Mesa's Zink Driver Enables cl_khr_gl_sharing, Working On DaVinci Resolve Support

Zink lead developer Mike Blumenkrantz of Valve's Linux graphics team spent time over the past few weeks sorting out the cl_khr_gl_sharing with the goal being to get DaVinci Resolve properly working. Mesa's Rusticl OpenCL Gallium3D driver already supports cl_khr_gl_sharing while from the Zink OpenGL driver side it needed to get support in place.
Blumenkrantz today blogged about the effort of getting the cl_khr_gl_sharing extension working with Zink. Long story short the support should be in place with this merge to Mesa 25.1-devel.
Blumenkrantz concluded today's blog post with:
"Brace yourselves, because this is the foundation for getting Cthulhu-level insane next time."
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