p5.js setCamera() Function

Last Updated : 15 Jul, 2025

The setCamera() function in p5.js is used to set the renderer's current camera to the given p5.Camera object. This can be used to switch to multiple cameras.


Syntax:

setCamera( cam )


Parameters: This function accept a single parameter as mentioned above and described below: 

  • cam: It is a p5.Camera object that the function will change the camera to.


The example below illustrates the setCamera() function in p5.js:
Example:

javascript
let cameras = [];
let currCameraIndex = 0;

function setup() {
  createCanvas(600, 400, WEBGL);
  helpText = createP(
    "Click on the buttons to switch to the"+
    " next camera of the sketch"
  );
  helpText.position(20, 0);

  // Button to switch to the next camera
  // in the scene
  newCameraBtn = createButton("Switch to Next Camera");
  newCameraBtn.position(20, 40);
  newCameraBtn.mouseClicked(switchActiveCamera);

  // Create 5 cameras and store into array
  for (let i = 0; i < 5; i++) {
    cameras[i] = createCamera();

    // Randomly set the position the camera
    // is looking at using setPosition()
    randomX = floor(random(-100, 100));
    randomY = floor(random(-100, 100));

    cameras[i].setPosition(randomX, randomY, 350);
  }
}

function switchActiveCamera() {
  // Increment the camera index
  if (currCameraIndex < 4) currCameraIndex += 1;
  else currCameraIndex = 0;

  // Set the camera from the camera array
  // to that index
  setCamera(cameras[currCameraIndex]);
}

function draw() {
  clear();
  orbitControl();
  normalMaterial();

  // Create three boxes at three positions
  translate(-150, 0);
  box(65);
  translate(150, 0);
  box(65);
  translate(150, 0);
  box(65);
}

Output:
 

setCamera-switch


Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/javascript/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/setCamera
 

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