TGSI To NIR Improvements Hit Mesa 19.2 For RadeonSI

The "tgsi_to_nir" code for going from the traditional Gallium3D IR to the increasingly used "NIR" has seen support for more operations and also basic compute shader support is now in place. Marek landed these improvements over the course of several commits today for the still-open Mesa 19.2 code-base.
RadeonSI has been pursuing NIR support as part of their OpenGL 4.6 upbringing in order to re-use code shared with the RADV driver, which is designed around NIR.
For the moment those wanting to test the RadeonSI driver's NIR code-path can use the R600_DEBUG=nir environment variable.
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