The emissiveMaterial() function in p5.js is used to create a emissive material for a geometry with the given color. The emissivity of an object gives it the appearance that the object is glowing. An emissive material would still display in full strength even if no light exists in the scene, unlike ambient or specular materials.
Syntax:
javascript
Output:
Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/javascript/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/emissiveMaterial
emissiveMaterial( v1, [v2], [v3], [a] )OR
emissiveMaterial( color )Parameters: This function accept four parameters as mentioned above and described below:
- v1: It is a number which determines the gray value, or the red or hue value relative to the current color range.
- v2: It is a number which determines the green or saturation value relative to the current color range. It is an optional parameter.
- v3: It is a number which determines the blue or brightness value relative to the current color range. It is an optional parameter.
- a: It is a number which denotes the opacity of the material. It is an optional parameter.
- color: It is a p5.Color or color string which defines the color of the material.
let newFont;
let hasAmbientLight = true;
let currentEmissiveColor = "red";
function preload() {
newFont = loadFont('fonts/Montserrat.otf');
}
function setup() {
createCanvas(600, 300, WEBGL);
textFont(newFont, 16);
// Create checkbox to enable/disable ambient light
redCheckbox = createCheckbox('Enable Ambient Light', true);
redCheckbox.position(30, 250);
redCheckbox.changed(() => hasAmbientLight = !hasAmbientLight);
// Create a selector for selecting the directional light color
lightColorSel = createSelect();
lightColorSel.position(30, 80);
lightColorSel.option('red');
lightColorSel.option('green');
lightColorSel.option('blue');
lightColorSel.changed(() => {
currentEmissiveColor = lightColorSel.value();
});
}
function draw() {
background('white');
fill('black');
text("Select an option below to set the emissive material color",
-285, -125);
text("Select emissive material color", -285, -100);
noStroke();
// Enable ambient light if the checkbox is enabled
if (hasAmbientLight)
ambientLight(0, 0, 255);
// Draw sphere which uses emissive material
emissiveMaterial(currentEmissiveColor);
translate(-100, 0, 0);
sphere(50);
translate(100, 0, 0);
// Draw sphere which uses ambient material
ambientMaterial(255);
translate(100, 0, 0);
sphere(50);
translate(-100, 0, 0);
}
Online editor: https://editor.p5js.org/
Environment Setup: https://www.geeksforgeeks.org/javascript/p5-js-soundfile-object-installation-and-methods/
Reference: https://p5js.org/reference/#/p5/emissiveMaterial