The noise() function is used to return a number generated by Perlin noise at the given coordinates. This value is semi-random, which means that the value would be fixed for a coordinate for the lifespan of the program.
The Perlin noise value is different from the value returned by the random() function as this noise has a more natural and harmonic succession compared to the standard one.
Syntax:
noise(x, [y], [z])Parameter: This function accept three parameters as mentioned above and described below:
- x: This is a number which represents the x-coordinate in the noise space.
- y: This is a number which represents the y-coordinate in the noise space. It is an optional parameter.
- z: This is a number which represents the z-coordinate in the noise space. It is an optional parameter.
- Program:
JavaScript let x_coordinate = 100.0; let plot_x = 10.0; function setup() { createCanvas(400, 200); } function draw() { // Get noise with x coordinate x_noise = noise(x_coordinate) * 100; // Plot the point with random noise strokeWeight(10); point(plot_x, x_noise); // Increment the x coordinate x_coordinate++; // Increase the x coordinate // for plotting plot_x++; }
- Output:

- Program:
javascript let x_coordinate = 0.0; let plot_y = 0.0; function setup() { createCanvas(400, 200); } function draw() { if (x_coordinate < 5) { // Get noise with x coordinate x_noise = noise(x_coordinate); // Output the noise along with // its corresponding coordinate coord_text = "Noise for x coordinate " + x_coordinate + " is " + x_noise; text(coord_text, 10, plot_y); // Increment the x coordinate x_coordinate++; // Increase the y coordinate // for plotting plot_y = plot_y + 15; } else x_coordinate = 0; }
- Output:

- Program:
javascript let x_coordinate = 0.0; let y_coordinate = 0.0; let plot_y = 0.0; function setup() { createCanvas(400, 200); } function draw() { if (x_coordinate < 10) { // Get noise with x and y coordinates xy_noise = noise(x_coordinate, y_coordinate); // Output the noise along with // its corresponding coordinate coord_text = "Noise for coordinates: " + x_coordinate + ", " + y_coordinate + " is " + xy_noise; text(coord_text, 10, plot_y); // Increment the x and y // coordinates x_coordinate++; y_coordinate++; // Increase the y coordinate // for plotting plot_y = plot_y + 15; } }
