Given an Undirected simple graph, We need to find how many triangles it can have. For example below graph have 2 triangles in it.

Let A[][] be the adjacency matrix representation of the graph. If we calculate A3, then the number of triangles in Undirected Graph is equal to trace(A3) / 6. Where trace(A) is the sum of the elements on the main diagonal of matrix A.
Trace of a graph represented as adjacency matrix A[V][V] is, trace(A[V][V]) = A[0][0] + A[1][1] + .... + A[V-1][V-1] Count of triangles = trace(A3) / 6
Below is the implementation of the above formula.
// A C++ program for finding
// number of triangles in an
// Undirected Graph. The program
// is for adjacency matrix
// representation of the graph
#include <bits/stdc++.h>
using namespace std;
// Number of vertices in the graph
#define V 4
// Utility function for matrix
// multiplication
void multiply(int A[][V], int B[][V], int C[][V])
{
for (int i = 0; i < V; i++)
{
for (int j = 0; j < V; j++)
{
C[i][j] = 0;
for (int k = 0; k < V; k++)
C[i][j] += A[i][k]*B[k][j];
}
}
}
// Utility function to calculate
// trace of a matrix (sum of
// diagonal elements)
int getTrace(int graph[][V])
{
int trace = 0;
for (int i = 0; i < V; i++)
trace += graph[i][i];
return trace;
}
// Utility function for calculating
// number of triangles in graph
int triangleInGraph(int graph[][V])
{
// To Store graph^2
int aux2[V][V];
// To Store graph^3
int aux3[V][V];
// Initialising aux
// matrices with 0
for (int i = 0; i < V; ++i)
for (int j = 0; j < V; ++j)
aux2[i][j] = aux3[i][j] = 0;
// aux2 is graph^2 now printMatrix(aux2);
multiply(graph, graph, aux2);
// after this multiplication aux3 is
// graph^3 printMatrix(aux3);
multiply(graph, aux2, aux3);
int trace = getTrace(aux3);
return trace / 6;
}
// driver code
int main()
{
int graph[V][V] = {{0, 1, 1, 0},
{1, 0, 1, 1},
{1, 1, 0, 1},
{0, 1, 1, 0}
};
printf("Total number of Triangle in Graph : %d\n",
triangleInGraph(graph));
return 0;
}
// Java program to find number
// of triangles in an Undirected
// Graph. The program is for
// adjacency matrix representation
// of the graph
import java.io.*;
class Directed
{
// Number of vertices in
// the graph
int V = 4;
// Utility function for
// matrix multiplication
void multiply(int A[][], int B[][],
int C[][])
{
for (int i = 0; i < V; i++)
{
for (int j = 0; j < V; j++)
{
C[i][j] = 0;
for (int k = 0; k < V;
k++)
{
C[i][j] += A[i][k]*
B[k][j];
}
}
}
}
// Utility function to calculate
// trace of a matrix (sum of
// diagonal elements)
int getTrace(int graph[][])
{
int trace = 0;
for (int i = 0; i < V; i++)
{
trace += graph[i][i];
}
return trace;
}
// Utility function for
// calculating number of
// triangles in graph
int triangleInGraph(int graph[][])
{
// To Store graph^2
int[][] aux2 = new int[V][V];
// To Store graph^3
int[][] aux3 = new int[V][V];
// Initialising aux matrices
// with 0
for (int i = 0; i < V; ++i)
{
for (int j = 0; j < V; ++j)
{
aux2[i][j] = aux3[i][j] = 0;
}
}
// aux2 is graph^2 now
// printMatrix(aux2)
multiply(graph, graph, aux2);
// after this multiplication aux3
// is graph^3 printMatrix(aux3)
multiply(graph, aux2, aux3);
int trace = getTrace(aux3);
return trace / 6;
}
// Driver code
public static void main(String args[])
{
Directed obj = new Directed();
int graph[][] = { {0, 1, 1, 0},
{1, 0, 1, 1},
{1, 1, 0, 1},
{0, 1, 1, 0}
};
System.out.println("Total number of Triangle in Graph : "+
obj.triangleInGraph(graph));
}
}
// This code is contributed by Anshika Goyal.
# A Python3 program for finding number of
# triangles in an Undirected Graph. The
# program is for adjacency matrix
# representation of the graph
# Utility function for matrix
# multiplication
def multiply(A, B, C):
global V
for i in range(V):
for j in range(V):
C[i][j] = 0
for k in range(V):
C[i][j] += A[i][k] * B[k][j]
# Utility function to calculate
# trace of a matrix (sum of
# diagonal elements)
def getTrace(graph):
global V
trace = 0
for i in range(V):
trace += graph[i][i]
return trace
# Utility function for calculating
# number of triangles in graph
def triangleInGraph(graph):
global V
# To Store graph^2
aux2 = [[None] * V for i in range(V)]
# To Store graph^3
aux3 = [[None] * V for i in range(V)]
# Initialising aux
# matrices with 0
for i in range(V):
for j in range(V):
aux2[i][j] = aux3[i][j] = 0
# aux2 is graph^2 now printMatrix(aux2)
multiply(graph, graph, aux2)
# after this multiplication aux3 is
# graph^3 printMatrix(aux3)
multiply(graph, aux2, aux3)
trace = getTrace(aux3)
return trace // 6
# Driver Code
# Number of vertices in the graph
V = 4
graph = [[0, 1, 1, 0],
[1, 0, 1, 1],
[1, 1, 0, 1],
[0, 1, 1, 0]]
print("Total number of Triangle in Graph :",
triangleInGraph(graph))
# This code is contributed by PranchalK
// C# program to find number
// of triangles in an Undirected
// Graph. The program is for
// adjacency matrix representation
// of the graph
using System;
class GFG
{
// Number of vertices
// in the graph
int V = 4;
// Utility function for
// matrix multiplication
void multiply(int [,]A, int [,]B,
int [,]C)
{
for (int i = 0; i < V; i++)
{
for (int j = 0; j < V; j++)
{
C[i, j] = 0;
for (int k = 0; k < V;
k++)
{
C[i, j] += A[i, k]*
B[k, j];
}
}
}
}
// Utility function to
// calculate trace of
// a matrix (sum of
// diagonal elements)
int getTrace(int [,]graph)
{
int trace = 0;
for (int i = 0; i < V; i++)
{
trace += graph[i, i];
}
return trace;
}
// Utility function for
// calculating number of
// triangles in graph
int triangleInGraph(int [,]graph)
{
// To Store graph^2
int[,] aux2 = new int[V, V];
// To Store graph^3
int[,] aux3 = new int[V, V];
// Initialising aux matrices
// with 0
for (int i = 0; i < V; ++i)
{
for (int j = 0; j < V; ++j)
{
aux2[i, j] = aux3[i, j] = 0;
}
}
// aux2 is graph^2 now
// printMatrix(aux2)
multiply(graph, graph, aux2);
// after this multiplication aux3
// is graph^3 printMatrix(aux3)
multiply(graph, aux2, aux3);
int trace = getTrace(aux3);
return trace / 6;
}
// Driver code
public static void Main()
{
GFG obj = new GFG();
int [,]graph = {{0, 1, 1, 0},
{1, 0, 1, 1},
{1, 1, 0, 1},
{0, 1, 1, 0}};
Console.WriteLine("Total number of " +
"Triangle in Graph : "+
obj.triangleInGraph(graph));
}
}
// This code is contributed by anuj_67.
<script>
// Javascript program to find number
// of triangles in an Undirected
// Graph. The program is for
// adjacency matrix representation
// of the graph
// Number of vertices in the graph
let V = 4;
// Utility function for matrix
// multiplication
function multiply(A, B, C)
{
for(let i = 0; i < V; i++)
{
for(let j = 0; j < V; j++)
{
C[i][j] = 0;
for(let k = 0; k < V; k++)
C[i][j] += A[i][k] * B[k][j];
}
}
}
// Utility function to calculate
// trace of a matrix (sum of
// diagonal elements)
function getTrace(graph)
{
let trace = 0;
for(let i = 0; i < V; i++)
trace += graph[i][i];
return trace;
}
// Utility function for calculating
// number of triangles in graph
function triangleInGraph(graph)
{
// To Store graph^2
let aux2 = new Array(V);
// To Store graph^3
let aux3 = new Array(V);
// Initialising aux
// matrices with 0
for(let i = 0; i < V; ++i)
{
aux2[i] = new Array(V);
aux3[i] = new Array(V);
for(let j = 0; j < V; ++j)
{
aux2[i][j] = aux3[i][j] = 0;
}
}
// aux2 is graph^2 now printMatrix(aux2);
multiply(graph, graph, aux2);
// After this multiplication aux3 is
// graph^3 printMatrix(aux3);
multiply(graph, aux2, aux3);
let trace = getTrace(aux3);
return (trace / 6);
}
// Driver code
let graph = [ [ 0, 1, 1, 0 ],
[ 1, 0, 1, 1 ],
[ 1, 1, 0, 1 ],
[ 0, 1, 1, 0 ] ];
document.write("Total number of Triangle in Graph : " +
triangleInGraph(graph));
// This code is contributed by divyesh072019
</script>
Output
Total number of Triangle in Graph : 2
How does this work?
If we compute An for an adjacency matrix representation of the graph, then a value An[i][j] represents the number of distinct walks between vertex i to j in the graph. In A3, we get all distinct paths of length 3 between every pair of vertices.
A triangle is a cyclic path of length three, i.e. begins and ends at the same vertex. So A3[i][i] represents a triangle beginning and ending with vertex i. Since a triangle has three vertices and it is counted for every vertex, we need to divide the result by 3. Furthermore, since the graph is undirected, every triangle twice as i-p-q-j and i-q-p-j, so we divide by 2 also. Therefore, the number of triangles is trace(A3) / 6.
Time Complexity: O(V3) (as here most time consuming part is multiplication of matrix which contains 3 nested for loops) Space Complexity: O(V2) (to store matrix of size V*V)
Time Complexity:
The time complexity of above algorithm is O(V3) where V is number of vertices in the graph, we can improve the performance to O(V2.8074) using Strassen’s matrix multiplication algorithm.
Another approach: Using Bitsets as adjacency lists.
- For each node in the graph compute the corresponding adjacency list as a bitmask.
- If two nodes, i & j, are adjacent compute the number of nodes that are adjacent to i & j and add it to the answer.
- In the end, divide the answer by 6 to avoid duplicates.
In order to compute the number of nodes adjacent to two nodes, i & j, we use the bitwise operation & (and) on the adjacency list of i and j, then we count the number of ones.
Below is the implementation of the above approach:
#include<iostream>
#include<string>
#include<algorithm>
#include<cstring>
#include<vector>
#include<bitset>
using namespace std;
#define V 4
int main()
{
// Graph represented as adjacency matrix
int graph[][V] = {{0, 1, 1, 0},
{1, 0, 1, 1},
{1, 1, 0, 1},
{0, 1, 1, 0}};
// create the adjacency list of the graph (as bit masks)
// set the bits at positions [i][j] & [j][i] to 1, if there is an undirected edge between i and j
vector<bitset<V>> Bitset_Adj_List(V);
for (int i = 0; i < V;i++)
for (int j = 0; j < V;j++)
if(graph[i][j])
Bitset_Adj_List[i][j] = 1,
Bitset_Adj_List[j][i] = 1;
int ans = 0;
for (int i = 0; i < V;i++)
for (int j = 0; j < V;j++)
// if i & j are adjacent
// compute the number of nodes that are adjacent to i & j
if(Bitset_Adj_List[i][j] == 1 && i != j){
bitset<V> Mask = Bitset_Adj_List[i] & Bitset_Adj_List[j];
ans += Mask.count();
}
// divide the answer by 6 to avoid duplicates
ans /= 6;
cout << "The number of Triangles in the Graph is : " << ans;
// This code is contributed
// by Gatea David
}
import java.util.*;
public class Main
{
static final int V = 4;
public static void main(String[] args) {
// Graph represented as adjacency matrix
int graph[][] = {{0, 1, 1, 0},
{1, 0, 1, 1},
{1, 1, 0, 1},
{0, 1, 1, 0}};
// create the adjacency list of the graph (as bit masks)
// set the bits at positions [i][j] & [j][i] to 1,
// if there is an undirected edge between i and j
Vector<BitSet> Bitset_Adj_List = new Vector<BitSet>();
for(int i=0; i<V; i++)
{
Bitset_Adj_List.add(new BitSet());
for(int j=0; j<V; j++)
{
if(graph[i][j] == 1)
Bitset_Adj_List.get(i).set(j, true);
}
}
int ans = 0;
for(int i=0; i<V; i++)
for(int j=0; j<V; j++)
// if i & j are adjacent
// compute the number of nodes that are adjacent to i & j
if(Bitset_Adj_List.get(i).get(j) == true && i!=j)
{
BitSet Mask = (BitSet) Bitset_Adj_List.get(i).clone();
Mask.and(Bitset_Adj_List.get(j));
ans += Mask.cardinality();
}
// divide the answer by 6 to avoid duplicates
ans /= 6;
System.out.println("The number of Triangles in the Graph is : " + ans);
}
}
function main() {
const V = 4;
// Graph represented as adjacency matrix
let graph = [[0, 1, 1, 0],
[1, 0, 1, 1],
[1, 1, 0, 1],
[0, 1, 1, 0]];
// create the adjacency list of the graph (as bit masks)
let Bitset_Adj_List = [];
for(let i=0; i<V; i++) {
Bitset_Adj_List[i] = new Array(V).fill(0);
for(let j=0; j<V; j++) {
if(graph[i][j] == 1) {
Bitset_Adj_List[i][j] = 1;
}
}
}
let ans = 0;
for(let i=0; i<V; i++) {
for(let j=0; j<V; j++) {
// if i & j are adjacent
// compute the number of nodes that are adjacent to i & j
if(Bitset_Adj_List[i][j] == 1 && i!=j) {
let Mask = Bitset_Adj_List[i].slice();
for(let k = 0; k < Mask.length; k++) {
Mask[k] = Mask[k] & Bitset_Adj_List[j][k];
}
ans += Mask.filter(i => i==1).length;
}
}
}
// divide the answer by 6 to avoid duplicates
ans /= 6;
console.log("The number of Triangles in the Graph is : " + ans);
}
main();
// this code is contributed by devendra
# Python3 Program to count number of
# triangles in a Graph
V = 4
# Adjacency Matrix
Graph = [[0, 1, 1, 0],
[1, 0, 1, 1],
[1, 1, 0, 1],
[0, 1, 1, 0 ]]
# Function to find the number of
# triangles in a graph
def findNumberOfTriangles(graph):
count = 0
n = len(graph)
for i in range(n):
for j in range(n):
if(graph[i][j] == 1):
for k in range(n):
if(graph[j][k] == 1 and graph[k][i] == 1):
count += 1
return count // 6
# Driver Code
ans = findNumberOfTriangles(Graph)
print("The number of Triangles in the Graph is : ", ans)
using System;
using System.Collections;
class MainClass {
static int V = 4;
public static void Main() {
// Graph represented as adjacency matrix
int[,] graph = {{0, 1, 1, 0},
{1, 0, 1, 1},
{1, 1, 0, 1},
{0, 1, 1, 0}};
// create the adjacency list of the graph (as bit masks)
// set the bits at positions [i,j] & [j,i] to 1,
// if there is an undirected edge between i and j
ArrayList Bitset_Adj_List = new ArrayList();
for(int i=0; i<V; i++) {
Bitset_Adj_List.Add(new BitArray(V));
for(int j=0; j<V; j++) {
if(graph[i,j] == 1)
((BitArray)Bitset_Adj_List[i]).Set(j, true);
}
}
int ans = 0;
for(int i=0; i<V; i++) {
for(int j=0; j<V; j++) {
// if i & j are adjacent
// compute the number of nodes that are adjacent to i & j
if(((BitArray)Bitset_Adj_List[i])[j] == true && i!=j) {
BitArray Mask = (BitArray)((BitArray)Bitset_Adj_List[i]).Clone();
Mask.And(Bitset_Adj_List[j] as BitArray);
int count = 0;
for(int k = 0; k < V; k++) {
if(Mask[k])
count++;
}
ans += count;
}
}
}
// divide the answer by 6 to avoid duplicates
ans /= 6;
Console.WriteLine("The number of Triangles in the Graph is : " + ans);
}
}
Output
The number of Triangles in the Graph is : 2
Time Complexity: First we have the two for nested loops O(V2) flowed by Bitset operations & and count, both have a time complexity of O(V / Word RAM), where V = number of nodes in the graph and Word RAM is usually 32 or 64. So the final time complexity is O(V2 * V / 32) or O(V3).
Time Complexity: O(V3) Space Complexity: O(V2)
References:
https://scse.d.umn.edu/departments-and-programs/mathematics-statistics
Number of Triangles in Directed and Undirected Graphs.