possible without +5 awakening.
Boss Battles / Campaign
Accuracy Passive: △ Warrior
Boss Damage: △
Campaign Damage: △
Sub: 〇 (If you don't have [Crush])
Buff: [▲Arouse 4t] upon deployment and after Skill 2
Debuff: [▽Crush 4t] before Skill 1, [▽Windbreak 4t] before receiving fatal damage counterattack
* "Before" means it is applied even if it doesn't hit, "After" requires a hit
* Whether you can clear the campaign in 68 seconds is at your own risk (don't forget the time loss from support deployment).
[▽Crush 4t] can be used in boss battles and campaigns.
If you strip them naked, [▽Windbreak 4t] might also be possible.
However, if you try to utilize [▲Arouse 4t] for 6 allies, it is impossible for you to be the attacker (in the main campaign), and you also need to place them in the vanguard.
(There is a possibility that [▲Arouse 4t] upon deployment will go to a buffer)
You can fall (without +5 awakening) in the campaign and spread [▲Arouse 4t] to 1 ally with high intelligence (from the marriage skill), butSplendid DreamHan Fei, who can be recruited via, can apply [Arouse 4t] to 2 allies with high maximum attack power upon defeat.
However, +5 awakening is required, and since there is 1 resurrection, it is necessary to receive fatal damage twice.
PvP
Role: Temporary [Taunt] strong reflection
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Enemy Compatibility:
〇 Weakness Reflection: [▲Thorns 99t] Damage reflection +50%, [▲HP Support 1t] Damage reflection +50%
〇 Undying Strike: Area counterattack upon receiving fatal damage
〇 HP Contest: Max HP +68% (+3 Awakening) + 16% (Dress) + Vitality Lv×300 (+7 Awakening) + Lv×80 (Wedding Ring) + Lv×160 (Dress)
〇 [Afterimage]: Guaranteed hit is only area counterattack upon receiving fatal damage, but [▲Thorns 99t] Damage reflection +50%. Removes 1 buff every time damage exceeds 5% of Max HP, [▲HP Support 1t] Damage reflection +50%
〇 [◇Strength/Intelligence/Agility Damage Reduction]: HP Damage
△ Strength Contest: Strength Lv×220 (Exclusive Weapon Lv100)
△ [In Mist] Buffer: Skill 2 area attack 3 times
△ Stun: No pre-turn removal. [▲HP Flower Words 1t] before acting each turn (does not work against enemy deployment stuns)
△ High Firepower / [Assault] Multi-hit: [☆Fierce Array 6T] Damage received -50%, Critical hit rate received -25%, [▲Thorns 99t] Damage reflection +50%. Removes 1 buff every time damage exceeds 5% of Max HP, [▲Resistance 99t] Non-area attack damage received -50%, [▲HP Support 1t] Damage received -50%, Damage reflection +50%. If winning the HP contest: Buffs cannot be removed
△ Area Attack: [▲Resistance 99t] Non-area attack damage received -50%, ignores [Taunt], but if winning the HP contest: Buffs cannot be removed, HP recovery 10% every time damage received exceeds 10% of Max HP
× All Buff Removal: [▲HP Flower Words 4t] [▲HP Taunt 1t] [▲HP Support 1t]
× Reflection [Taunt] [Provoke] [Sarcasm]: Targets [Taunt] [Provoke] [Sarcasm] in Skill 1, but also targets [Assault]. No recovery during Skill 1/2
× [Frenzy] [Eight Formations] [Flower Words], Debuff -1 / Removal: [▽Bleeding 1t] [▽Wind Break 4t] [▽Crush 4t]
× [Assault] [Poison Armor] [Power Accumulation] [Confusion]: Reflection resistance increased
× [Bleeding]: [Fierce Array] 10% damage 10% recovery has no debuff removal
× [▼Poison]: [▲HP Flower Words 1t] [▲HP Taunt 1t] [▲HP Support 1t] obstruction
Ally Buffs: [▲Thorns 99t][▲HP Taunt 1t][▲HP Support 1t][▽Bleed 4t][▽Windbreak 4t][▽Crush 4t]
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Ally Requirements:
[Assault]: Skill 1 targets [Taunt][Provoke][Irony]
Sure-hit: Countermeasure for [Afterimage]
Ally Dislikes:
HP has increased, making it easier to win HP battles and making buff removal impossible. Reflection is now 100%, [Fierce Formation] no longer decreases with battle turns, 4 fatal damage ignores are guaranteed, [Blood Oath] and [Inspiration] for allies are now unremovable, HP damage is added to Skills 1 and 2, and a counterattack upon receiving fatal damage has been added, all of which are improvements.
However, the biggest issue remains: [▲HP Flower Words 1t], [▲HP Taunt 1t], and [▲HP Support 1t] are applied before acting each turn, not upon deployment. In the vanguard, both the user and their surroundings remain defenseless until they act.
At worst, they are hindered by [Poison] and have their buffs removed by the enemy's main force (high HP/heavy equipment).
Good pattern:
Win with HP, force targeting with [Taunt], and defeat with 100% reflection via [Support] and [Thorns].
Furthermore, ignore immortality hits with fatal damage range counterattacks.
Spread [Crush] and deal damage with HP damage as well.
Bad pattern:
Enemy opening [Poison] hinders [Taunt] and [Support].
Even if applied, buffs are removed by the enemy's main force; they are fragile if hit, and if not targeted, they cannot reflect and are defeated.
Performance while naked
Bond Skill
Vitality Lv x 80 (Wedding Ring) + Lv x 160 (Dress)HP Cap 16% increase (Dress)Ally received critical hit rate reduced by 10%
[Fierce Formation] is not affected by the number of battle turns
Ally [Blood Oath] and [Inspiration] are unremovable
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Upon deployment,
[▲Thorns 99t] Damage reflection increased by 50%. Each time damage (excluding reflection/area counterattacks) exceeds 5% of max HP, 100% chance to dispel 1 buff.[▲Resistance 99t] Damage taken from non-area attacks reduced by 50%.[☆Hero]
Attack power 50%,Status resistance 100%, status resistance ignore increased by 50%.-
To 2 allies with low HP (excluding self):
[☆Mist 2t]
[▲Blood Oath 4t]
Max HP 40%
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To 1 ally with high Intelligence:
[▲Excite 4t] Attack power 50%, Defense 80%, Strength/Intelligence/Agility increased by 20%.
[▲Blood Oath 4t]
Max HP 40%
Before Skill 1 & 2 attacks, 100% chance to dispel 2 buffs
Skill 1 & 2 include additional damage
(HP-based damage)-
If ignoring fatal damage:
Additional 50% HP recovery
[▲HP Flower Language 4t]
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Area counterattack against 6 enemies upon taking fatal damage (HP-based damage, higher damage against fewer enemies)
-
Before attacking,
100% chance to dispel 2 debuffs
100% chance for [▽Bleed 4t]
100% chance for [▽Wind Break 4t]
100% chance for [▽Crush 4t]
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Passive Skill
Strength Lv x 220 (Exclusive Weapon Lv 100)Max HP +68% (+3 Awakening) + 16% (Dress) + Vitality Lv x 300 (+7 Awakening) + Lv x 80 (Wedding Ring) + Lv x 160 (Dress)Ignore Status Resistance +65% (+7 Awakening)
"Bond" Ally Critical Hit Rate Received -10%
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Upon deployment,
「Bond」【☆Fierce Formation 6T】
Damage taken reduced by 50%,Critical hit rate, evasion rate, and critical hit taken rate reduced by 25%-
「Bond」
【▲Thorns 99t】Damage reflection increased by 50%. Each time damage exceeding 5% of max HP is taken (excluding reflection/area counterattacks), 100% chance to dispel 1 buff【▲Resistance 99t】Damage taken from non-area attacks reduced by 50%【☆Hero】
Attack power 50%,Status resistance 100%, status resistance ignore increased by 50%-
To 2 allies with low HP (excluding self)
【☆In Mist 2t】
【▲Blood Oath 4t】
Max HP 40%
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To 1 ally with high Intelligence
【▲Arouse 4t】Attack power 50%, defense 80%, Strength/Intelligence/Agility increased by 20%
【▲Blood Oath 4t】
Max HP 40%
-
In the case of [Fierce Formation]:
If you win the HP cap battle: Buffs cannot be dispelled-
Each time damage taken is 10% or more of HP cap,HP recovery 10%[Fierce Formation] +2
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Before acting each turn, in the case of [Fierce Formation]:
[▲HP Flower Language 1t]
[▲HP Taunt 1t][▲HP Support 1t] Damage taken reduced by 50%, damage reflection increased by 50%, 50% chance to counter with [▽Bleed 1t]
-
Ignore fatal damage 4 times (requires [Fierce Formation] consumption of 1 turn)
HP recovery 30% + 50% from "Fate Bond", total 80%
-
"Fate Bond"
[▲HP Flower Language 4t]
-
Area counterattack when receiving fatal damage against 6 enemies (HP damage, higher firepower when fewer enemies)
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Before attacking,
100% chance to remove 2 debuffs
100% chance for [▽Bleed 4t]
100% chance for [▽Wind Break 4t]
100% chance for [▽Armor Break 4t]
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Skill 1
8 random attacks against 1 enemy (targets [Assault], [Mockery], [Irony], [Provocation], prioritizes those without [Armor Break]) "Fate Bond" damage addition (HP damage)
-
Before attacking,
If the enemy has [Armor Break] or [Wind Break]: Damage x2If the enemy does not have [Armor Break]: 100% chance for [▽Armor Break 2t]
100% chance with "Marriage" to dispel 2 buffs
-
After all attacks,
-
to 6 allies
weak buff
to 2 allies with low HP (excluding self) [☆Mist 2t]
Total damage
30%HP recovery
-
Marriage: Done
Since it ignores fatal damage, reflection does not trigger on a one-hit kill, and if you lose the HP comparison, it cannot act as a decoy with [Taunt].
Also, [Blood Oath] for allies is meaningless without a high HP cap.
However, you can spread [▽Bleed 4t], [▽Wind Break 4t], and [▽Armor Break 4t] via counterattacks when receiving fatal damage.
※ As your equipment improves, staying in the lineup even after your equipment is taken away becomes less common. Perhaps the "naked performance" role is also coming to an end.
General Review
Presumed to be a tank for newcomers from collaborations.
However, I feel the focus is more on learning about buff obstruction via [Poison] for newcomers, how [▼Debuffs] remain due to fatal damage ignore, the timing of [Flower Words] and debuff application, and buff dispelling through HP comparisons.
The most important skill is as follows.
1. Upon deployment [▲Thorns 99t] damage reflection increased by 50%. Before acting each turn [▲HP Taunt 1t] [▲HP Support 1t] damage reflection increased by 50%. Ignore fatal damage 4 times
In other words, you want to survive long-term, protect allies with [Taunt], and take down enemies with reflection when targeted.
However, since [▲HP Taunt 1t] and [▲HP Support 1t] occur before acting each turn, you will fall into dysfunction if obstructed by [Poison] or if buffs are dispelled by an enemy main unit that exceeds your HP.
Also, because of fatal damage ignore, reflection does not trigger on a one-hit kill.
To be targeted by [Taunt] and survive via reflection, it is not as tough as shown below, so it is mismatched, and furthermore, as mentioned above, there is a possibility that [▲HP Support 1t] is not present.
2. Upon deployment [☆Fierce Formation 6T] damage received reduced by 50%, critical hit rate received reduced by 25%, [▲Thorns 99t] dispel 1 buff every time damage of 5% or more of HP cap is received. If [Fierce Formation]: If you win the HP cap comparison: buffs cannot be dispelled, recover 10% HP every time damage of 10% or more of HP cap is received. Before acting each turn [▲HP Support 1t] damage received reduced by 50%. Skill 2: Recover HP to 6 allies equal to 30% of Leonidas I's HP cap, and if it exceeds the HP cap, [▲Blood Oath 4t]
As for support for allies, [Mist] goes to the ally with the lowest HP.
While it is convenient for simply protecting buffers, it is inconvenient that it cannot be used to protect the main attacker.
Also, since [Inspiration] is for the ally with the highest INT, there is a possibility it will go to a buffer rather than the main attacker, so it is not well-aligned in terms of ease of use.
(It would be fine if the timing matches with Gonggong, but)
3. Grants [☆Mist 2t] and [▲Blood Oath 4t] to 2 allies with the lowest HP (excluding self). Grants [▲Inspiration 4t] to 1 ally with the highest INT, increasing ATK by 50%, DEF by 80%, and STR/INT/AGI by 20%, plus [▲Blood Oath 4t].
For new players from the collaboration, they will likely want this as their first [Taunt] tank, butHera's [Poison] is highly likely to cause them trouble.
Also, since there are many ways to dispel buffs on high HP targets, [low-cost equipment] will lose in HP against the enemy's main attacker.low-cost equipmentwill lose in HP against the enemy's main attacker.
Opening [Poison] can be prevented by ▷♧Yang Guifei, but that prevents synergies like HP increases.
If used as a support character, you cannot protect allies with [Taunt] until then.
If you synergize with ▷♤Sun Jian, you can get [▲HP Taunt 2t] upon deployment, but the issue of buff dispelling in HP contests remains unresolved.
He is passed down to posterity as a "paragon of warriors," the spiritual pillar that led the Greek alliance to victory in the 50-year Persian Wars, but Leonidas I died in the early Battle of Thermopylae.
It is poignant that his end was like having his [Taunt] and [Support] stripped away: betrayed by locals, attacked from behind, and after his allies retreated, he remained behind to be worn down by long-range archery before being finished off.
Since I cannot prepare the equipment, I have recruited him, but I will not marry him.
(If I could at least prepare Saint Abyss 3, I might have swapped him with Heracles.)
IF
I would have liked [▲Taunt 99t] and [▲Support 99t], since making [Thorns] into [▲HP Thorns 1t] before acting each turn and spreading [Blood Oath] as [△Blood Oath] (with self using [Fierce Formation] for [▲HP Blood Oath]) would have been fine.
At the very least, something like [▲HP 50 Flower Words 4t] upon deployment.
いいなと思ったら応援しよう!
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