Implementation Theory of Degrowth (6-2): Experiments Can Already Begin—Concrete Sandbox Examples of a Design-Model Economy
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(The following series is a compilation of a series of dialogues with ChatGPT.
For details of the dialogue, please refer to the link to the original site.)
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Part 6-2: Experiments Can Already Begin
—Concrete Sandbox Examples of a Design-Model Economy
In the previous installment (Part 6), I explained a strategy for advancing the design-model economy not by introducing it suddenly as a "national system," but by proceeding in a small, safe, and learning-oriented manner as an
experimental system sandbox.
However, many of you may have thought the following at this point.
I understand the logic.
So, what exactly are we going to "experiment" with?
This installment is dedicated to answering that question.
Rather than abstract ideals, I will present several examples of experiments that can be started under current social conditions.
1. Confirming the Prerequisites for Experiments
First, it is important to note that even when we call them "experiments," they must meet the following conditions.
Do not collide head-on with existing legal systems
Do not become fatal if they fail
Be understandable to participants
Results must be measurable and comparable
A sandbox for a design-model economy is
not a place to prove ideals, but a place to learn.
With that premise, we will look at the following experimental examples.
Supplement: What is the 'Circulation Score' used in this chapter?
The 'Circulation Score' used in this chapter is
not money itself.
In a word, it is
an indicator that expresses the 'return' to society and the environment
generated by economic activities in a comparable form
.
For example,
reducing energy consumption
reducing waste
circulating resources and money within the region
reducing the burden on the future
Such actions
have
hardly been treated as value within the economy until now.
The Circulation Score is
an attempt to visualize
such 'invisible returns' as provisional numerical values.
What is important is
not aiming for precise measurement
aligning the direction of actions
making it usable for comparison and selection
.
This score is not money, but
it can be used for things like
priority access to public services
Subsidy systems and participation conditions
Experimental exchange and preferential rules
and so on can be linked together.
In this chapter, we will
first treat this as a
sandbox experiment in a limited environment called the 'municipal unit'.
In later chapters, we will consider what happens when this is connected on a wider scale—for example, when used at a national or global level.
2. Experimental Example 1: Trial Introduction of 'Circulation Scores' at the Municipal Level
Overview
In a specific municipality,
energy conservation
waste reduction
contribution to regional circulation
and other such actions are visualized as 'Circulation Scores' and granted as
non-monetary but exchangeable points.
Key Points
Treat as 'administrative points' rather than currency
Do not link directly to taxes
Make exchangeable for public service usage or regional benefits
What can be verified
Does quantified environmental value change behavior?
Which actions are most effective?
Will fraud or distortion occur?
This is an extremely small prototype of a "global currency."
3. Experimental Example ②: "Automatic Coefficient-Based Incentives" for Companies
Overview
For corporate business activities,
environmental impact
community contribution
resource efficiency
coefficients are set based oncoefficientsand automatically reflected in subsidies, public procurement, and evaluation scores.
Differences from the conventional approach
No individual screening
Use average coefficients for each activity category
Coefficients are automatically updated periodically
What is new?
Companies are placed in a structure where they
do not "try hard to be evaluated"
but rather
"it happens as a result of optimizing within the conditions."
This is the structure.
This is a shift from a system that demands effort to a system that guides choices.
4. Experimental Example 3: Citizen-Participatory 'Target Value Update Process'
Overview
The policy targets themselves are updated periodically by combining
expert proposals
citizen voting
simulation results
.
What is important is the 'subject of the decision'
What citizens decide is not
tax rates
regulatory details
.
It is 'what state to aim for'.
Effects
Public opinion is reflected in the model as numerical values
Policy discussions shift from emotional arguments to structural ones
The locus of responsibility becomes clear

5. Experimental Example ④: Cross-City Comparative Sandbox
Overview
Multiple municipalities use the same model, and after aligning
goal setting
coefficient design
outcome indicators
they conduct comparable experiments.
What happens
Success stories are not accidental but have 'reproducibility'
The quality of policies becomes visualized
Learning speed increases dramatically
This is the first step toward collective intelligence in the economy.

6. Experimental Example ⑤: Trial Operation of Crisis-Only Mode
Overview
Instead of normal times, we enable design-model-based automatic adjustment only during
disasters
energy crises
supply constraint occurrences
.
Benefits
Easier to reach consensus
Effects are visible in the short term
Decision-making during emergencies becomes transparent
Crises are also a "realistic entry point" for institutional change.
7. Common points shown by these experiments
The experimental examples we have looked at so far share common points.
Everything can be started small
They do not destroy existing systems
Results remain as data
They can be freely expanded or discontinued
In other words,
if it doesn't succeed, you can just stop
is the premise upon which they are designed.
This is a completely different approach from traditional "institutional reforms that cannot be reversed once decided."
8. Experiments are "current learning," not "proof of the future"
What I would like to emphasize in closing is that,
these experiments are not intended to prove the correct future
is the point.
The goal is to:
know what works
know what doesn't work quickly
learn how to fix it
.
A design-model economy
does not need to appear as a complete system from the start.
Rather, it is something that should begin as a
system that continues to learn, based on the premise of being incomplete
.
Next Episode Preview
In this installment, we looked at how a design-model economy is "already capable of being experimented with." However, the next question that arises is,
“How does that system actually function?”
Next time, I will explain why a system based on rough weighting (coefficients) does not become overly complex and can change actual economic behavior through a concrete case study. I will carefully trace the mechanism of why a “system without individual screening” is actually more realistic.
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▶︎ Related Series Structure
Implementation Theory of Degrowth (6-2): Experiments Can Already Begin — Concrete Sandbox Examples of a Design-Model Economy --- This Article
Implementation Theory of Degrowth (6-3): How Systems Work — How Coarse Weighting Changes the Economy
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