Depth of Field 景深
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://github.com/Unity-Technologies/PostProcessing/wiki/Depth-of-Field
Depth of Field is a common post-processing effect that simulates the focus properties of a camera lens. In real life, a camera can only focus sharply on an object at a specific distance; objects nearer or farther from the camera will be somewhat out of focus. The blurring not only gives a visual cue about an object’s distance but also introduces Bokeh which is the term for pleasing visual artifacts that appear around bright areas of the image as they fall out of focus.
景深是模拟摄像机镜头对焦特性的一种常见的后处理效果。在现实生活中,相机只能对特定距离内的物体进行锐利的聚焦;离相机较近或较远的物体会有些失焦。模糊不仅提供了一个关于物体距离的视觉提示,还引入了焦外成像(Bokeh), Bokeh是一个术语,用来描

本文档主要探讨Unity中的Depth of Field(景深)后处理效果,它模拟了相机镜头的对焦特性,通过模糊处理营造视觉上的距离感和Bokeh效果。景深速度与Max Blur Size相关,建议移动平台使用最小值。需要深度纹理和Shader Model 3.5支持。

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