I’m pleased to announce that we released Unity iPhone 1.5.1 yesterday. Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements, previously reported by Joachim here.
我很高兴地宣布,我们昨天发布了Unity iPhone 1.5.1。 Unity iPhone 1.5.1包括改进的XCode支持和改进的AssetBundle支持,但是更重要的是,已删除了本机API(NSGetEnviron和exc_server函数)以符合新的Apple要求,如Joachim先前在此处报道。
This release also removes the requirement for prospective users to write to our sales staff for an *evaluation copy, you can now just go directly to our download page to try it out for yourself!
此版本还消除了潜在用户写给我们销售人员的*评估副本的要求,您现在可以直接转到我们的下载页面亲自尝试一下!
For more details about Unity iPhone 1.5.1, please check out the release notes.
有关Unity iPhone 1.5.1的更多详细信息,请查看发行说明 。
*Note: Unity iPhone is currently only for use with Mac OS X and you’ll need to be a registered iPhone developer with the paid version of the SDK to properly evaluate the product.
*注意:Unity iPhone当前仅可用于Mac OS X,并且您需要成为注册iPhone的开发人员,并拥有SDK的付费版本才能正确评估产品。
翻译自: https://blogs.unity3d.com/2009/11/21/unity-iphone-1-5-1-released/
Unity宣布发布Unity iPhone 1.5.1版本,此次更新加强了XCode支持和AssetBundle功能,同时移除NSGetEnviron和exc_server等本机API以符合Apple最新要求。此版本不再需要评估申请,用户可直接从下载页面获取。

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