1. Rendering
The process by which mathematical and image data is transformed into a 3D dimensional image.
2. Transformation
Vertex is moved around in space with a convenient mathematical construct called a transformation matrix.
3. Projection
A projection matrix takes care of mathetics necessary to turn our 3D coordinates to two-dimensional screen coordinates.
4. Rasterization
The actual drawing, or filling into of the pixels is called rasterization.
5. Hidden Surface Removal
6. Shading
7. Texture Mapping
8. Blending
Mix different colors together.
本文介绍了3D图形渲染的关键步骤,包括渲染、变换、投影、光栅化等过程,并涉及隐藏表面去除、阴影处理、纹理映射及颜色混合等技术细节。

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