1. 页面代码主要的实现逻辑
先看页面代码,这里使用的webRTC浏览器原生的API。目前信令服务器使用的是Java SpringBoot WebSocket实现的。这里是在内网环境下测试,如果在公网环境中测试还需要配置STUN\TURN服务器,在代码iceServers处配置。
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>video</title>
</head>
<body>
<h2 style="text-align: center;">播放页面</h2>
<h3 id="userId" style="text-align: center;"></h3>
<center>
<div>
<video id="localVideo" class="video" autoplay="autoplay"></video>
<video id="remoteVideo" class="video" height="500px" autoplay="autoplay"></video>
</div>
</center>
</br>
<div style="text-align: center;">
<button id="callBtn" onclick="requestConnect()">建立连接</button>
<button id="hangupBtn" onclick="hangupHandle()">断开连接</button>
</div>
</br>
<div style="text-align: center;">
对方id: <input id="toUserId">
</div>
</body>
</html>
<script src="./adapter-latest.js"></script>
<script>
const localVideo = document.querySelector('#localVideo');
const remoteVideo = document.querySelector('#remoteVideo');
const callBtn = document.getElementById('callBtn')
const hangupBtn = document.getElementById('hangupBtn')
const config = {
iceServers: [
{
urls: 'stun:global.stun.twilio.com:3478?transport=udp' }
],
};
let peerConnection;
let socket, userId, toUserId;
userId = parseInt(Math.random()*10000);
document.getElementById('userId').innerText = '我的id:' + userId;
// 本地流和远端流
let localStream, remoteStream;
function requestConnect() {
toUserId = document.getElementById('toUserId').value
if(!toUserId){
alert(


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