题意:求点到面的最短距离的同时求出投影面积的最小 套一下模版 就好了
代码:
#include <iostream>
#include <cstdio>
#include <cmath>
#include <algorithm>
#define eps 1e-7
using namespace std;
const double inf=0x3f3f3f3f;
const int MAXV=80;
const double EPS = 1e-9;
const double pi=acos(-1.0);
//三维点
struct pt {
double x, y, z;
pt() {}
pt(double _x, double _y, double _z): x(_x), y(_y), z(_z) {}
pt operator - (const pt p1) {
return pt(x - p1.x, y - p1.y, z - p1.z);
}
pt operator + (const pt p1) {
return pt(x + p1.x, y + p1.y, z + p1.z);
}
pt operator *(const pt p){
return pt(y*p.z-z*p.y,z*p.x-x*p.z, x*p.y-y*p.x);
}
pt operator *(double d)
{
return pt(x*d,y*d,z*d);
}
pt operator / (double d)
{
return pt(x/d,y/d,z/d);
}
double operator ^ (pt p) {
return x*p.x+y*p.y+z*p.z; //点乘
}
double len(){
return sqrt(x*x+y*y+z*z);
}
};
struct pp{
double x,y;
pp(){}
pp(double x,double y):x(x),y(y){}
};
struct _3DCH {
struct fac {
int a, b, c; //表示凸包一个面上三个点的编号
bool ok; //表示该面是否属于最终凸包中的面
};
int n; //初始点数
pt P[MAXV]; //初始点
int cnt; //凸包表面的三角形数
fac F[MAXV*8]; //凸包表面的三角形
int to[MAXV][MAXV];
pt Cross3(pt a,pt p){
return pt(a.y*p.z-a.z*p.y, a.z*p.x-a.x*p.z, a.x*p.y-a.y*p.x); //叉乘
}
double vlen(pt a) {
return sqrt(a.x*a.x+a.y*a.y+a.z*a.z); //向量长度
}
double area(pt a, pt b, pt c) {
return vlen(Cross3((b-a),(c-a))); //三角形面积*2
}
double volume(pt a, pt b, pt c, pt d) {
return Cross3((b-a),(c-a))^(d-a); //四面体有向体积*6
}
//三维点积
double Dot3( pt u, pt v )
{
return u.x * v.x + u.y * v.y + u.z * v.z;
}
//平面的法向量
pt pvec(pt a,pt b,pt c)
{
return (Cross3((a-b),(b-c)));
}
//点到面的距离
double Dis(pt a,pt b,pt c,pt d)
{
return fabs(pvec(a,b,c)^(d-a))/vlen(pvec(a,b,c));
}
//正:点在面同向
double ptof(pt &p, fac &f) {
pt m = P[f.b]-P[f.a], n = P[f.c]-P[f.a], t = p-P[f.a];
return Cross3(m , n) ^ t;
}
void deal(int p, int a, int b) {
int f = to[a][b];
fac add;
if (F[f].ok) {
if (ptof(P[p], F[f]) > eps)
dfs(p, f);
else {
add.a = b, add.b = a, add.c = p, add.ok = 1;
to[p][b] = to[a][p] = to[b][a] = cnt;
F[cnt++] = add;
}
}
}
void dfs(int p, int cur) {
F[cur].ok = 0;
deal(p, F[cur].b, F[cur].a);
deal(p, F[cur].c, F[cur].b);
deal(p, F[cur].a, F[cur].c);
}
bool same(int s, int t) {
pt &a = P[F[s].a], &b = P[F[s].b], &c = P[F[s].c];
return fabs(volume(a, b, c, P[F[t].a])) < eps && fabs(volume(a, b, c, P[F[t].b])) < eps && fabs(volume(a, b, c, P[F[t].c])) < eps;
}
//构建三维凸包
void construct() {
cnt = 0;
if (n < 4)
return;
/*********此段是为了保证前四个点不公面,若已保证,可去掉********/
bool sb = 1;
//使前两点不公点
for (int i = 1; i < n; i++) {
if (vlen(P[0] - P[i]) > eps) {
swap(P[1], P[i]);
sb = 0;
break;
}
}
if (sb)return;
sb = 1;
//使前三点不公线
for (int i = 2; i < n; i++) {
if (vlen(Cross3((P[0] - P[1]) , (P[1] - P[i]))) > eps) {
swap(P[2], P[i]);
sb = 0;
break;
}
}
if (sb)return;
sb = 1;
//使前四点不共面
for (int i = 3; i < n; i++) {
if (fabs(Cross3((P[0] - P[1]) , (P[1] - P[2])) ^ (P[0] - P[i])) > eps) {
swap(P[3], P[i]);
sb = 0;
break;
}
}
if (sb)return;
/*********此段是为了保证前四个点不公面********/
fac add;
for (int i = 0; i < 4; i++) {
add.a = (i+1)%4, add.b = (i+2)%4, add.c = (i+3)%4, add.ok = 1;
if (ptof(P[i], add) > 0)
swap(add.b, add.c);
to[add.a][add.b] = to[add.b][add.c] = to[add.c][add.a] = cnt;
F[cnt++] = add;
}
for (int i = 4; i < n; i++) {
for (int j = 0; j < cnt; j++) {
if (F[j].ok && ptof(P[i], F[j]) > eps) {
dfs(i, j);
break;
}
}
}
int tmp = cnt;
cnt = 0;
for (int i = 0; i < tmp; i++) {
if (F[i].ok) {
F[cnt++] = F[i];
}
}
}
//表面积
double area() {
double ret = 0.0;
for (int i = 0; i < cnt; i++) {
ret += area(P[F[i].a], P[F[i].b], P[F[i].c]);
}
return ret / 2.0;
}
//体积
double volume() {
pt O(0, 0, 0);
double ret = 0.0;
for (int i = 0; i < cnt; i++) {
ret += volume(O, P[F[i].a], P[F[i].b], P[F[i].c]);
}
return fabs(ret / 6.0);
}
//表面三角形数
int facetCnt_tri() {
return cnt;
}
//表面多边形数
int facetCnt() {
int ans = 0;
for (int i = 0; i < cnt; i++) {
bool nb = 1;
for (int j = 0; j < i; j++) {
if (same(i, j)) {
nb = 0;
break;
}
}
ans += nb;
}
return ans;
}
pt centroid(){
pt ans(0,0,0),o(0,0,0);
double all=0;
for(int i=0;i<cnt;i++)
{
double vol=volume(o,P[F[i].a],P[F[i].b],P[F[i].c]);
ans=ans+(o+P[F[i].a]+P[F[i].b]+P[F[i].c])/4.0*vol;
all+=vol;
}
ans=ans/all;
return ans;
}
double res(){
pt a=centroid();
double _min=1e10;
for(int i=0;i<cnt;++i){
double now=Dis(P[F[i].a],P[F[i].b],P[F[i].c],a);
_min=min(_min,now);
}
return _min;
}
double ptoface(pt p,int i)
{
return fabs(volume(P[F[i].a],P[F[i].b],P[F[i].c],p)/vlen((P[F[i].b]-P[F[i].a])*(P[F[i].c]-P[F[i].a])));
}
}lou;
bool mult(pp sp,pp ep,pp op){
return (sp.x-op.x)*(ep.y-op.y)>=(ep.x-op.x)*(sp.y-op.y);
}
double Cross(pp a,pp b,pp c){
return (c.x-a.x)*(b.y-a.y) - (b.x-a.x)*(c.y-a.y);
}
bool cmp(pp a,pp b){
if(a.y==b.y)return a.x<b.x;
return a.y<b.y;
}
int n,res[60],top;
pp ps[60];
void Graham(){
int len;
n=lou.n;
top=1;
sort(ps,ps+n,cmp);
if(n==0)return;res[0]=0;
if(n==1)return;res[1]=1;
if(n==2)return;res[2]=2;
for(int i=2;i<n;i++){
while(top&&mult(ps[i],ps[res[top]],ps[res[top-1]]))
top--;
res[++top]=i;
}
len=top;
res[++top]=n-2;
for(int i=n-3;i>=0;i--){
while(top!=len&&mult(ps[i],ps[res[top]],ps[res[top-1]]))top--;
res[++top]=i;
}
}
inline pt get_point(pt st,pt ed,pt tp)
{
double t1=(tp-st)^(ed-st);
double t2=(ed-st)^(ed-st);
double t=t1/t2;
pt ans=st + ((ed-st)*t);
return ans;
}
inline double dist(pt st,pt ed)
{
return sqrt((ed-st)^(ed-st));
}
pp rotate(pt st,pt ed,pt tp,double A)
{
pt root=get_point(st,ed,tp);
pt e=(ed-st)/dist(ed,st);
pt r=tp-root;
pt vec=e*r;
pt ans=r*cos(A)+vec*sin(A)+root;
return pp(ans.x,ans.y);
}
int main(){
while (scanf("%d",&lou.n)&&lou.n) {
for (int i=0; i<lou.n; ++i)
scanf("%lf%lf%lf",&lou.P[i].x,&lou.P[i].y,&lou.P[i].z);
lou.construct();
double ansh=0,ansa=inf;
if(lou.n<=2)
{
printf("0.000 0.000\n");
}
else if(lou.n==3)
{
ansh=0;
ansa=(lou.P[1]-lou.P[0])^(lou.P[2]-lou.P[0]);
ansa/=2.0;
printf("%.3lf %.3lf\n",ansh,ansa);
}
else {
for (int i=0; i<lou.cnt; ++i) {
pt p1=(lou.P[lou.F[i].b]-lou.P[lou.F[i].a])*(lou.P[lou.F[i].c]-lou.P[lou.F[i].a]);
pt e=pt(0,0,1);
pt vec=p1*e;
double A=p1^e/p1.len();
A=acos(A);
if(fabs(A-pi)>EPS&&fabs(A)>EPS){
pt s=pt(0,0,0);
for (int k=0; k<lou.n; ++k) ps[k]=rotate(s,vec,lou.P[k],A);
}
else
{
for(int k=0; k<lou.n; ++k) ps[k].x=lou.P[k].x,ps[k].y=lou.P[k].y;
}
double h=0;
for (int j=0; j<lou.n; ++j)
h=max(lou.ptoface(lou.P[j],i),h);
if (h<ansh)
continue;
Graham();
double a=0;
for (int k=1; k<top-1; ++k){
a+=fabs(Cross(ps[res[0]],ps[res[k]],ps[res[k+1]]));
}
a/=2.0;
if (fabs(h-ansh)<EPS) {
ansa=min(ansa,a);
}
else
ansa=a;
ansh=h;
}
printf("%.3lf %.3lf\n",ansh,ansa);
}
}
}

本文介绍了一个计算点到面最短距离及投影面积的算法,并详细展示了三维凸包构建的过程,包括如何计算体积、表面积等关键指标。

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