析构先后顺序为:局部变量、mian函数中注册atexit函数、全局变量及在其中注册atexit函数(全局变量和在全局变量中注册atexit函数析构顺序与构造顺序相反)。测试代码如下(gcc-4.6.3编译, ubuntu 12.04 linux 内核3.2.0运行):
#include <cstdio>
#include <cstdlib>
#include <string>
#include <ctime>
static void PrintCurTime()
{
clock_t t = clock();
printf("past seconds %d\n", t);
}
static void exit_0()
{
printf("exit_0\n");
}
static void exit_1()
{
printf("exit_1\n");
}
class A
{
public:
A(const char* name)
{
m_name = name;
printf("A::A() %s\n", m_name);
}
~A()
{
printf("A::~A() %s\n", m_name);
double sum = 0;
const int n = 1<<28;
for (int i = 0; i < n; ++i)
sum += i*i;
}
const char* m_name;
};
class B
{
public:
B(const char* name)
{
m_name = name;
printf("B::B() %s\n", m_name);
atexit(exit_0);
}
~B(){printf("B::~B() %s\n", m_name);}
const char* m_name;
};
void FunInMain()
{
A a("a_FunInMain");
}
B g_b("g_b");
A g_a("g_a");
int main(int argc, char* argv[])
{
printf("enter main");
atexit(PrintCurTime);
atexit(exit_0);
A a1("a1");
FunInMain();
atexit(exit_1);
A a2("a2");
printf("exit main");
return 0;
}
运行结果:
B::B() g_b
A::A() g_a
enter mainA::A() a1
A::A() a_FunInMain
A::~A() a_FunInMain
A::A() a2
exit mainA::~A() a2
A::~A() a1
exit_1
exit_0
past seconds 3810000
A::~A() g_a
B::~B() g_b
exit_0
将全局变量g_b和g_a声明顺序颠倒,运行结果:
A::A() g_a
B::B() g_b
enter mainA::A() a1
A::A() a_FunInMain
A::~A() a_FunInMain
A::A() a2
exit mainA::~A() a2
A::~A() a1
exit_1
exit_0
past seconds 3810000
B::~B() g_b
exit_0
A::~A() g_a
C++程序的析构顺序遵循特定规则:先析构局部变量,再执行main函数中注册的atexit函数,最后是全局变量及其在全局中注册的atexit。文章通过测试代码展示了这一过程,并指出全局变量的析构顺序与构造顺序相反。当全局变量的声明顺序改变时,析构顺序也会相应调整。

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