1. world环境搭建
- 模型可以随便放,但是如果要加载PX4仿真,在world中一定要加下面的物理模型,不然飞机加载不进去
<physics name='default_physics' default='0' type='ode'> <gravity>0 0 -9.8066</gravity> <ode> <solver> <type>quick</type> <iters>10</iters> <sor>1.3</sor> <use_dynamic_moi_rescaling>0</use_dynamic_moi_rescaling> </solver> <constraints> <cfm>0</cfm> <erp>0.2</erp> <contact_max_correcting_vel>100</contact_max_correcting_vel> <contact_surface_layer>0.001</contact_surface_layer> </constraints> </ode> <max_step_size>0.004</max_step_size> <real_time_factor>1</real_time_factor> <real_time_update_rate>250</real_time_update_rate> <magnetic_field>6.0e-6 2.3e-5 -4.2e-5</magnetic_field> </physics> - 一个完整的world例子如下所示:
<?xml version="1.0" ?> <sdf version="1.6"> <world name="default"> <scene> <grid>false</grid> <origin_visual>false</origin_visual> <ambient>0.592 0.624 0.635 1</ambient> <sky> <clouds> <speed>12</speed> </clouds> </sky> <background>0.35 0.35 0.35 1.0</background> </scene> <physics name='default_physics' default='0' type='ode'> <gravity>0 0 -9.8066</gravity> <ode> <solver> <type>quick</type> <iters


1万+

被折叠的 条评论
为什么被折叠?



