Reviewing the Play for Dream MR After 2 Months of Intensive Use from a Practical Perspective: The World's First Practical 4K Standalone VR Headset (Updated April '26)
[April 2026] Updated based on the latest information
[July 2025] First draft
Note: English version is available here.
Image quality, the higher the better..
At the very least, that is the stage VR headsets are at as of 2025. As someone who has owned and followed the evolution of headsets from the original Quest to the Oculus Rift S, Quest 2, and Quest 3, I knew the magnitude of the thrill of improved image quality, so I was extremely interested in a 4K per-eye headset.

The problem, as always, is price, and practicality. Because the OLED panels used in 4K headsets are extremely expensive, a realistic price ends up being over 300,000 yen. In the case of the Apple Vision Pro, it is a staggering 600,000 yen. At these prices, I simply cannot buy a useless toy.

And what I wanted was, in short, a "4K quality Quest." A device that can do standalone and wireless PC-VR, can handle simple video viewing and gaming on its own, is portable, and above all, has software that is stable at a practical level. And until now, no such product existed.
In short, the Play for Dream MR is that kind of product.

◆Overview
Play for Dream MR (hereinafter PfD) is a VR headset developed by Shanghai-based Play for Dream (formerly YVR). YVR has released two
standalone (works without a PC) VR headsets since 2020, and despite their low name recognition in Japan, they have received good reviews for their inside-out (standalone without base stations) tracking, and they are also developing models that use the latest pancake lenses, just like the Quest 3 and Pico 4.

The reason I was able to take the risk, even after seeing "dream VR headsets" from crowdfunding campaigns fail to even ship, is because a company with this kind of track record has actually shipped it as a product and , furthermore, it received high praise at CES in January 2025, even being called the highlight of the show.
In a nutshell, the PfD's specs can safely be called a 4K version of the Pico4 Ultra or a 4K version of the Quest Pro. It is close to the Quest Pro 2 that VR enthusiasts have been craving but which kept getting cancelled.
High-quality 3840x3554 per eye, 8K total resolution OLED panels
Snapdragon XR2+ Gen2 (a clocked-up version of the XR2 found in the Quest 3 and Pico 4 Ultra) for standalone operation
Controllers included. Hand tracking and eye tracking operation possible
High-quality & low-latency color passthrough
Battery built into the back of the head strap for good front-to-back balance
Equipped with a proprietary Android-based OS
Listing the specs like this, it can be called the "dream VR headset" of 2025. However, one must be cautious, as there are many half-baked products of this type that only look good on paper...
...I honestly had my concerns, but in the end, my finger slipped and I bought it (teehee
My new gear… #mynewgear pic.twitter.com/7u3UoSY2ey
— ハルジオン (@fleabane_haru) May 21, 2025
So, for those of you who are interested, I will share the results of two months of intensive practical use of the PfD, by use case in a detailed review. Specifically, I will cover five categories: "PC-VR," "Video Viewing," "Virtual Display," "Standalone (Spatial Computing)," and "VR Camera." Focusing on practical evaluation and incorporating information from the Discord community, this is the most detailed review in the world. Because there is so much it can do, the content is long, so I recommend reading the "
Overall Features" section first, and then narrowing down to the sections for the use cases you are considering. Note that unless otherwise stated, this is based on the latest
OS 3.5 update (released 2025/7/5) at the time of writing, but some items have been updated to match OS 4.4 (released 2026/4/1).
Whether it is a device worth paying over 300,000 yen for, I hope you will judge for yourself with your own eyes.
◆ Overall Features
First, I will touch on the hardware specifications, which are relevant to all use cases. What kind of headset is the Play for Dream MR, really?
Image Quality
The biggest selling point of this machine is undoubtedly here. It has top-class resolution among current VR headsets. Compared to the Quest 3: 2064x2208, Pico 4U: 2160x2160, and Bigscreen Beyond series: 2560x2560, the PfD boasts an isolated resolution of 3840x3552.

In reality, this is a difference you can tell the moment you put it on, and even the home screen icons look beautiful. I will leave the practical differences to the individual use case sections. What is also pleasing is that the panel is
OLED. Unlike LCDs, OLEDs are self-emissive elements, so blacks do not look washed out and are rendered clearly as black, resulting in high contrast. Therefore, the rendering of darkness is beautiful, and the colors look "raw." While this is somewhat a matter of preference, it can be said that the expressive power of the images is high, even beyond the resolution.
Comfort
The comfort is well-designed, to the point where it can be used without problems even in its default state. Since the battery is on the back of the head, the front-to-back balance is good, so there is less strain on the neck relative to the weight.

Also, the strap extends slightly diagonally upward from the main unit, holding the head in a V shape, so there is no strap going over the top of the head, yet it still feels secure. The texture and light-blocking of the eyepiece are also quite good. Since this is a product for which third-party accessories cannot be expected, this is a very helpful point.

Also, because I often wear it in public for things like spatial video recording, I am grateful that it looks cool (by our comparison) when worn. It is also easily mistaken for an Apple Vision Pro
However, the weight of 650g is a bit heavy. There is a sense of pressure around the eye interface, which lacks sufficient cushioning, and it becomes tiring when worn for long periods. I wish it were a bit lighter, to be honest. Those who are not used to wearing an HMD for long periods will likely feel fatigue and want to take it off after about 1-2 hours.
Although, this is about the same as other standalone headsets. In fact, the Quest 3 also weighs about 640g with an elite strap (the catalog value of 515g is the weight of the main unit plus the flimsy strap), and the Pico 4 Ultra is 580g, which is a small difference from the PfD's 650g. It is much lighter than the Pimax family or Varjo, which are known for their high image quality. So, those who are used to such models should have no problem.
By the way, among users including myself, there are many modifications to make long-term wear more comfortable, such as adding a strap that goes across the sides, or even custom-making an eye interface that fits the face using a 3D printer. These modifications significantly improve the feeling of fatigue.
Controller
The included controller is unique to PfD and is rechargeable via Type-C. It is quite well-made, and it is lighter and more compact than the Quest 3 controller, with a shape that fits the hand well. The downside is that the middle finger switch (often used for Grab actions) is not a trigger like the Quest series, but a button type that clicks on/off. Well, in practice, this is not a problem unless the software requires adjustment here. The index finger is a proper trigger.

Tracking is occasionally shaky, but it is basically stable and there are almost no issues. There are bugs where it flies off in certain postures or instability when moving outside the camera range (especially noticeable in Beat Saber or golf games; Quest compensates for this well with software), but it is tending to improve with updates.
Optical System (Lenses, Software Correction, etc.)
Actually, the image quality of a headset does not depend only on the resolution of the panel; rather, the importance of the optical system is higher. This is a part that does not appear in the specs, so I was worried, but the PfD was better than I imagined.

The distortion and chromatic aberration that are problematic in pancake lens optical systems were, perhaps due to poor adjustment previously, beautiful in the center, but the roughness near the edges was quite noticeable. However, 4 months after release, it has improved significantly due to updates. Although chromatic aberration is still slightly noticeable at the edges and it is not on par with the Quest 3 or Quest Pro, I feel it has top-tier edge-to-edge clarity among current HMDs (for pancake lens models, the general evaluation is Pico/others < PfD < Quest 3/Pro). Because it is an OLED with high contrast, glare (blurring due to stray light) is somewhat noticeable and is often pointed out in reviews, but honestly,
it did not bother me in practical use.
As a special note, PfD provides insert lenses (essentially built-in glasses) as a genuine accessory. They do not interfere with eye tracking and even implement distortion correction tailored to the lenses in the OS settings. This is quite a welcome feature (however, please note that currently, the lenses can only be purchased via overseas mail order from the official site and are not included in the Makuake lineup).

Resolution settings
PfD allows you to change the headset's native resolution setting (separate from rendering resolutions like SteamVR). There are three settings as follows.
Full 3K: Drops resolution from 4K to 3K to reduce battery consumption and heat generation.
4K Foveated Rendering: Uses eye tracking to render only the direction of your gaze in 4K.
Full 4K: The highest quality setting that renders the entire screen in 4K at all times (currently in beta).
Among users, including myself, Full 4K operation is the mainstream, and despite being a beta version, it runs stably. Therefore, I will basically proceed with the review assuming Full 4K.

Passthrough
While high image quality tends to get all the attention, a quietly impressive point of the PfD is the perfection of its passthrough. Setting aside the AVP, which is equipped with a high-performance chip, despite having almost the same SoC as the Meta Quest 3, the PfD's passthrough image quality, low latency, minimal distortion, depth perception, and usability far surpass the Quest 3 in every aspect. In particular, the latency is
14ms, a value that is barely perceptible, and it is surprising that the 72Hz (=14ms) display is (likely) the bottleneck. The official promotional video, which shows someone slalom driving a Porsche while wearing the PfD, also highlights its performance, even if it's a bit hard to convey just how amazing that is.
To be specific about how convenient it is, you can read text on your smartphone to some extent without taking off the headset. You can go grab a drink while wearing it. You can walk through a crowd while wearing it. You get a field of view with almost no discomfort compared to looking with your own eyes.

In any case, there is none of the nauseating visual distortion or latency that you feel with the Quest 3 and others. The response to light and dark is also good, so I can understand why they say you could even drive a car. Furthermore, you can set the passthrough toggle to a
hardware key. You can toggle it by double-clicking the button on the right side of the device. The response is good, and this is truly convenient. This is useful for any purpose.
Also, with updates, features like color passthrough (a feature also found in Virtual Desktop, etc., that removes a specific color via chroma key to display passthrough) and partial passthrough have been added. These are excellent features combined with the image quality, but they remain slightly unstable as they are treated as Lab features (Added April '26).
If I had to point out a drawback, it would be that in low-latency mode, there is still some residual noise in the image.

This disappears in high-quality mode, but the latency visibly worsens to 40ms. Ultimately, this is a trade-off. There are other modes, such as depth-priority, but in my experience, this low-latency & visual-experience-priority mode was the most natural and best, and honestly, the noise isn't that bothersome.

Hand tracking
Unlike Quest, the PfD cannot perform advanced hand tracking like touching virtual screens; it is designed with the philosophy of using your hands like controllers. You point with your hand facing down and select by tapping your thumb and index finger. It's a compromise, but it's practical and feels good. You can get a feel for it by watching this official video.
However, it can sometimes trigger unintentionally, and it's annoying that you have to be careful not to have it tracked when not needed. I'd still prefer to use a controller if possible. Also, note that some immersive apps do not support hand tracking operations.
Battery and power consumption
The biggest hardware drawback that can't be helped is the poor battery life. The PfD drains its built-in 5000mAh class battery in just 1 hour. That's less than half of the Quest series.

Even though VR headsets themselves aren't devices with great battery life, even when connected to a 10000mAh power bank, it runs out of power in 3 hours. It's quite power-hungry, and the presence of an external power source greatly affects its practicality. Note that the maximum charging speed of the PfD is likely
30W at 12V/2.5A, and the power supply device likely needs to support the USB-PD optional 12V standard.


Therefore, when buying a power bank or a USB charger other than the included one, it is desirable to buy a device that supports 12V power supply & at least 30W output. Otherwise, you will encounter the sad situation of running out of battery even while it's plugged in. If you're using a power bank, you'll want a capacity of around 20000mAh.
20000mAh of battery capacity barely gets you 5 hours of operation. It's quite a power hog, but thanks to 30W fast charging, it fully charges in 30 minutes, so I guess it's better than a gaming laptop...
External device connectivity
Actually, the PfD is essentially a wearable Android smartphone, so you can use almost anything that works with a Type-C connection on a smartphone. Bluetooth devices are, of course, also fine. Wired LAN, USB memory, earphones, microphones, headsets, keyboards—you can connect almost anything. This expandability is a charm not found in other headsets and shines in various use cases. However, note that it does not support video input/output and mice do not work due to UI limitations. The drawback is that
there is only one port that doubles as a charging port.

This can be solved by plugging in a Type-C hub, but since you'll run out of battery if you can't charge it, make sure to choose one that supports pass-through charging. It's heavy to keep attached all the time, but it's useful to have one such hub.
Communication
The PfD supports the latest Wi-Fi 7. It connects without issues to MLO (a communication method that bundles the 2.4, 5, and 6GHz bands), and I have confirmed that it can reach communication speeds of up to 2882Mbps (the theoretical maximum speed of the link).
However, compared to the Quest 3 or Pico 4 Ultra, there is a bug where the effective communication speed does not increase (while the Quest 3 and Pico 4 Ultra can hit 1300Mbps or 1900Mbps, the PfD apparently doesn't even reach 1000Mbps), and the latency is also reportedly slightly worse. The development team is currently investigating the cause. Well, even as it stands, it's not a problem for normal use.
In any case, for practical purposes, it is more stable to connect via the 6GHz band rather than MLO (since there are few devices that support the 6GHz band, it is not congested), and there is also the argument that Wi-Fi 6E is sufficient in the first place, so there is no need to go out of your way to buy a Wi-Fi 7 router.
Software Updates
What I personally rate highly is that the software updates are incredibly fast. They gather feedback from an active Discord community and repeat large-scale monthly updates.
Starting with improvements to image quality and calibration, as well as basic functions like controller/hand/eye tracking, there are many updates that address minor annoyances, including relatively large feature additions like obstacle detection and travel mode, as well as microphone improvements and the addition of a night mode. In particular, the image quality at the periphery has been improved to the point where it feels like a different device (most complaints were resolved between OS 3.1 at delivery and the current OS 3.5).
You could say it was released in a rough state, but the fact that they listen to user voices, prioritize them, and continue to develop the software energetically after release, and that they have that development structure in place, is something I personally rate very highly (and I believe this is exactly the point that sets Meta apart from other HMD manufacturers are you listening, Vive?).

◯ User Support
This is a weak point as a product, as there is practically no user manual. The electronic manual built into the device really only contains the basics. Information is scattered across the official Discord and the official YouTube channel, and is not systematically organized. We are in a stage where features are being added and changed repeatedly through updates, and there is also some content that is underground and cannot be written in a manual, such as the app sideloading mentioned in this review (this review also serves to summarize such information in Japanese).
Well, you can pick up most information by searching keywords in the official Discord, and both the official team and users are quick to respond. The fact that all information is in English is a significant negative for Japanese users. In any case, all recruitment, feedback on improvement requests, and sneak peeks of update information are on Discord, so I recommend that you definitely join if you purchase one. The email support window also had a good response time.
◇ Portability
The size is almost the same as the Quest series, and cases for the Quest Pro/3 can be used. The controllers also fit perfectly. The case I use is one of these, and since it can also hold some peripherals, there is no inconvenience in taking it out if you have this. If you can tolerate carrying one extra bag, it is realistically portable enough to take on trips.
◇ Brief Summary
As described above, the PfD seems to have relatively ideal specs, to the point where I wouldn't be surprised if it were released as the Quest Pro 2 (excluding battery life). However, as is already becoming apparent, there are many various pros and cons that you don't see from the specs and only notice after actually using it.
From here on, I will explain in detail by item, divided into good and bad points, based on the results of my actual use for the following 5 use cases.
PC-VR: For gaming on SteamVR
Video Viewing: For watching video content and the like
Virtual Display: For productivity on a large screen when connected to a PC
Standalone (Spatial Computing): For using apps on the device alone
VR Camera: For recording VR180 footage (spatial video)
Well, this is going to be a long one, so let's get started.
◆PC-VR Usage
First, let's start with what will likely be the main use case: wireless PC-VR streaming. This is for playing SteamVR games like VRChat, SkyrimVR, and DCS by projecting them onto the PfD. This is
the use case the official team emphasizes the most, and judging by the Discord community, it's the primary reason most users are buying it (though I rarely see people using it in VRChat: perhaps because it's an English-speaking community?).
◯ World's best high image quality
The reason for buying such a niche headset is undoubtedly this. The highlight is the ultra-high image quality of 3840x3554 per eye. Having actually used it, there is no other word for it than "impressive." In VRChat, for example, the plaza in Complex 7 can be seen as a single scene, clear from the foreground to the distant view without any loss of detail. Because there is no noise from pixelation, it looks so sharp that it feels like it's really right in front of you, giving it a sense of presence. Thanks to the excellent color reproduction of the OLED, the visual performance is undoubtedly top-class. The benefits are likely greater in high-load games where even distant views are rendered clearly. Please also refer to the official video playing DCS. Also, the
color reproduction is decent; a friend said it's "one step away from being perfect for an OLED," but with various color correction features implemented at the OS level through updates, improvements are being made in terms of color (though tuning is required) (Added April '26).

(*The image quality is much worse than the original because it was compressed when taking the screenshot)
◯ Wireless streaming
Compared to the MeganeX SL 8K and Pimax Dream Air, which also use 4K OLEDs, this is where the PfD clearly wins: it can be used wirelessly. This use case became completely practical with the release of Virtual Desktop (hereinafter VD) for the PfD. Although you have to pay an additional $25 (4,000 yen), as expected of VD, the usability and stability are excellent. Since the OS is so stable that you wouldn't think the PfD itself is an unknown HMD, you can use it with the same peace of mind and feel as a Quest.

Also, with an update, VD has implemented Foveated Encoding (which uses eye tracking to render the direction you are looking at more clearly), and image quality (especially with highly compressed AV1) has been greatly improved.
In particular, black crush has been significantly reduced, and the fact that you can now enjoy high image quality at 200Mbps, which is perfectly usable even on Wi-Fi 6 (5GHz), is a major step forward (Added April '26).
The official client, which can be used for free, supports not only wireless but also wired connections via USB, which VD does not support (*requires installing the driver distributed on Discord). However, in terms of practicality, such as stability, image quality, and ease of use, VD is superior. Basically, it is best to use VD, and use the official client if you want to perform detailed settings via a wired connection or ALVR.

Note that image quality does not improve even if you go wired. It seems the bottleneck is not wireless communication but the performance of the Snapdragon XR2+ Gen2 SoC, so the benefits of a wired connection are limited to not being affected by radio environments and being able to use it without a Wi-Fi environment.
◯ Passthrough is convenient
The high-quality passthrough, which is a cut above even the Quest 3, is effective for various purposes, such as temporarily stepping away from a game to look at your smartphone, or taking advantage of VD to partially display your hands via passthrough. It is truly great that there is no discomfort with depth perception or distortion.
Also, switching/returning to passthrough is done by double-clicking the right button on the device, and the return is fast, making it very practical. This is a point where it clearly beats the Quest 3.
✕ Resolution is often not fully utilized
On the other hand, in reality, there are many scenes where the resolution is more than needed. Even in VRChat, for relatively close objects, even if the screen resolution is good, the texture resolution is insufficient, and there are quite a few scenes where I feel it is not as different as I thought compared to the Quest 3, which has a 1.7x difference in resolution. Connecting a Super Famicom to a 4K monitor does not improve image quality.
The fact that there is still a lot of content not designed for such high resolution is a challenge that applies to all other uses. As explained in another article, for the time being, VR HMDs in the mass-market price range will remain at resolutions of 3K or less, so the problem of insufficient resolution on the content side will likely continue for a while.
✕ High-end graphics card is essential
Now, the rendering performance of the graphics card, which everyone would expect to be a major challenge for 4K rendering. In fact, it is considerably heavy.
In the first place, VR cannot use GPU frame interpolation technologies like DLSS or AFMF, and since PfD requires rendering two screens for both eyes at high resolution (meaning a resolution of 7680x3554), it is abnormally heavy compared to normal game titles.
I am using a RADEON RX 7900 XTX (performance-wise, RTX 4080 class), but at full 4K rendering of 3840x3554 (VD's Monster mode), I get 40fps range in a nearly empty VRChat world. In heavy worlds like Complex 7, it drops to the 20fps range even when alone. Latency is about 60-90ms depending on the fps. If you want a somewhat comfortable
30fps range for practical use, you will likely need a 4090 class card. (*Note: However, since VRChat is an extremely heavy game, the required specs for other PCVR titles will be one or two tiers lower.
A 3080 to 4080 should be sufficient.)

That said, it is usable if you can tolerate a bit of lower fps, and if you drop the image quality one level to Godlike (resolution 3264x3024: still 1.5 times that of the Quest 3), it is well within the practical range for VRChat even with a 7900XTX or 4080. Actually, the image quality is more than good enough even at this setting. I use these two settings differently in VRChat.

However, the 4070, which is one rank lower, seems like it would struggle even at Godlike, so it would be a bit of a waste to buy it without upgrading your graphics card. The Quest 3 or Bigscreen Beyond series would be better.

Just to be clear, this is about VRChat; for lighter VR titles, a 4070 would probably work. In any case, for VRChat, you need to be prepared to pay at least 150,000 yen for a graphics card, and even for lighter titles, you should be prepared to pay 100,000 yen.
✕ A good communication environment is required
Also, another challenge is the communication environment. To operate at full 4K wirelessly, you need 200Mbps even with the highly efficient AV1 codec. When aiming for the current highest image quality settings, you actually need a stable communication speed of 600Mbps with H.264.
This has effectively been resolved (Added April '26) because the aforementioned Virtual Desktop's Foveated Encoding implementation now allows for near-maximum image quality with AV1. In any case, you need a proper environment for stable communication, and
between the PC and the wireless router, a wired LAN connection is a given.
The wireless router communicating with the PfD must support Wi-Fi 6E or Wi-Fi 7.
The wireless router must be placed in the same room (it probably won't work even if there is one wall in between).
Well, since a Wi-Fi 6E router and a 20m LAN cable cost less than 20,000 yen (which should be affordable for anyone buying such a monster machine), housing environment constraints can be difficult for some people to deal with, so please be aware. While wired LAN communication via the Type-C port is possible, and USB connection is also an option, I recommend
prioritizing a wireless setup in terms of stability, practicality, and image quality.
✕ Wearing it for long periods is tiring after all
As mentioned in the overall features, although the fit is well-adjusted, it is still tough for inexperienced users to wear for long periods. Average people will likely want to take a break every hour. It can be improved quite a bit by adding a strap, for example. Conversely,
if you are used to wearing 500g-class headsets, you have nothing to worry about. VRChatters who wear a Quest for hours every day should be fine.
✕ Microphone sound quality is mediocre ⇒ Improved
With updates, the microphone sensitivity issue has been improved (Added April '26). However, the
echo cancellation feature is still a bit weak; while it doesn't loop the built-in speaker sound into the microphone as aggressively as before, it is better to keep Noise Cancelling turned on in Virtual Desktop. It's a bit of a hassle, but if you are particular about sound quality,
an external microphone connected via Type-C is also an option. In that case, buy a USB-C pass-through charging splitter cable as a set (I have bought and verified both work).
✕ Not an HMD designed with VRChat in mind
Judging by the atmosphere on the official Discord, it doesn't seem to have been developed with VRChat use in mind, unlike Pico or MeganeX. For example, the built-in
eye tracking is intended for input in spatial computing and Foveated Rendering. While eye tracking is possible via Virtual Desktop, detection is unstable for use as avatar input, so it's at a level where it works, but... The official statement is that there are
face tracking (tracking mouth movements using cameras) no plans to support. You should assume that there will be no feature additions to improve avatar expressiveness at this time. For VRChat use, it is nothing more or less than a headset that boasts wireless and high image quality.
◇ Summary
There is no doubt that the hurdles (and budget) required for the graphics card and communication environment are correspondingly high, and sometimes the content itself is a bottleneck, preventing you from fully utilizing the boasted high resolution. Also, there are flaws in minor areas such as microphone and speaker sound quality. However,
the beauty of the image quality is indescribable, and it has enough power to overturn all the minor negatives. And PCs and peripherals can also be prepared within a realistic range. Thanks to VD,
the usability is almost as stable as the Quest, and it is a headset that can greatly utilize the benefits of Foveated Encoding. The practicality of passthrough is also very high. If you are attracted to unique high image quality and wireless, please consider it.
◆ Video viewing use
Next is its use as a personal movie theater for enjoying a big screen all to yourself, a use case also emphasized by devices like the Bigscreen Beyond (hereinafter BsB). Like the BsB, it has a major advantage over the standard Quest in being OLED & high image quality, but a unique feature of the PfD is that, in addition to its current world-best 8K image quality, it is a standalone device, meaning no PC is required to watch videos.

◯ An all-in-one device that allows video viewing without a PC
First, when playing video files directly. This is the standard way to enjoy high image quality. The basic usage is to transfer videos you own to the internal storage and watch them. The internal storage is
512GB, which can hold dozens of movies, so it's safe to take on the go (in a pinch, you can also connect external storage via the Type-C port). Also, as for video playback apps, the independently developed app Dream Cinema comes
pre-installed. Reassuringly, it works reasonably well, and updates are planned. If you have a NAS or DLNA server at home, you can also play directly from there.


And as for streaming playback, this thing can actually install Android apps for smartphones. It's not an app optimized for VR like on the Quest, but rather a 2D app just like on a smartphone for now, but this is an interesting point. Netflix, Hulu, TVer, and (though the hurdle is slightly higher) Youtube—anything you can watch on Android works. I actually use this to watch movies on Prime Video and watch Youtube. It's much more flexible than something like the Quest.

However, as I will explain in detail later, it has specifications that are a bit tough for the average person, such as no Google Play Store support and no Google Services support, and it also has the downside of not supporting Widevine L1, so you cannot watch Full HD or 4K video that takes advantage of the high image quality from apps. Well, you can watch in high quality if you
stream from a PC using Virtual Desktop, but that defeats the important standalone aspect...
◯ Excellent image quality
As its biggest selling point, the image quality is truly excellent. The color tone and high contrast of the OLED shine even more attractively under the light-shielding of the face guard. The vividness and detail are breathtaking; it is truly a private cinema. The single point that you can enjoy OLED with its beautiful blacks on such a large screen is enough for some people to justify paying over 300,000 yen (actually, OLED TVs cost 100,000 to 300,000 yen for 55 inches and 200,000 to 400,000 yen for 65 inches, but the PfD is much larger than that and portable).
Well, the screen brightness is just enough at maximum, but since it's under light-shielding, it shouldn't be a problem. You can focus on the video in a pitch-black immersive environment, or watch while seeing your familiar room and the drink in your hand through the passthrough. This flexibility is the benefit of a VR headset with passthrough that AR glasses don't have.
However, because it passes through a complex optical system, detail is inevitably lost at the edges of the field of view compared to when watching on a monitor or screen. Although it can theoretically be a 1000-inch large screen, if you stretch it too much, you will end up moving your eyes and neck busily, which will actually spoil the viewing experience. It's better not to expect too much and just watch comfortably at a reasonable size.
◯ Has a travel mode
Now, the PfD also supports watching videos on the go, which AR glasses and similar devices heavily advertise.
Headsets that use a combination of IMU and cameras to track position have their tracking disrupted while moving in cars, trains, or airplanes. This makes not only operation but even video viewing impossible. The feature that stabilizes this is Travel Mode. While already implemented in Quest and Apple Vision Pro, it is a valuable feature not found in Pico, Vive, etc.
This was implemented in the PfD as the highlight of the OS 3.5 update. When I actually tested it on the Shinkansen and in a car, the tracking would lose its lock with even slight vibrations or acceleration/deceleration in normal mode, but...

When you press the airplane icon button from the controller's home button to activate Travel Mode, the tracking became visibly stable.

Whether in a car or on the Shinkansen, it was fully practical for both video viewing and operation. Wonderful.

◯ Practical hand tracking and passthrough
Following the accuracy improvements in OS 3.5, the PfD's hand tracking allows for general operations to be performed practically even without a controller. Occasional misfires are part of the charm, but not having to worry about controllers every time is convenient.
Also, for small tasks at hand or when stepping away from your seat, the excellent passthrough comes in handy. Since it can be switched instantly with a hardware key, it can be used without stress.
Combined with the implementation of Travel Mode, if you can overlook the portability (and the eyes of those around you), it can be said that it possesses sufficient functionality to be taken outside on trains, airplanes, etc.

✕ Poor battery life
On the other hand, the biggest drawback for this use case is the poor battery life mentioned earlier.
If you run it at full 4K, the battery will die in just 1 hour. Therefore, to watch even one movie, you need a mobile battery of 10,000mAh or more, or external power supply. It's quite tough to use on the go.
If you're on the Shinkansen, secure a seat by the wall; if on an airplane, secure a seat with a 100V power supply. Well, you can bring a battery up to 35,000mAh, which is equivalent to 7 hours on a plane, so even without an outlet, it will barely last for trips to India, Singapore, or Hawaii... (while ignoring the weight of the nearly 2kg battery).
✕ Lack of content matching the image quality
As mentioned in the PCVR section, the fact that it is too high-quality and lacks content to match it, or that preparation is difficult even if it exists, is surprisingly troublesome. Most people don't have 4K video on hand (or rather, these days, people who have video data on hand are in the minority). There are core users in the community who go out of their way to AI-upscale and watch movies, but considering the effort, it's generally impossible.
So, logically, you would watch 4K streaming on streaming services, but what holds you back here is the point that PfD does not support Widevine L1. Widevine is a video copy protection system, and many smartphones, PC browsers, and the PfD only support the low-level Widevine L3, with no L1 support. And, to watch in high-quality Full HD or 4K, this L1 support is essential... (for details, see the article below)
…Just when I thought that, it surprisingly gained support for Widevine L1 via an update. However, this is only valid for services without additional authentication like Disney+ or HBO MAX, while Netflix and Prime Video are still only viewable in 480p (Added April '26). In any case,
the number of streaming services you can watch in high quality is limited. Well, this is the same for smartphones and other devices, not just the PfD, but since the high-quality OLED is the main selling point of this HMD, this is quite painful.
The remaining option is to play it in high quality on a PC and stream it via Virtual Desktop. You have to throw away the advantage of it being standalone, but currently, this is the only way to watch streaming in high quality. Note that even when using Virtual Desktop, you must turn off hardware acceleration, otherwise you won't be able to capture the video.
By the way, for YouTube, which doesn't have those restrictions, Google services generally don't work on the PfD, so it won't run unless you install microG and patch the APK, which is a bit of a hurdle for the average person. Well, if you're a power user, it's not that difficult, so please try it while referring to this video.
✕ Built-in speakers are mediocre ⇒ Improved
This has also been improved via updates. It's not as good as the Quest series, but it has gotten better. (Added April '26) Also, the sound quality of the built-in speakers and the instability of the volume are points of concern. Even though I adjusted it to the right volume, sometimes there is a sound that is piercing to the ears, so there are issues with the acoustics, and this is clearly inferior to the Quest series.
However, considering the immersion, using Bluetooth earphones is better for viewing. The one I use is this wireless earphone with a low-latency dongle that supports pass-through charging (it can also be used normally via Bluetooth without the dongle).
Note that you can adjust the volume with the buttons on the device itself, but be aware that you need to change it from the default settings.

✕ Battery protrusion is in the way
Finally, a minor point, but if you are in a chair with a high backrest, the battery protrusion on the back of the head is in the way and you can't relax, which is something I'd like to do something about.

If you are taking it on a long-haul flight, I recommend bringing a neck pillow. It's also in the way when using it at home, so I use this neck pillow by tucking it around my neck. Recommended.
◇ Summary
External power supply or a large mobile battery, high-quality video content ready, Bluetooth earphones, and if you also have a neck pillow, you can take this PC-free portable movie theater with a super high-quality OLED display anywhere, from your home to trains and airplanes, and combined with the comfortable pass-through, it can be said to be a headset that can demonstrate the best performance. ...But if these conditions are not met, the built-in battery will
run out of gas before you finish watching one movie, and even if you want high-quality content for streaming, Netflix doesn't support high quality, so you end up needing a PC. So, there are quite a few negatives, and my frank assessment is that it is a rather niche video viewing device.
However, the ability to use Android apps is very interesting, and if you can tolerate SD or HD resolution, you can watch videos exactly as they appear on your smartphone. Rather than serious video viewing, if you use it for purposes like lining up lots of smartphone apps—X, browsers, etc. (you can actually have up to 6 windows open)—and casually watching TVer or Prime Video in one of those windows, the high image quality is put to good use, and the poor resolution might not even bother you... maybe. It doesn't seem like such a bad idea to think you can do what you do in a multi-monitor PC setup even on a Shinkansen, but well...?
◆ Virtual display usage
Next up is the use case targeted by Immersed Visor and AR glasses, which involves connecting to a PC to use it as a virtual display or for remote desktop tasks. The key to this usage is being able to take a large screen with you anywhere in your home or even when you're out, without being tied to a PC desk.

In conclusion, the high resolution of the PfD is quite good for practical use. It wouldn't be an exaggeration to call it invincible. However, there are also some practical downsides.
◯ Overwhelmingly high resolution
Readability of small text depends on resolution (PPD). The amount of information you can see at a glance depends on FOV. Compared to the Quest 3, the Immersed Visor that never ships, and even AR glasses, the 4K-per-eye PfD wins by a landslide in this regard. The chromatic aberration and distortion at the edges that were previously complaints have been improved through updates, and there are almost no weaknesses in terms of image quality. While the latest AR glasses, the Xreal One Pro, have a per-eye resolution of 1920x1080 and a 57° FOV, the PfD is far superior with a
resolution of 3840x3554 and a 103° FOV. It is 12% better in terms of PPD (angular resolution) and has nearly double the FOV (field of view), allowing you to keep multiple screens in your field of vision at once. Below is a state with two full HD monitors lined up. Every character is clearly readable.

Also, with the Quest 3, because the resolution is insufficient for reading small text, I proposed a way to spread one screen across your entire field of view in this article, but such tricks are unnecessary with the PfD. This is because, compared to the Quest 3's 25 PPD angular resolution, the PfD is truly 1.8 times higher at 45 PPD, which is a completely different level. In fact, this figure exceeds that of a 27-inch full HD LCD monitor placed at a distance of 400mm (37 PPD). I see, so a reasonable size is sufficient. In other words, if you put on the PfD, without exaggeration, you can
summon multiple 27-inch full HD monitors anywhere. This is amazing.
◯ Excellent passthrough and compatibility with work
When using it as a virtual monitor, what's annoying is the work outside the PC. You have to take off the headset every time just to look at your phone or pour a cup of tea. Also, not being able to see the physical keyboard is stressful. What solves this is passthrough, which projects the camera feed onto the display. As I already mentioned, the PfD's passthrough is top-tier among current devices, making it
as if a display is floating in the real world. Naturally, it's incredibly convenient.

Also, when I want to focus, I enter an immersive environment (VR mode), and when I need to, I can quickly switch to passthrough to get things done. Being able to have the best of both worlds is likely an advantage over AR glasses.

✕ Even with good ergonomics, wearing an HMD for a long time is tough
However, no matter how much effort is put into comfort, at over 600g, the PfD cannot compete with lightweight AR glasses that weigh under 100g. For those not used to it, 1-2 hours is likely the limit. This is the biggest drawback for this use case, and the focus is on how to reduce the load, such as by adding a top strap. I personally added a top strap, which significantly reduced the load, and I can now wear it for about 3 hours without discomfort. For mods, refer to the
bonus at the end. Also, the official team is reportedly preparing accessories such as a large back-of-head pad and a different-shaped (for Westerners) facial interface.

✕ Cannot mirror PC screen with default apps
Perhaps because the development focus is on PC-VR and video, there is no native app for PC-to-monitor connection. Well, there is the standard Virtual Desktop software, but you have to pay an extra $25 (4,000 yen), and VD does not support wired connections, making it a bit difficult to use for productivity on the go. There are several alternatives as shown below, but they all have their pros and cons.
If only Immersed could be used...
Connect to PC with a LAN to Type-C adapter and use VD via wired LAN: It's quite practical, but connecting hubs and tweaking IP settings is a hassle.
Use ADB connection via USB and use a wired remote desktop via an Android app: It's probably possible, but I haven't tried it yet. Since it's a niche use case, are there any easy-to-use apps...?
Official streaming client + SteamVR: SteamVR's remote desktop is just a bonus feature and doesn't support virtual monitors. The benefit is that it's free and easy to use. It's paid, but using XSOverlay in combination improves usability. However, the PC load seems quite high.
Buy the optional DreamBox (enables monitor output from PC ⇒ (HDMI) ⇒ DreamBox ⇒ (wireless) ⇒ PfD): The DreamBox costs 45,000 yen. No matter how high the image quality is, in that case, I should have just bought AR glasses from the start...

✕ Hand tracking cannot be used in VD
Immersive apps do not allow operation via hand tracking. Therefore, a controller is required for VD, which is the primary choice for remote desktop and virtual monitor use. If it were usable, it seems like it would be perfectly fine for things like slightly moving a monitor.
◇ Summary
High resolution and excellent passthrough are advantages that put it far ahead of not only AR glasses intended for this use, but also other VR headsets. The resolution is higher than a 27-inch Full HD LCD monitor, and you can fit about 1.5 of those monitors into your field of view at once. It is likely the best for virtual display use.
On the other hand, due to the weight difference, it is disadvantageous for long-term wear, and unless you are somewhat accustomed to using VR headsets for long periods, it might be a bit tough to work for extended sessions. Also, software for this purpose is not officially provided; while you can make it practical by buying VD, wired connection is not possible, so you cannot use it on the go, and the peripheral environment is still not quite ready, such as hand tracking not being compatible with VD, which is a bit of a pain.
Even with these negatives, this high resolution and wide FOV are attractive. For those who are somewhat used to wearing headsets for long periods or those who need a virtual monitor with practical resolution, I think it is well worth considering.
◆ Standalone use (Spatial Computing)
Now, this is an area that can still be called a frontier. Apple Vision Pro paved the way for this: arranging windows in the real world seen through passthrough to use as a display, and operating them with eye tracking and gestures. Wearing it to use—this is the next generation of PC! This is the spatial computing use case. Recently, Meta Quest and others have also been conscious of this.
Here, PfD has a strong advantage. In a word, this is a wearable Android smartphone. However, the weaknesses it carries are also significant.
◯ Android apps run as they are
This is the biggest point. The software assets accumulated by the massive Android smartphone market can be used in their entirety. X, Kindle, Discord, and the apps you love can be used as they are. Of course, it will be a 2D display, but this is currently a unique point in the world.
(I suspect that Samsung's Project Moohan, equipped with Android XR and arriving at the end of this year, will likely have similar functionality?)

However, as a note of caution, because it does not support Google services, it is very incompatible with Google-related services like Gmail and Google Drive, and I have not been able to get them to work either. Only YouTube and YouTube Music managed to work (please see the video below for the steps to run them).
Note that apps requiring Google Service Framework may not work, so please be careful.
◯ Practical multi-window system
You might think, why not just use a smartphone? But this is the point of spatial computing: you can work by lining up app screens densely in the real space projected via passthrough. Surprisingly, up to 6 windows are possible. It feels like 6 smartphones are floating in the air, which messes with your head.

Because of this, you can do multi-window work that you can do on a PC, such as typing text while looking at a browser or watching YouTube while having Discord open, using smartphone apps.
Note that you cannot use it in conjunction with immersive apps like VD, but you can switch between them. However, in that case, the number of windows will decrease from 6 to 1.
◯ Most devices can be connected
As already mentioned, you can use any device that works with a smartphone. If you connect a Bluetooth keyboard, you can do office work, or you can connect a wired LAN. You can also connect a USB memory stick or SD card to view data. However, since there is only one Type-C port that also doubles as a charging port, you will want a hub. It would be perfect if a mouse could be used as well.
◯ Freedom of spatial settings
With the OS 3.5 update, you can now set your favorite SKYBOX in the home screen's immersive environment. For those who want to immerse themselves in their favorite environment to focus on work or watching videos, this is a welcome feature. Of course, you can also work using passthrough.

◯ Hand tracking is actually practical
The PfD's well-made hand tracking is truly compatible with the Android app multi-window system. For scrolling, tapping, and zooming or moving screens, it is free and easy. When it comes to text input, it is impossible without a controller, but if you connect a Bluetooth keyboard, that is solved.
✕ Google Play cannot be used, and sideloading is a prerequisite
On the other hand, the biggest drawback is likely this. For the average person, being told, Google Play isn't available, so please sideload a different app store to use it would probably sound like nonsense (setting aside whether any average people are actually buying this HMD). Well,
Aurora Store and other app stores can be installed, and after that, you can just search and tap to install apps normally. For power users who have experience flashing custom ROMs or buying a Kindle Fire to install the Play Store, this will be a breeze.

The problem is that Google-related services generally don't work. Even to watch YouTube, you have to patch it with Revanced... The official side seems to support this, with an attitude of
sideloading is fine, keep it up, so it doesn't seem like they have any intention of supporting the Google Play Store. Well, for people who love to tinker with Android devices, it might be heaven. At the very least, there are almost no instances where what you want to do is blocked. On Discord, even know-how on extracting apks from Quest apps and converting them for use on PfD is being shared. Both the development and the community are too open. There is, for what it's worth, an official app store for Play for Dream, and
Virtual Desktop can be purchased here. However, the lineup is truly pathetic, with only about 50 or so Chinese VR games. There are almost no utility apps. To use it for this purpose, sideloading an app store is realistically essential at the moment.

✕ Does not support Japanese input
A relatively fatal flaw number two. As of July 2025, there is no way to input Japanese. The VR-compatible keyboard provided on the PfD is only in Chinese and English. I tried installing Android apps (Simeji or Gboard), but it came with a specification that doesn't even allow switching keyboards in the first place. Well, since they did a crowdfunding campaign for Japan on Makuake, I'd like to think that a Japanese keyboard will be introduced in an update by the
October 2025 official release in Japan. Actually, the UI did get Japanese support via an update. Please, okay?

✕ Poor battery life
The poor battery life holds it back here as well. Even adding a 10000mAh mobile battery only gives you 3 hours, so the battery life is unreliable, and anxiety about working on the go is always present.
✕ Eye tracking is still difficult to use
Eye tracking is functioning for what it's worth; it's a bit jittery but it does follow your gaze properly, and being able to operate it without using your hands, just by using your gaze and staring, is quite a futuristic experience. However, as for whether it's practical, unnecessary inputs occur frequently, leading to many accidental triggers, so honestly, at the moment, I wouldn't think to use it beyond a demo. It will likely depend on future updates.
◇ Summary
Although it has some (?) issues, the point that you can have 6 Android app windows in passthrough space is a very strong unique feature, and combined with the operability of hand tracking, there is no doubt that it is an interesting device if you find a way to use it that hooks you.

However, it falls short of smartphones in battery life, and in terms of productivity, it cannot match the versatility and refinement of a laptop. If you connect a Bluetooth keyboard, it might be a decent match for a Chromebook, but it loses completely on battery life and the inability to use Google services. Actually, to begin with, it currently cannot handle Japanese input so.... Also, to be blunt, regarding
spatial computers in general, including the PfD, there is not much reason to abandon a laptop to use this instead. Aside from simple virtual monitor use, the convenience of spatial computing will likely only emerge after several breakthroughs in control systems and apps. Currently, it is nothing more than "interesting."At the moment, it might actually find its niche in environments where space is limited, a PC is slightly in the way, and there is a power supply... namely, use in
cars, Shinkansen, or airplanes. It even has a travel mode. I wonder if the day will come when I can wear this and work dashingly with a Bluetooth keyboard.
◆ VR Camera Use
Finally, this is a use case I didn't prioritize at all when I first bought it, but after trying it, I was surprised and thought, 'This is it!'. You can use the passthrough cameras to record the surrounding space as an immersive VR video. Well, it is a second-rate imitation of Apple Vision Pro's "spatial video," but it was more amazing than I imagined.

◯ The thrill of recording exactly what you see
To put this feature simply, the entire field of view seen through passthrough becomes a VR video. Everything you see, hear, and even the wearer's gaze and movements are recorded, so it is no exaggeration to say that you can record the entire experience.

This in the gallery looks like just a video at first glance, but...

Actually, this is the footage I actually saw, heard, and experienced while wearing the PfD. This remains as a VR video that I can watch anytime. You won't understand this thrill until you actually try it. The image quality is sufficient, and the microphone picks up surrounding sounds well, so it's great that you can record everything including conversations of people around you and ambient sounds. Since it is a
VR180 video, the actual video data is saved like this.

The quality of the footage, which fully utilizes the 8K resolution, is also very beautiful, and when you play it back, the experience at the time of shooting vividly comes back to life. This is likely unique to this headset.

〇 Good compatibility with advanced passthrough
As explained in "Overall Features," the level of perfection of the PfD's passthrough is outstanding. In particular, the low latency, sense of depth, and lack of distortion, which make it no problem to move around while wearing it, are amazing, and this is compatible with spatial video recording. You don't have to prepare by saying "Okay, I'm going to record," you just wear it and walk around leisurely with passthrough, and it becomes a spatial video. I see, with this, I feel like I could even do something like
driving while wearing it and recording video, as done in the demo. I walked through crowds in Asakusa on the weekend, and I had no trouble at all. The only drawback is that the downward field of view is narrow, making it hard to see your feet.
◯ Super easy to shoot
Since you can start/stop camera recording using only the buttons on the device, you don't need a controller and can shoot immediately anywhere. It's surprisingly easy. Please refer to the video below for an idea of the user experience.
✕ Video capacity is ridiculously huge
As you can imagine from the ridiculously high image quality of 8K (7680x3554), the video eats up storage. At 1GB per minute, storage space disappears quickly. Well, if you fully utilize the 512GB internal storage, you can record for about
5 hours, which is sufficient considering the battery doesn't last that long anyway, but storing it after shooting might be a bit of a hassle.
✕ Long-term shooting is a battle with the battery
Since both the screen and processor are running at full capacity, the battery drains quickly. It doesn't last an hour on its own, so a mobile battery is essential if you're using it on the go.
✕ Your breathing is loud
A microphone that picks up surrounding sounds + a headset worn on the head = the clearest thing it records is the sound of your breathing. Once you start moving around, it's just... this part was a bit disappointing.
If you want to record clearly, you should connect an external microphone via Type-C. This is the microphone I use. You can switch between the built-in microphone and an external microphone in the settings.
◇ Summary
As a VR180 camera for shooting spatial video, it is arguably the best in its class right now. Pure VR cameras in the same class can be bought for half the price, around $1,000, but this device is clearly differentiated by its ability to play back footage on the spot, and in 8K native resolution OLED at that. Also, considering that the Apple Vision Pro, which can do the same thing, costs double at 600,000 yen, the cost-performance is by no means bad.
It's a very interesting way to preserve memories and spaces, so I hope it spreads to more people, and if you've bought one, I definitely recommend trying it out at least once.
◆ Overall Review Summary
Looking at it this way, the Play for Dream MR is certainly a device with incredible functionality and potential. While it is a bit rough around the edges, each feature is carefully crafted and surprisingly stable for a mysterious new headset, and all of them are finished to a certain level. Updates are also being released continuously, and I can confidently say it is a very interesting device as a product.
On the other hand, except for established uses like PC-VR, the poor battery life, the weight and fatigue from wearing it inherent to a standalone headset, and above all, the lack of apps, use cases, content, and ecosystem due to it being ahead of its time are major headwinds, so it is by no means a device I can recommend to everyone. The price is also likely out of reach for the average person.
Therefore, my view is that it is a buy if you can find 300,000 yen worth of value in a combination of a "high-quality PC-VR headset" + "high-quality video viewing device" + "various other interesting features" (note that spatial video is almost complete as a feature, and I think it's worth about 100,000 yen for some people). Since the price is high and there are many rough edges, I recommend buying it only after you have a clear idea of how you will use it. If you are a
tech enthusiast, you can buy it just because "it looks interesting" or "a weird Android device has arrived."
If you read this review and could imagine how to use it thinking "this guy will definitely be useful!", I hope you get your hands on one and verify its potential. I'm even willing to help with verification. I truly believe there is a real possibility that killer apps and use cases other than PC-VR and video viewing could emerge depending on the ideas, so please feel free to consult with me. That is the reason why I wrote a
detailed review by use case this time.
Me? If you're asking if I'm using this device constantly, I honestly can't say yes. The VR headset I use daily is still the Quest 3, I watch YouTube on my tablet, and I use my smartphone for research and Discord. The virtual display feature is amazing, but opportunities to use it are limited.
However, it is a device that makes me want to find reasons to use it. Let's go sightseeing in VRChat worlds in high resolution, let's watch my favorite movies in high quality, let's use hand tracking and passthrough to operate apps while making dinner, let's wear it on the Shinkansen to freak people out, let's try taking spatial videos...
It's not out of a negative motivation like 'I spent a lot of money on it, so I have to use it,' but rather a device that I end up using because it's somehow fun and feels like a dream. That is the Play for Dream MR. At the very least, I am satisfied that it was worth the over 300,000 yen I paid.
For me, that might be quite a high rating. Actually.
◆ Supplement: Regarding purchase (discount coupon available)
When I heard that the domestic release on Makuake was in October, I thought, there's no way I'm waiting for that, so I purchased it directly from Play for Dream's overseas online store (international release was in March). I ordered on
May 9th and it was shipped from Hong Kong on May 19th. It arrived on May 21st. Even though it was an overseas purchase, it arrived without any particular trouble. It's no different from buying from somewhere like AliExpress. Also, since the insert lenses are custom-made, they took a little time; I ordered them on
May 9th and they were shipped on May 23rd. It seems standard for them to be shipped separately via EMS, which made me anxious, but they arrived safely on June 2nd (I had heard that customs duties were my own responsibility, so I was prepared to pay an extra few tens of thousands of yen, but for some reason, it was skipped).
It's easier to buy than I imagined, and there's no particular hassle, so for those who want to get it quickly, and also those who want insert lenses (which are not in the Makuake lineup), buying from the official online store is an option. If you purchase using the link below or enter the coupon code '
fleabane30', you will get 30 dollars (5,000 yen) off, and I will also receive a referral fee. If this review was helpful, please consider it.
If you have any questions you'd like to ask, please don't hesitate to reach out on X or VRChat. I'm waiting for new comrades.
◆ Bonus: Various information notes (updated as needed)
◇ Fleabane unit current MOD status
・Removed the original back-of-head pad => Attached a Quest rubber pad with Velcro
・Added a top head strap

The top head strap I'm using now is an accessory for something else. I'll post a link ↑ to a similar product that I think is probably this size. Just for reference.
◇ Virtual Desktop resolution list by mode (Play For Dream version)
Potato: 1560x1440
Low: 1848x1704
Medium: 2160x1992
High: 2640x2448
Ultra: 2856x2640
Godlike: 3264x3024
Monster: 3840x3552
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2ヶ月使い倒したPlay for Dream MRを実用目線でレビューする:世界初の実用的4KスタンドアロンVRヘッドセットhttps://t.co/LRczaO65Cq
— ハルジオン (@fleabane_haru) July 25, 2025
片目4Kの超高画質VRヘッドセット、#PlayForDream MRを世界一詳しくレビューしました。
どんなHMDなのか?各用途で使ってどうなのか?が丸わかりの記事なのでぜひ。
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