C# TCP网络编程 处理客户端退出导致的异常处理
1、在try Cathy 中处理…
class Program
{
static void Main(string[] args)
{
///服务端代码
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse("192.168.1.102");
IPEndPoint ipEndPoint = new IPEndPoint(ip, 3344);
serverSocket.Bind(ipEndPoint);
serverSocket.Listen(0);//开启监听
Console.WriteLine("服务器启动");
//开始异步接收客户端
serverSocket.BeginAccept(AcceptAsyncCallBack, serverSocket);
Console.ReadKey();
}
/// <summary>
/// 异步等待客户端回调方法
/// </summary>
/// <param name="ar"></param>
private static void AcceptAsyncCallBack(IAsyncResult ar)
{
Socket serverSocket = ar.AsyncState as Socket;//传递过来的参数
Socket clientSokcet = serverSocket.EndAccept(ar); //一个客户端连接过来了
string msg = ":Hello client! 你好......";
byte[] dataBytes = Encoding.UTF8.GetBytes(msg); //网络连接收发数据,只能发送byte[] 字节数组
clientSokcet.Send(dataBytes);
clientSokcet.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, clientSokcet); //开始异步接收数据
serverSocket.BeginAccept(AcceptAsyncCallBack, serverSocket);//循环等待客户端接收....
}
static byte[] dataBuffer = new byte[1024]; // 接收数据缓存区
/// <summary>
/// 异步接收数据回调方法
/// </summary>
/// <param name="ar"></param>
private static void ReceiveCallBack(IAsyncResult ar)
{
Socket clientSocket = null;
try
{
clientSocket = ar.AsyncState as Socket;
int count = clientSocket.EndReceive(ar); //接收到的数据量
if (count == 0) ///说明客户端已经已经断开连接了
{
if (clientSocket != null)
{
clientSocket.Close();
}
return;
}
string msg = Encoding.UTF8.GetString(dataBuffer, 0, count);
Console.WriteLine(clientSocket.LocalEndPoint + ":接收到客户端的数据:" + msg);
clientSocket.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, clientSocket);
}
catch (Exception e)///说明客户端已经已经断开连接了,异常断开
{
Console.WriteLine(e);
if (clientSocket != null)
{
clientSocket.Close();
}
}
}
}
本文详细探讨了在C#中进行TCP网络编程时,如何优雅地处理客户端突然退出产生的异常情况,确保服务端稳定运行。

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