Conway's Game of Life is a two-dimensional cellular automaton.
The "game" is played on a two-dimensional grid of cells, where each cell is either 1 (alive) or 0 (dead). At each time step, each cell changes state depending on how many neighbours it has:
- 0-1 neighbour: Cell becomes 0.
- 2 neighbours: Cell state does not change.
- 3 neighbours: Cell becomes 1.
- 4+ neighbours: Cell becomes 0.
The game is formulated for an infinite grid. In this circuit, we will use a 16x16 grid. To make things more interesting, we will use a 16x16 toroid, where the sides wrap around to the other side of the grid. For example, the corner cell (0,0) has 8 neighbours: (15,1), (15,0), (15,15), (0,1), (0,15), (1,1), (1,0), and (1,15). The 16x16 grid is represented by a length 256 vector, where

这篇博客介绍了康威生命游戏的二维细胞自动机实现,游戏在一个16x16的环状网格上进行,每个细胞根据邻居数量遵循特定规则在活着和死亡状态之间转换。内容包括游戏规则、电路实现细节以及对数学家约翰·康威的纪念。

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