Smack: Getting Started

本文档介绍 Smack API 的使用方法,并概述了重要的类和概念。Smack 是一个轻量级 XMPP 协议 Java 库,适用于 JDK 1.5 或更高版本的应用程序。它提供核心 XMPP 功能并支持多种扩展。通过本文档,读者可以了解如何建立连接、登录、管理好友列表以及读写数据包。

This document will introduce you to the Smack API and provide an overview of important classes and concepts.

JAR Files and Requirements

Smack is meant to be easily embedded into any existing JDK 1.5 or later Java application. It has no external dependencies (except for the Jingle voice chat functionality) and is optimized to be as small as possible. The library ships as several JAR files to provide more flexibility over which features applications require:

  • smack.jar -- provides core XMPP functionality and is the only required library. All XMPP features that are part of the XMPP RFCs are included.
  • smackx.jar -- support for many of the the extensions (XEPs) defined by the XMPP Standards Foundation, including multi-user chat, file transfer, user search, etc. The extensions are documented in the extensions manual.
  • smackx-debug.jar -- an enhanced GUI debugger for protocol traffic. It will automatically be used when found in the classpath and when debugging is enabled.

Establishing a Connection

The XMPPConnection class is used to create a connection to an XMPP server. Below are code examples for making a connection:

 

// Create a connection to the jabber.org server.
XMPPConnection conn1 = new XMPPConnection("jabber.org");
conn1.connect();

// Create a connection to the jabber.org server on a specific port.
ConnectionConfiguration config = new ConnectionConfiguration("jabber.org", 5222);
XMPPConnection conn2 = new XMPPConnection(config);
conn2.connect();

Note that maximum security will be used when connecting to the server by default (and when possible), including use of TLS encryption. The ConnectionConfiguration class provides advanced control over the connection created, such as the ability to disable or require encryption. See Connection Management for full details.

Once you've created a connection, you should login using a username and password with the XMPPConnection.login(String username, String password) method. Once you've logged in, you can being chatting with other users by creating new Chat or GroupChat objects.

Working with the Roster

The roster lets you keep track of the availability (presence) of other users. Users can be organized into groups such as "Friends" and "Co-workers", and then you discover whether each user is online or offline.

Retrieve the roster using the XMPPConnection.getRoster() method. The roster class allows you to find all the roster entries, the groups they belong to, and the current presence status of each entry.

Reading and Writing Packets

Each message to the XMPP server from a client is called a packet and is sent as XML. The org.jivesoftware.smack.packet package contains classes that encapsulate the three different basic packet types allowed by XMPP (message, presence, and IQ). Classes such as Chat and GroupChat provide higher-level constructs that manage creating and sending packets automatically, but you can also create and send packets directly. Below is a code example for changing your presence to let people know you're unavailable and "out fishing":

 

// Create a new presence. Pass in false to indicate we're unavailable.
Presence presence = new Presence(Presence.Type.unavailable);
presence.setStatus("Gone fishing");
// Send the packet (assume we have a XMPPConnection instance called "con").
con.sendPacket(presence);

Smack provides two ways to read incoming packets: PacketListener, and PacketCollector. Both use PacketFilter instances to determine which packets should be processed. A packet listener is used for event style programming, while a packet collector has a result queue of packets that you can do polling and blocking operations on. So, a packet listener is useful when you want to take some action whenever a packet happens to come in, while a packet collector is useful when you want to wait for a specific packet to arrive. Packet collectors and listeners can be created using an XMPPConnection instance.

「LLM那些事」系列第 4 篇《上下文窗口的边界》,文章连接:https://blog.csdn.net/houwenjin/article/details/163999753。 演示什么:在「预测」Sheet 的黄色格子里输入一句话(默认「来泡一杯」),四个「模型」——分别只统计最后 1 / 2 / 3 / 4 个字的 n-gram 查表——同时预测下一个字。同一个输入,看的上下文越长,候选越少、预测越确定: ┌────────────────┬──────────┬───────────────┬──────┐ │ 只看最后几个字 │ 用的前缀 │ 候选下一字数 │ 预测 │ ├────────────────┼──────────┼───────────────┼──────┤ │ 1 个 │ 杯 │ 3(茶/子/水) │ 模糊 │ ├────────────────┼──────────┼───────────────┼──────┤ │ 2 个 │ 一杯 │ 2(茶/水) │ 收窄 │ ├────────────────┼──────────┼───────────────┼──────┤ │ 3 个 │ 泡一杯 │ 1(茶) │ 确定 │ ├────────────────┼──────────┼───────────────┼──────┤ │ 4 个 │ 来泡一杯 │ 1(茶) │ 确定 │ └────────────────┴──────────┴───────────────┴──────┘
源码下载地址: https://pan.quark.cn/s/a4b39357ea24 笔记本的散热风扇管理 ---------------------------------------- 09 November 2006. 对于版本20061109的变更概述如下: 1) ACPI CA核心子系统:在源操作数是一个操作区域的场景下,对负载ASL操作符进行了优化。仅需映射操作区域内存,而不是执行逐字节读取。 (区域必须为SystemMemory类型,见下文。)修正了源操作数为区域字段的负载ASL操作符问题。也允许缓冲区对象作为源操作数。 BZ 480 解决了负载ASL操作符允许源操作数为任意类型操作区域的问题。现被限制为仅SystemMemory类型的区域,符合ACPI规范。 BZ 481 对新表管理器代码进行了额外的清理和优化。AcpiEnable将在所有必需的ACPI表未加载时失败(FADT, FACS, DSDT)。 BZ 477 在acobject.h中添加了#pragma pack(8/4),以确保此头文件中的结构始终编译为对齐。ACPI_OPERAND_OBJECT已被手动优化为对齐,并在字节打包时无法工作。示例代码和数据大小:这些是Microsoft Visual C++ 6.0 32位编译器生成的、与操作系统无关的acpica.lib的大小。调试版本的代码包含调试输出跟踪机制,具有更大的代码和数据大小。上一个版本:非调试版本:78.1K代码,17.1K数据,95.2K总计 调试版本:155.4K代码,63.1K数据,218.5K总计 当前版本:非调试版本:77.9K代码,17.0K数据,94.9K总计 调试版本:155.2K代码,63.1K数据,...
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