BZOJ1646: [Usaco2007 Open]Catch That Cow 抓住那只牛

本文介绍了一个有趣的算法问题:农夫约翰如何通过步行和瞬移最快地追到一只静止不动的逃逸奶牛。该问题利用了宽度优先搜索算法来找到最短路径。

Description

Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 <= N <= 100,000) on a number line and the cow is at a point K (0 <= K <= 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting. * Walking: FJ can move from any point X to the points X-1 or X+1 in a single minute * Teleporting: FJ can move from any point X to the point 2*X in a single minute. If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?

    农夫约翰被通知,他的一只奶牛逃逸了!所以他决定,马上幽发,尽快把那只奶牛抓回来.
    他们都站在数轴上.约翰在N(O≤N≤100000)处,奶牛在K(O≤K≤100000)处.约翰有
两种办法移动,步行和瞬移:步行每秒种可以让约翰从z处走到x+l或x-l处;而瞬移则可让他在1秒内从x处消失,在2x处出现.然而那只逃逸的奶牛,悲剧地没有发现自己的处境多么糟糕,正站在那儿一动不动.
    那么,约翰需要多少时间抓住那只牛呢?

Input

* Line 1: Two space-separated integers: N and K

    仅有两个整数N和K.

Output

* Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.

    最短的时间.

Sample Input

5 17
Farmer John starts at point 5 and the fugitive cow is at point 17.

Sample Output

4

OUTPUT DETAILS:

The fastest way for Farmer John to reach the fugitive cow is to
move along the following path: 5-10-9-18-17, which takes 4 minutes.

题解:

  宽搜,判断是否出界以及是否被使用过(因为再次走到已经使用过的点一定不是最优解),然后把满足条件的店推进队列里。

 

#include <iostream>
#include <cstdio>
#include <cstring>
#include <algorithm>
#include <queue>
#include <vector>
using namespace std;
const int MAXN=500001;
bool visit[MAXN];
vector <int> Q;
struct xx
{
	int s,cnt;
}a[MAXN];
int main(int argc, char *argv[])
{
	int n,k,head,tail,d=0,zt,i;
	scanf("%d%d",&n,&k);
	a[1].s=n;
	head=1,tail=1;
	while(head<=tail)
	{
		zt=tail;
		for(i=head;i<=tail;i++)
		{
			if(a[i].s==k) {
				printf("%d\n",a[i].cnt);
				return 0;
			}
			if(a[i].s+1<MAXN)
			if(visit[a[i].s+1]==false) 
			{
				zt++;
				a[zt].s=a[i].s+1;
				a[zt].cnt=a[i].cnt+1;
				visit[a[zt].s]=true;
			}
			if(a[i].s-1>=0)
			if(visit[a[i].s-1]==false) 
			{
				zt++;
				a[zt].s=a[i].s-1;
				a[zt].cnt=a[i].cnt+1;
				visit[a[zt].s]=true;
			}
			if(a[i].s*2<MAXN)
			if(visit[a[i].s*2]==false) 
			{
				zt++;
				a[zt].s=a[i].s*2;
				a[zt].cnt=a[i].cnt+1;
				visit[a[zt].s]=true;
			}
			head=tail+1;
			tail=zt;
		}
	}
	return 0;
}



Description The cow bicycling team consists of N (1 <= N <= 20) cyclists. They wish to determine a race strategy which will get one of them across the finish line as fast as possible. Like everyone else, cows race bicycles in packs because that's the most efficient way to beat the wind. While travelling at x laps/minute (x is always an integer), the head of the pack expends x*x energy/minute while the rest of pack drafts behind him using only x energy/minute. Switching leaders requires no time though can only happen after an integer number of minutes. Of course, cows can drop out of the race at any time. The cows have entered a race D (1 <= D <= 100) laps long. Each cow has the same initial energy, E (1 <= E <= 100). What is the fastest possible finishing time? Only one cow has to cross the line. The finish time is an integer. Overshooting the line during some minute is no different than barely reaching it at the beginning of the next minute (though the cow must have the energy left to cycle the entire minute). N, D, and E are integers. Input A single line with three integers: N, E, and D Output A single line with the integer that is the fastest possible finishing time for the fastest possible cow. Output 0 if the cows are not strong enough to finish the race. Sample Input 3 30 20 Sample Output 7 Hint as shown in this chart: leader E pack total used this time---leader--speed--dist---minute 1------1-------5------5------25 2------1-------2------7-------4 3------2*------4------11-----16 4------2-------2------13------4 5------3*------3------16------9 6------3-------2------18------4 7------3-------2------20------4 * = leader switch Source USACO 2002 February
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值