SYSTEM NOTICE

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[Shape of Dreams] Status Explanation


Meaning of Statuses

< Attack Power >

This value = basic attack damage It also affects the damage of memories that depend on attack power.


< Magic Power >

It affects the damage of memories that depend on magic power.

The reason the percentage for attack power-dependent memories is set lower than that for magic power is likely to balance the two based on whether or not they affect basic attacks.

< Defense >

It affects the damage reduction rate and is calculated using the formula below.

It looks like the following when graphed.

When defense is 100, damage taken is reduced by 50%.
When defense is 200, damage taken is reduced by 67%.
The higher it goes, the less effective it becomes.
It cannot be increased during chaos in the middle of a run, but increases with level, memories, essences, and constellations.


< Memory Acceleration >

This is essentially skill haste; the higher this status, the shorter the memory cooldown. The calculation formula is expressed as follows.

It looks like the following when graphed (base cooldown = 10 seconds).

The higher it goes, the less effective it becomes.
It is a bit complicated, so please use the table below as a guide.

Efficiency is good up to about 50 memory acceleration, and anything beyond that feels excessive. Since cooldowns also decrease depending on memory level, be careful not to increase memory acceleration too much.


< Attack Speed >

The unit is times/second.
A character with an attack speed of 1 attacks enemies once per second.
A character with an attack speed of 3 attacks enemies three times per second.


< Critical Rate >

Critical hits only occur on basic attacks. The critical rate is 0% by default if nothing is done.
It cannot be increased during Chaos runs; it is strengthened through Memories, Essences, and Constellations.

There is an overflow mechanic for critical rate.
If the critical rate is 80%, there is an 80% chance to deal 200% damage.
If the critical rate is 120%, there is a 100% chance to deal 200% damage, and a 20% chance to deal 300% damage.


< Burn Damage Amount >

Dealing fire damage applies burn stacks, which deal damage over time (the gray text that appears under enemies).
Damage increases according to the number of stacks. There is no limit to the number of stacks.
Damage seems to fluctuate based on the enemy's level. The calculation formula has not been fully verified, so it is unknown. Please let me know if you know it.
It cannot be increased during Chaos runs; it is strengthened through Memories, Essences, and Constellations.


Character-Specific Status List

The increase in stats from leveling up is fixed.
Each character has unique characteristics, such as Yubal only increasing Magic Power, or Empty Shell only increasing Attack Power.

The HP increase value is a percentage of the initial value. For example, for Yubal, it increases by 36 each time, which is 20% of 180.
At level 10, Yubal's HP is 504, while Vesper's is 910, which is a significant difference.

At first glance, Bismuth's initial stats and growth are very poor, but there is actually a way to increase them through Constellations.

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