The normalMaterial() function in p5.js is used to create a normal material for an object. A normal material is not affected by any light and also does not reflect any light. The surface facing the x-axis becomes red, the surface facing the y-axis becomes green and the surface facing the z-axis becomes blue. It is usually used as a placeholder material for debugging.
Syntax:
javascript
Output:
Example 2: This example shows the colors for the different axes of the normal material.
javascript
normalMaterial()Parameters: This function does not accept any parameters. Below example illustrates the normalMaterial() function in p5.js: Example 1: This example shows that the normal material is not affected by light.
let newFont;
let hasLight = true;
function preload() {
newFont = loadFont('fonts/Montserrat.otf');
}
function setup() {
createCanvas(600, 300, WEBGL);
textFont(newFont, 16);
lightCheckbox = createCheckbox('Enable Light', true);
lightCheckbox.position(30, 250);
lightCheckbox.changed(() => hasLight = !hasLight);
}
function draw() {
background('white');
fill('black');
text("Use the mouse to rotate/move the scene", -285, -125);
noStroke();
orbitControl();
// Enable lights when the checkbox is checked
if (hasLight)
directionalLight(color('red'), height / 2, width / 2, -250);
// Draw the sphere which uses ambient material
ambientMaterial(255);
translate(-100, 0, 0);
sphere(80);
translate(100, 0, 0);
// Draw sphere which uses normal material
normalMaterial();
translate(100, 0, 0);
sphere(80);
translate(-100, 0, 0);
}
Example 2: This example shows the colors for the different axes of the normal material.
let newFont;
let hasNormalMaterial = true;
function preload() {
newFont = loadFont('fonts/Montserrat.otf');
}
function setup() {
createCanvas(600, 300, WEBGL);
textFont(newFont, 16);
}
function draw() {
background('white');
fill('black');
text("Use the mouse to rotate/move the scene", -285, -125);
// text("Select directional light color", -285, -100);
shininess(10);
noStroke();
orbitControl();
// Use the normal material
normalMaterial();
// Create the box
rotateX(60)
rotateY(120)
rotateZ(60)
box(100);
}
Output:
Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/javascript/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/normalMaterial
Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/javascript/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/normalMaterial