Machine perception

Research in machine perception tackles the hard problems of understanding images, sounds, music and video. In recent years, our computers have become much better at such tasks, enabling a variety of new applications such as: content-based search in Google Photos and Image Search, natural handwriting interfaces for Android, optical character recognition for Google Drive documents, and recommendation systems that understand music and YouTube videos. Our approach is driven by algorithms that benefit from processing very large, partially-labeled datasets using parallel computing clusters. A good example is our recent work on object recognition using a novel deep convolutional neural network architecture known as Inception that achieves state-of-the-art results on academic benchmarks and allows users to easily search through their large collection of Google Photos. The ability to mine meaningful information from multimedia is broadly applied throughout Google.

Recent Publications

VISTA: A Test-Time Self-Improving Video Generation Agent
Xuan Long Do
Hootan Nakhost
The IEEE/CVF Conference on Computer Vision and Pattern Recognition (to appear) (2026)
Preview abstract Despite rapid advances in text-to-video (T2V) synthesis, generated video quality remains critically dependent on precise user prompts. Existing test-time optimization methods, successful in other domains, struggle with the multi-faceted nature of video. To address this, we introduce VISTA, a novel multi-agent system that autonomously refines prompts to improve video generation. VISTA operates in an iterative loop, first decomposing a user's idea into a structured temporal plan. After generation, the best video is identified through a robust pairwise tournament. This winning video is then critiqued by a trio of specialized agents focusing on visual, audio, and contextual fidelity. Finally, a reasoning agent synthesizes this feedback to introspectively rewrite and enhance the prompt for the next generation cycle. To rigorously evaluate our proposed approach, we introduce MovieGen-Bench, a new benchmark of diverse single- and multi-scene video generation tasks. Experiments show that while prior methods yield inconsistent gains, VISTA consistently improves video quality, achieving up to 60% pairwise win rate against state-of-the-art baselines. Human evaluators concur, preferring VISTA's outputs in 68% of comparisons. View details
Marginalized Bundle Adjustment: Multi-View Camera Pose from Monocular Depth Estimates
Shengjie Zhu
Xiaoming Liu
Vincent Chu
International Conference on 3D Vision (2026)
Preview abstract Structure-from-Motion (SfM) is a classical 3D vision task for recovering camera parameters and scene geometry from multi-view images. Recent advances in deep learning enable accurate monocular depth estimation (MDE) that infers structure from a single image without depending on camera motion. But integrating MDE into SfM remains challenging. Unlike classical triangulated sparse pointclouds, MDE produces dense depthmaps with significantly higher error variance. Inspired by modern RANSAC estimators, we propose a Marginalized Bundle Adjustment (MBA) to accommodate MDE error variance with its density. With MBA, we show that MDE depthmaps are sufficiently accurate to support SoTA or competitive results in Structure-from-Motion and camera relocalization. Our benchmark demonstrates consistent remarkable results from two-view, few-frames small multiview, to thousands-frames large multiview system. Our method highlights the significant potential of MDE on multi-view 3D vision tasks. View details
Preview abstract Feed-forward foundation models for multi-view 3-dimensional(3D) reconstruction have been trained on large-scale datasets of perspective images; when tested on wide field-of-view images, e.g., from a fisheye camera, their performance degrades. This degradation arises from changes in spatial arrangements of pixels induced by the non-linear projection model that maps 3D points onto the 2D image plane. While one may surmise that training on fisheye images would resolve this problem, there are far fewer fisheye images with ground truth than perspective images, which limits generalization. To enable inference on imagery exhibiting high radial distortion, we propose Fisheye3R, a novel adaptation framework that extends these multi-view 3D reconstruction foundation models to natively accommodate fisheye inputs without performance regression on perspective images. To address the scarcity of fisheye images and ground truth, we introduce flexible learning schemes that support self-supervised adaptation using only unlabeled perspective images and supervised adaptation without any fisheye training data. Extensive experiments across three foundation models, including VGGT, π3 , and MapAnything, demonstrate that our approach consistently improves camera pose, depth, point map, and field-of-view estimation on fisheye images.Code is available at https://github.com/android-xr/fisheye3r. View details
Gaze Target Estimation Anywhere with Concepts
Xu Cao
Houze Yang
Vipin Gunda
Inki Kim
Jim Rehg
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2026)
Preview abstract Estimating human gaze targets in-the-wild is a formidable challenge. Existing computer vision algorithms rely on brittle, multi-stage pipelines that require explicit inputs like head bounding boxes and human pose, causing initial detection errors to cascade and lead to system failure. To overcome this, we introduce the \textbf{Promptable Gaze Target Estimation (PGE)} task, a new end-to-end, concept-driven paradigm. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject's target, which eliminates the rigid dependency on intermediate localization cues. We develop a scalable data engine to generate \textbf{Gaze-Co}, a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose \textbf{AnyGaze}, the first model designed for PGE. AnyGaze uses a Transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. AnyGaze achieves state-of-the-art performance on standard gaze target estimation benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. We will open-source the AnyGaze model and the Gaze-Co benchmark. View details
Preview abstract Forensic verification often uses a binary “real vs. fake” label that groups fully synthetic, tampered, and AI-retouched images despite their different consequences. We study these modifications through two complementary channels: a camera channel sensitive to capture and processing traces, and a semantic channel capturing scene content. The channels provide continuous evidence rather than deterministic signatures of manipulation history. We instantiate this perspective in 2CAP (2-Channel Authenticity Protocol), pairing a contrastively trained camera encoder with a frozen semantic encoder for (i) reference-free four-class classification through reliability-weighted cross-attention fusion and (ii) reference-based evidence generation. For the latter, query-reference channel similarities and a patch-level saliency map guide a frozen Vision Language Model (VLM) through an Observe–Generate–Refine loop, without forensic instruction tuning of the VLM. On the evaluated benchmark, 2CAP achieves overall AUC .963 and F1 .844; retouching F1 improves from .868 for the strongest compared baseline to .961. Across five VLM configurations, shared-parser paired evaluation shows model-dependent effects: evidence improves change-type accuracy over evidence-free refinement. These results support manipulation-type discrimination while delimiting the benefits of frozen-VLM refinement. View details
Mull-Tokens: Modality-Agnostic Latent Thinking
Arijit Ray
Chengzhi Mao
Bryan A. Plummer
Kate Saenko
Ranjay Krishna
Leonidas Guibas
Vincent Chu
IEEE/CVF Conference on Computer Vision and Pattern Recognition (Findings) (2026) (to appear)
Preview abstract Reasoning goes beyond language; the real world requires reasoning about space, time, affordances, and much more that words alone cannot convey. Existing multimodal models exploring the potential of reasoning with images are brittle and do not scale. They rely on calling specialist tools, costly generation of images, or handcrafted reasoning data to switch between text and image thoughts. Instead, we offer a simpler alternative -- Mull-Tokens -- modality-agnostic latent tokens pre-trained to hold intermediate information in either image or text modalities to let the model think free-form towards the correct answer. We investigate best practices to train Mull-Tokens inspired by latent reasoning frameworks. We first train Mull-Tokens using supervision from interleaved text-image traces, and then fine-tune without any supervision by only using the final answers. Across four challenging spatial reasoning benchmarks involving tasks such as solving puzzles and taking different perspectives, we demonstrate that Mull-Tokens improve upon several baselines utilizing text-only reasoning or interleaved image-text reasoning, achieving a +3% average improvement and up to +16% on a puzzle solving reasoning-heavy split compared to our strongest baseline. Adding to conversations around challenges in grounding textual and visual reasoning, Mull-Tokens offers a simple solution to abstractly think in multiple modalities. View details
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