osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> vex = new osg::Vec3Array;
vex->push_back(osg::Vec3(-3.0, 0.0, 0.0));
vex->push_back(osg::Vec3(3.0, 0.0, 0.0));
vex->push_back(osg::Vec3(0.0, 5.0, 0.0));
vex->push_back(osg::Vec3(0.0, 0.0, 5.0));
geometry->setVertexArray(vex);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
colors->push_back(osg::Vec4(1.0, 1.0, 0.0, 0.5));
geometry->setColorArray(colors);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
osg::ref_ptr<osg::PrimitiveSet> primitiveSet = new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP, 0, 4);
geometry->addPrimitiveSet(primitiveSet);
geode->addDrawable(geometry);
osg学习(五十九)场景树节点典型例子
于 2022-02-03 19:00:37 首次发布
本文详细介绍了如何使用osg::Geometry在三维图形中构建四边形,包括创建Vec3Array和Vec4Array,设置顶点和颜色数组,并绑定颜色。通过实例展示了如何添加顶点和颜色数据以及设置PrimitiveSet。
场景树节点典型例子&spm=1001.2101.3001.5002&articleId=122777885&d=1&t=3&u=7484c7cb551a40afaf0d58d0c230ce72)
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