
import tkinter as tk
from fileinput import close
from logging import root
import ignite
from PIL import Image, ImageTk
from time import time, sleep
from random import choice, uniform, randint
from math import sin, cos, radians
colors = ['red', 'blue', 'yellow', 'white', 'green', 'orange', 'purple', 'seagreen']
class Firework:
# 属性:
# - id:粒子的id
# -x,y:粒子的坐标
# - vx, vy:在坐标的变化速度
# - total:总数
# - age:粒子存在的时长
# - color:颜色
# - cv:画布
# - lifespan:最高存在时长
def __init__(self, cv, idx, total, explosion_speed, x=0., y=0., vx=0., vy=0., size=10, color='red', lifespan=50):
self.id = idx
# 烟花绽放x轴
self.x = x
# 烟花绽放y轴
self.y = y
self.initial_speed = explosion_speed
# 外放x轴速度
self.vx = vx
# 外放y轴速度
self.vy = vy
# 绽放的粒子数
self.total = total
# 已停留时间
self.age = 0
# 颜色
self.color = color
# 画布
self.cv = cv
self.cid = self.cv.create_oval(x - size, y - size, x + size, y + size, fill=self.color)
self.lifespan = lifespan
def update(self, dt):
# 更新粒子年龄
self.age += dt
# 如果粒子仍然存活且可以膨胀
if self.alive() and self.expand():
# 计算粒子在x轴和y轴上的移动距离
move_x = cos(radians(self.id * 360 / self.total)) * self.initial_speed
move_y = -sin(radians(self.id * 360 / self.total)) * self.initial_speed
# 更新粒子的位置
self.cv.move(self.cid, move_x, move_y)
# 更新粒子的速度
self.vx = move_x / (float(dt) * 1000)
# 如果粒子仍然存活且未达到最大下落速度
elif self.alive():
# 计算粒子在x轴上的移动距离
move_x = cos(radians(self.id * 360 / self.total))
# 更新粒子的位置
self.cv.move(self.cid, self.vx + move_x, self.vy + 0.5 * dt)
# 更新粒子的速度
self.vy += 0.5 * dt
# 如果粒子的生命周期已过,将其移除
elif self.cid is not None:
self.cv.delete(self.cid)
self.cid = None
# 定义膨胀效果的时间帧
def expand(self):
return self.age <= 1.5
# 检查粒子是否仍在生命雕期内
def alive(self):
return self.age < - self.lifespan
def ignite(cv):
t = time()
# 烟花列表
explode_points = []
wait_time = randint(10, 100)
# 熳炸的个数
numb_explode = randint(6, 10)
for point in range(numb_explode):
# 爆炸粒子列表
objects = []
# 爆炸x轴
x_cordi = randint(50, 550)
# 爆炸y轴
y_cordi = randint(50, 150)
speed = uniform(0.5, 1.5)
size = uniform(0.5, 3)
color = choice(colors)
# 爆炸的绽放速度
explosion_speed = uniform(0.2, 1)
# 爆炸的粒子数半径
total_particles = randint(10, 50)
for i in range(1, total_particles):
r = fireworks(cv, idx=i, total=total_particles, explosion_speed=explosion_speed,
vx=speed, vy=speed, color=color, size=size, lifespan=uniform(0.6, 1.75))
# 添加进粒子列表里
objects.append(r)
# 把粒子列表添加到烟花歹表
explode_points.append(objects)
total_time = 0.0
# 在 1.8 秒时间帧内保持更新
while total_time < 1.8:
# 让画面暂停
sleep(0.015)
# 更新总时间
total_time += 0.015
# 吊噺时间
tnew = time()
t, dt = tnew, tnew - t
# 遍历烟花列表
for point in explode_points:
# 遍历烟花里的粒子列表
for item in point:
# 更新时间
item.update(dt)
# 刷新页面
cv.update()
total_time += dt
root.after(wait_time, cv.ignite, cv)
if __name__ == "__main__":
root = tk.Tk()
# 绘制一个画布
cv = tk.Canvas(root, height=400, width=600)
# 背景图
image = Image.open("img.png")
photo = ImageTk.PhotoImage(image)
# 在画板上绘制一张图片
cv.create_image(0, 0, image=photo, anchor='nw')
cv.pack()
root.protocol("WM_DELETE_WINDOW", close)
root.after(100, ignite, cv)
# 生成窗口
root.mainloop()