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[HoloCa] The strength of Miko-ne 24 in light of recent buffs to second-turn collaboration

In recent HoloCa, I feel that the collaboration effects of Debut Holomembers, which can only be used on the first turn of the second player, have been clearly strengthened.

Since it is a game where going first is strong, it is necessary to provide some kind of compensation to the second player.

One such compensation is the design of

Debut Holomembers that are strong when collaborating on the first turn of the second player

I believe that is the design.

Looking at this trend, a card that looks strong again is Miko-ne 24.

Miko-ne 24 is suitable for searching for Debuts on the first turn of the second player

Miko-ne 24 is a LIMITED card that can only be used once per turn.

Roughly speaking, the effect is

Draw 2 cards, then roll a die. If it's 3, 5, or 6, search for 1 Debut Holomember. If it's 2 or 4, draw 1 more card. If it's 1, there is no additional effect.



is the card.

The die rolls that allow you to search for a Debut are 3, 5, and 6, so the probability is 50% if you only look at the die part.

However, even if you fail, you can still draw 2 cards at the beginning. Furthermore, if you roll a 2 or 4, you can draw an additional card.

Therefore, rather than just a "search that fails half the time," I think it is more accurate to view it as

a card that allows you to touch a Debut with a 50% probability while drawing at least 2 cards

.

Situations where 'Ordinary PC' is not enough seem to be increasing

The stronger the Debut collaboration effect on the first turn of the second player becomes, the more the second player wants to have that Debut Holomember in their opening hand.

At this time, suppose you have 1 target Debut Holomember, 4 'Ordinary PC' cards, and 4 'Miko-ne 24' cards.

Strictly speaking, Miko-ne 24 is not a guaranteed search, but if you view it as an initial access card,

1 Target Debut
4 Ordinary PCs
4 Mikkorone 24s

With this setup, you can reach for your Debut cards quite consistently.

It is especially significant that you can add Mikkorone 24 to the 5 cards consisting of 'Target Debut + Ordinary PC'.

The probability of drawing at least one of 8 cards when you have 7 in the deck is about 73%.

Suppose you have 7 cards that count as opening plays, and you draw 8 cards to find at least one.

Assuming a 50-card deck, the probability is about 73%.

Including mulligans, I think the actual probability in practice is a bit higher.

Of course, Mikkorone 24 requires a die roll after use, so it is not exactly the same as an Ordinary PC.

Even so, for decks that want to reach their Debut Holomem on the first turn when going second, it is a very realistic support card.

There are situations where it is stronger than drawing 3 cards.

In HoloCa, LIMITED cards generally have a benchmark of drawing 3 cards.

Generally speaking, a card that consistently lets you draw 3 is strong.

However, when the Debut collab effect available only on the first turn of the second player is strong, rather than a simple 3-card draw,

the ability to reach the necessary Debut Holomem

can be more important in certain situations.

The first turn for the second player is a crucial moment to regain the tempo of the entire game.

Whether or not you can use a strong Debut collab effect at that point significantly impacts subsequent developments.

In that sense, Mikkorone 24 is not just a draw source, but

a card that can strengthen your moves on the first turn when going second

and I think it can be evaluated as such.

I want to look at this as a card that increases the win rate when going second.

I think HoloCa is a game where the first player tends to have an advantage.

That is precisely why it is important for the second player to stabilize the strong moves that can only be made on the first turn of the second player.

Looking at the recent buffs to Debut cards for the second player, I feel that the value of Miko-Korone 24 has increased even further.

It is a bit different from the obvious strength of something like drawing 3 cards, but

accessing a strong Debut collab on the first turn of the second player

when viewed with that purpose, Miko-Korone 24 is quite excellent.

I think that as the effects of Debut collabs on the first turn of the second player become even stronger in the future, Miko-Korone 24 will become even more important as a "LIMITED card for increasing the win rate when going second."

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