Anti aliasing 抗锯齿
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://github.com/Unity-Technologies/PostProcessing/wiki/Anti-aliasing
The Anti-aliasing effect offers a set of algorithms designed to prevent aliasing and give a smoother appearance to graphics. Aliasing is an effect where lines appear jagged or have a “staircase” appearance (as displayed in the left-hand image below). This can happen if the graphics output device does not have a high enough resolution to display a straight line.
抗锯齿效果提供了一套算法,旨在防止锯齿,并给图形一个更平滑的外观。锯齿是线条呈现锯齿状或有“楼梯”外观的效果(如下面的左图所示)。如果图形输出设备没有足够高的分辨率来显示直线,就会发生这种情况。
Anti-aliasing reduces the prominence of these jagged lines by surrounding them with intermediate shades of color. Although this reduces the jagged appearance of the lines, it also makes them blurrier.
抗锯齿通过在锯齿线周围添加中间色调来降低锯齿线的突出度。虽然减少了线条的锯齿状外观,但也使它们更加模糊。

The Anti-aliasing algorithms are image-based. This is very useful when tradit

本文介绍了Unity中三种抗锯齿技术:FXAA, SMAA和TAA,详细阐述了它们的工作原理、性能表现、适用场景以及各自的质量与性能设置。FXAA适用于移动平台,SMAA提供更高质量但速度较慢,而TAA通过历史缓冲平滑运动中的边缘,适合桌面和主机平台。"
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