The world of little people has finally started to connect | AI Art | AI Illustration | Generative AI | #290
I've always wanted to create something like a world where little people are wandering around.
It's not just about miniatures; it's about the feeling that when small people gather,
the terrain starts to look like a world,
the debris starts to look like ruins,
and even faces or cities start to emerge from those things.
That's what I wanted to do.
But this was harder than I thought.
When I try to make the people look small, they just look like they're scattered,
and conversely, when I emphasize the giant objects, the presence of the little people disappears.
If I lean too much into the miniature look, the sense of myth or ruins I wanted gets lost.
Getting it to stand up as a 'world' in a good way was quite difficult to stabilize.
And so, recently, I've finally
“the world itself becomes visible as little people gather”
this feeling has gradually become stable.
Since I've come this far, this time,
instead of just lining up the works,
in the order that a single world is formedI'll try placing them like that.
At first, it started on the palm of a hand
At the beginning, it wasn't a city or ruins yet, just something close to a 'scaffold'.
But,
once the little people start standing there,
suddenly, just a hand starts to look like terrain.
The palm becomes like a plaza,
the fingers become like towers,
and even things like 'above,' 'edges,' and a 'sense of doom if you fall' are born.
This is interesting.
A world,
it isn't completed as a world from the start,
the moment someone stands there, that place becomes a worldI felt that.

When a flow of people is created, a path is made
Once a scaffold is made, next you want a flow.
When a flow is created, it becomes a path.
When a path is made, a city-like feel emerges beyond it.
From around here, finally,
instead of 'people on top of a giant object',
signs of civilizationstarted to appear.
What's interesting, after all, is that
rather than the buildings themselves,
the line of people heading toward themis what I think makes the city-like feel stronger.
A city isn't made just by buildings,
but is brought to life by the presence of people coming and going,
I thought once again.

A world doesn't grow on beautiful things alone.
As the city-like quality began to emerge, I conversely found myself wanting more noise.
I wanted more noise.
If it's just a beautiful city, the explanation is a bit too quick.
I wanted more of a feeling of
things piling up,
breaking down,
being prayed over,
and things left behind in the ashes.
I started wanting something like the quirks of time like that.
That's where things like
giant bone-like objects,
and black, twisted ruin-like masses came from.
This is not a world that looks easy to live in.
But conversely, a place where people gather anyway has a strange sense of persuasion.
Are they praying,
excavating,
fleeing,
or living there?
I can't really tell.
But precisely because I can't tell, it adds depth to the world.
From around here,
rather than a "world of little people,"
I feel like it's getting closer to a world given meaning by little people.

When there are things that remain, time enters the world.
As I continued, what I inevitably wanted were
corpses or traces, or the presence of things already finished.
Just by placing something like a skull there,
and having people walk around it,
it starts to look like a plaza, a ruin, and a place of memory all at once.
I really liked this feeling.
A living city is fine, of course, but
a scene where people still remain on top of things that have finished being used
, that alone gives it a thickness of time.
The world of little people could probably be steered toward cuteness, but
that's probably not what I wanted to do.
The lingering scent of civilization was what I was after.

As things pile up, the world begins to take on a face.
This might have been the most interesting part this time.
As rocks, ruins, swarms, and paths get piled up in a jumble,
they gradually start to look like
a single faceto me.
A face doesn't become a face just because it has eyes, a nose, and a mouth;
I realized it becomes a face because ofa sense that a gaze might dwell there.
People gather.
They settle in.
They pile up.
They climb.
They remain.
As a result, something like a personality emerges from the massive terrain.
Once it reaches this point, it's no longer just a background;
the world itself looks like it's thinking about something.

The world rose up as a single face.
The last image is probably, for now,
the closest to the 'direction I wanted to go' in my mind.
There is terrain, there are remains, there is a swarm,
and the signs of a city, the signs of collapse, and time are all mixed in,
and in the end, it rises up asa single profile.
Once it reaches this point,
it no longer looks like 'a picture with little people in it',
but rather likethe personality itself created by the little people.
I think this is what I wanted to do all along.
It wasn't just that I wanted to line up small people;
I wanted to see how, by gathering, the little people turn hands into terrain,
paths into cities, and remains into faith,
until finally, the world itself becomes a face.
I wanted to see that transformation.

At first, it was really just a feeling of,
'The world of little people is pretty cool, isn't it?'
But as I kept doing it,
I realized that what I wanted to create wasn't so much 'cute miniatures' as it was
a world where a massive meaning emerges from the gathering of small beings.
And recently, I've finally
started to stabilize the creation of images with this feel.
It's still just the entrance,
but from here on, I could lean more toward cities,
or more toward ruins, mythology, or collapse.
This time, here is the progress so far.
I wanted to create a world of little people, and after tinkering with this and that, it has finally started to look like a 'connected world'.
I'll leave the log here.
So, what I've realized after doing this much is that these pictures of 'small beings gathering to rise up as something huge' actually have a fairly common framework, even if it feels like I'm just winging it.
What to give shape to. What to compose it with. How that collapses or transforms.
If I organize these points, I can develop it quite freely, rather than just relying on random ideas.
So next, I will break down this concept of 'a giant something composed of a crowd' a bit more as a structure.
Finally
What did you think of this worldview? If you'd like, please leave your own fantasies in the comments, like '
I'd like to see something like this next'.
That one comment will be the fuel for my next revision log lol
See you later.
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