Int16: This Struct is used to represents 16-bit signed integer. The Int16 can store both types of values including negative and positive between the ranges of -32768 to +32767.
Example :
// C# program to show the
// difference between Int16
// and UInt16
using System;
using System.Text;
public
class GFG {
// Main Method
static void Main(string[] args) {
// printing minimum & maximum values
Console.WriteLine("Minimum value of Int16: "
+ Int16.MinValue);
Console.WriteLine("Maximum value of Int16: "
+ Int16.MaxValue);
Console.WriteLine();
// Int16 array
Int16[] arr1 = {-3, 0, 1, 3, 7};
foreach (Int16 i in arr1)
{
Console.WriteLine(i);
}
}
}
Output:
Minimum value of Int16: -32768 Maximum value of Int16: 32767 -3 0 1 3 7
UInt16: This Struct is used to represents 16-bit unsigned integer. The UInt16 can store only positive value only which ranges from 0 to 65535.
Example :
// C# program to show the
// difference between Int16
// and UInt16
using System;
using System.Text;
public class GFG{
// Main Method
static void Main(string[] args)
{
// printing minimum & maximum values
Console.WriteLine("Minimum value of UInt16: "
+ UInt16.MinValue);
Console.WriteLine("Maximum value of UInt16: "
+ UInt16.MaxValue);
Console.WriteLine();
// Int16 array
UInt16[] arr1 = { 13, 0, 1, 3, 7};
foreach (UInt16 i in arr1)
{
Console.WriteLine(i);
}
}
}
Output:
Minimum value of UInt16: 0 Maximum value of UInt16: 65535 13 0 1 3 7
Differences between Int16 and UInt16in C#
Sr.No | INT16 | UINT16 |
1. | Int16 is used to represents 16-bit signed integer.s | UInt16 is used to represent 16-bit unsigned integers |
2. | Int16 stands for signed integer. | UInt16 stands for unsigned integer. |
3. | It can store negative and positive integers. | It can store only positive integers. |
4. | It takes 2-bytes space in the memory. | It also takes 2-bytes space in the memory. |
5. | The range of Int16 is from -32768 to +32767. | The UInt16 ranges from 0 to 65535. |
6. |
Syntax to declare the Int16 : Int16 variable_name; |
Syntax to declare the UInt16 : UInt16 variable_name; |