新建两个控制台程序,分别命名为TCPServer_demo,TCPClient_demo.
TCPServer_demo
#include <stdio.h>
#include <winsock2.h>
#include<WS2tcpip.h>
#pragma comment(lib,"ws2_32.lib")
int main(int argc, char* argv[])
{
//初始化WSA windows自带的socket
WORD sockVersion = MAKEWORD(2, 2);
WSADATA wsaData;
if (WSAStartup(sockVersion, &wsaData) != 0)
{
return 0;
}
//创建服务端套接字
SOCKET slisten = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (slisten == INVALID_SOCKET)
{
printf("socket error !");
return 0;
}
//服务端需要绑定ip和端口
sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(8888);
sin.sin_addr.S_un.S_addr = INADDR_ANY; //监听任意的地址
if (bind(slisten, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR) //将服务端套接字与上面的ip和端口绑定
{
printf("bind error !");
}
//开始监听
if (listen(slisten, 5) == SOCKET_ERROR) //用listen() 监听前面绑定好的slisten套接字
{
printf("listen error !");
return 0;
}
//循环接受数据
SOCKET sClient; //创建连接的套接字
sockaddr_in remoteAddr;
int nAddrlen = sizeof(remoteAddr); //用于接受客户端地址
char revData[255]; //存储接受的数据
while (1)
{
printf("等待连接...\n");
sClient = accept(slisten, (SOCKADDR *)&remoteAddr, &nAddrlen); //和客户端 connect()对应
if (sClient == INVALID_SOCKET)
{
printf("accept error !");
continue;
}
char sendBuf[20] = { '\0' };
printf("接受到一个连接:%s \r\n", inet_ntop(AF_INET, (void*)&remoteAddr.sin_addr, sendBuf, 16));
//数据接收
int ret = recv(sClient, revData, 255, 0);
if (ret > 0)
{
revData[ret] = 0x00;
printf(revData);
}
//发送数据给客户端
const char *sendData = "你好,TCP客户端! \n";
send(sClient, sendData, strlen(sendData), 0);
closesocket(sClient); //关闭已接通的套接字
}
closesocket(slisten); //关闭监听的套接字
WSACleanup();
return 0;
}
TCPClient_demo
#include<WINSOCK2.H>
#include<STDIO.H>
#include<iostream>
#include<cstring>
#include <string>
#include<WS2tcpip.h>
using namespace std;
#pragma comment(lib, "ws2_32.lib")
int main()
{
//初始化WSA windows自带的socket
WORD sockVersion = MAKEWORD(2, 2);
WSADATA data;
if (WSAStartup(sockVersion, &data) != 0)
{
return 0;
}
//创建客户端套接字
while (true)
{
SOCKET sclient = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //客户端套接字
if (sclient == INVALID_SOCKET)
{
printf("invalid socket!");
return 0;
}
sockaddr_in serAddr;
serAddr.sin_family = AF_INET;
serAddr.sin_port = htons(8888);
inet_pton(AF_INET, "127.0.0.1", (void*)&serAddr.sin_addr.S_un.S_addr);
if (connect(sclient, (sockaddr *)&serAddr, sizeof(serAddr)) == SOCKET_ERROR) //与指定IP地址和端口的服务端连接
{
printf("connect error !");
closesocket(sclient);
return 0;
}
//string data;
//cin >> data;
//const char * sendData;
//sendData = data.c_str(); //string转const char*
// char * sendData1 = "你好,TCP服务端,我是客户端\n";
//send(sclient, sendData1, strlen(sendData1), 0);
printf("输入你想传输的英文: \n");
string data;
cin >> data;
const char * sendData2;
sendData2 = data.c_str(); //string转const char*
send(sclient, sendData2, strlen(sendData2), 0);
char recData[255];
int ret = recv(sclient, recData, 255, 0);
if (ret>0){
recData[ret] = 0x00;
printf(recData);
}
closesocket(sclient);
}
WSACleanup();
return 0;
}
本文详细介绍了一个基于Windows平台的TCP服务器与客户端的通信过程。通过C语言实现,展示了如何创建、绑定、监听服务器,以及如何连接服务器并进行数据收发的完整流程。适合初学者理解和实践网络编程。
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