Creating an operating system (OS) from scratch involves writing a bootloader and a kernel. You will need strong skills in C, x86 Assembly, and a solid understanding of computer architecture. Most developers test their OS inside a virtual machine (e.g., QEMU or VirtualBox). [, , , ]
Building a simple "Hello World" OS involves the following phases:
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Set Up Your Tools
Before you code, you need an environment to compile and test your OS.
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Compiler: You will need
GCC(GNU Compiler Collection) orClang. -
Assembler:
NASM(Netwide Assembler) to translate assembly code into machine code. -
Bootloader:
GRUBis standard for loading your kernel and saves you from writing complex 16-bit assembly from scratch. -
Emulator:
QEMUorBochslets you test your OS without risking your physical computer's hard drive. [, , , , ]
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Write the Bootloader
When you turn on a computer, it runs the BIOS (or UEFI), which searches for a boot device. It looks for a bootloader. [, , , ]
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You can write a tiny bootloader in Assembly that prints a character to the screen and waits.
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Alternatively, use GRUB to load your kernel. You will create a custom ISO file and configure the GRUB boot menu to point to your compiled kernel. [, ]
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Build the Kernel
The kernel is the core of the OS. You can write this in C once you transition the CPU from 16-bit "real mode" to 32-bit (or 64-bit) "protected mode". [, ]
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Write a C function (e.g.,
kmain()) that writes directly to the video memory (usually starting at address0xb8000) to display text on the screen.
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Compile and Run
You will link your bootloader and kernel code together, then package them into an .iso file. []
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Use a tool called
Maketo automate the build, compile, and run commands. -
Boot your new
.isoinside your emulator (e.g.,qemu-system-i386 -cdrom my_os.iso). []
Next Steps to Level Up
Once your basic OS can display text, you will need to implement more complex features:
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Memory Management: Write functions to allocate and free RAM.
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Interrupt Handling: Set up the Interrupt Descriptor Table (IDT) so your OS can respond to keyboard or mouse inputs.
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File Systems: Develop a way to read and write files to a disk using data structures like FAT or ext2. [, , , ]
Useful Resources
To dive deeper into OS development:
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Tutorials: The provides a step-by-step approach to writing a kernel.
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Community: The is the largest community-driven encyclopedia for amateur OS developers.
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Concepts: Read the textbook Operating Systems: Three Easy Pieces for theoretical principles on how schedulers and memory managers work. [, , , ]
For a visual breakdown of how a CPU boots and why you need assembly to initialize the hardware: