volume rendering for artists

本文深入探讨了体积渲染技术,包括光线行进、云渲染等关键概念。通过解释散射、吸收系数等参数,帮助艺术家理解如何控制体积外观,如雾、火、云和天空的视觉效果。文章还对比了体积与固态物体渲染的区别,并介绍了Ray Marching算法。

https://www.scratchapixel.com/lessons/advanced-rendering/volume-rendering-for-artists
keywords: volume rendering, ray-marching, cloud rendering, scattering, in-scattering, transmittance, absorption coefficient, scattering coefficient, mean cosine, phase function, isotropy, anisotropy.

it is worth mentionning that this lesson will contain a lot of concepts and techniques already described in the lesson on subsurface scattering. if u are interested in volume rendering u will probably find it useful to read the lesson on subsurface scattering as well.

structure of this lesson
rendering volumes such as fog, fire, clouds, smoke, and even skies etc. is slight more complicated than rendering solid objects whether these objects are transparent or not. in order to simulate their appearance it is necessary to study the complex phenomeons that take place when light interacts with matter (light transport in volumes also called participating media in the CG literature). t

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