The texture() function in p5.js is used to provide a texture for geometry objects. This texture can be an p5.Image, p5.MediaElement or p5.Graphics object.
Syntax:
javascript
Output:
Example 2:
javascript
texture( tex )Parameters: This function accepts a single parameter as mentioned above and described below.
- tex: It is a p5.Image, p5.MediaElement or p5.Graphics object that specifies the 2D texture that has to be used on a model.
let cubeObj;
let newFont;
// Load all the models in preload()
function preload() {
newFont = loadFont("fonts/Montserrat.otf");
cubeObj = loadModel("models/cube.obj", true);
textureImg = loadImage("blue_texture.jpg");
}
function setup() {
createCanvas(400, 300, WEBGL);
textFont(newFont, 14);
}
function draw() {
background("green");
text("The model below is using an"+
" image texture", -185, -125);
scale(0.60);
lights();
rotateX(frameCount * 0.005);
rotateY(frameCount * 0.005);
noStroke();
texture(textureImg);
// Load the given model
model(cubeObj);
}
Example 2:
let newFont;
let newTexture;
function preload() {
newFont = loadFont("fonts/Montserrat.otf");
}
function setup() {
createCanvas(400, 300, WEBGL);
textFont(newFont, 14);
newTexture = createGraphics(400, 200);
newTexture.textSize(75);
}
function draw() {
background("green");
text("Use the dropdown to select the"+
" model to display", -185, -125);
newTexture.background("yellow");
newTexture.text("Hello World!", 0, 100);
// Use the created texture
texture(newTexture);
rotateX(frameCount * 0.01);
rotateY(frameCount * 0.01);
box(100);
}
Output:
Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/javascript/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/texture
Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/javascript/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/texture