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[Educational × Board Games] Introducing "What Changed?", a memory-based card game that nurtures language skills✨

🧩[COVID-19 × Board Games]

With the COVID-19 pandemic, time spent at home has increased, and
the value of board games is
being re-evaluated even more.

While spending quality time with family,
board games allow for educational play.
Now might be the perfect time to start.✨

By the way, in our house, we don't count board games as
daily necessities or luxury items, but rather
as "educational expenses."

The game I'm introducing this time is
Amigo's "What Changed?" from Germany.
Germany is a toy powerhouse,

and they really do have many great games.
I will introduce a game where you have to guess

which card on the table has changed,
given that the front and back of the illustrations are slightly different.✨

🧩What you can gain from this game
① Insight to not miss changes
② Language skills to point out changes
③ Experience playing across multiple generations
④ Experience for children to easily become the questioner
⑤ Time spent sharing the same experience with family

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🧩[Why do children become smart when playing board games?]

Please refer to this article.
How do you raise a "smart child"?

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🧩Don't miss the small changes! The charm of [What Changed?]✨

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Looking at the package above,
it's in a language I don't know, not even English..

"Wow✨ What's this? Let's buy it!"is not
what you would think at first.

It is the job of a toy professional
to introduce such things in an easy-to-understand way.✨

The game I am introducing this time is a
card game called "What Changed?"It is a game that can be played by everyone from 4-year-olds to adults,
and the way to play is very simple.✨


The cards with many
cute illustrations come in sets of front and back.


Even though the pair looks the same,there is always something different.
While the other players

have their eyes closed,
secretly choose one card from the table
and change it.✨
Then,


"What changed?"
is the game where you have the opponent guess it.🍀✨

It's not a game of luck,
the point is whether you can notice the subtle changes.

🧩The 3 major elements of board games
① Children can compete and win against adults on equal footing.
② Grasp the rules for each game and change your strategy depending on the situation.
③ Share the same time with family and enjoy the same thing together.


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🧩【Game Overview】

🌱Play time ▶ Approx. 10 minutes
🌱Number of players ▶ 2 to 6 players✨
🌱Target age ▶ From 4 years old to adults✨

🧩【Before explaining the rules】

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The cards have
illustrations like these drawn on them.

What happens when you flip these cards over...?

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They change like this.

Can you tell what all the changes are?

Now,
keeping the card composition in mind,
"Which One Changed?"I will introduce
how to play.

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🧩【How to play】

The way to play is simple✨

【Step 1】 Introductory Level✨

When playing with a 4-year-old child,
or with an elderly person,
let's start by getting familiar
with the cards.

Line up 4 to 5 cards like before

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Let's use different cards for fun✨

And then,
while the other person has their eyes closed,
flip one card over.

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Then
"Which one changed?"you
ask the other person.

The other person
guesses which card changed✨

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If the other player can point out the "monkey",
it's time to switch roles.
Now, the other player becomes the questioner.


[Step 2] Basic Version✨✨
Place about 6 cards on the table,
and deal them out
so that the number of cards is equal for each player.

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Once the first questioner is decided, the game starts!

While the other players close their eyes,
the questioner flips over one card on the table.

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Declare, "Which one changed?"

Then,
from among these

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"This one!"The person who can point it out
plays one card from their hand,
and then becomes the questioner.

In this way,
the person who runs out of cards in their hand first is the winner✨

[Step 3] Advanced Version✨✨✨

If you think "6 cards is too easy,"
spread out a large number of cards at once.

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Then the questioner
flips over one card

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"Which one changed?"they declare.

Can you tell which one changed?



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The correct answer is this one.

Like this,
it's also fun to play a game where
you lay out all the cards at the beginning,
and the person who collects the most cards wins,
"the beginning is the hardest"style of game✨

Also,

by changing all the cards
so that only one picture remains the same,
you can create a "MAX difficulty" version.

Playing [Which One Didn't Change?]
is sure to be a blast!✨

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🧩 [Nurturing Children's Language Skills]

When playing with children,
first, instead of focusing on winning or losing,
let's value the exchange of words.

This “Which One Changed?” is
the perfect tool for that.

When a child points to a card,

ask them, "What did the picture look like before?"

By asking,

"XX turned into YY,"

they can experience verbalizing their thoughts
while playing.


[Children can easily become the questioner]

Some children are good at
posing riddles,
while others find it difficult.

🌱 [To pose a riddle]

・Knowing how riddles work
・Having experience answering riddles
・Knowing the answer to the problem they are posing
・Knowing how to present a problem
  to reach the correct answer
・Having the desire to pose a problem to someone else

Furthermore, the skill to
verbalize the question is necessary.

By becoming the questioner,
their stance toward the problem "passive" changes to
"proactive." By engaging proactively,

they can gain the experience of
influencing others
through their own words and actions.
However,

posing a riddle,
as mentioned earlier,
is a high hurdle.
In this

“Which One Changed?” game,
anyone can easily take the role of the initiator just by flipping over one card.

Moreover,

since they repeat posing and answering questions,
they can immediately apply what they learned from the other person's words to their own turn.


The benefit of allowing anyone involved in this game to easily become the questioner
is significant.


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🧩 [Conclusion]

[Playing across generations]

The game introduced this time,
“Which One Changed?” can be played by
everyone from 4-year-old children to parents,
and even the elderly generation,
by sharing the rules.

"Games suitable for the elderly" and
"games that connect generations" will see
increasing demand as future communication tools
in our rapidly aging society with fewer children.

When playing together,
whether the rules are easy to understand
or the design is simple,

learning to make such choices
will also become
a valuable skill.

This time, I introduced a game
called “Which One Changed?” from the German company Amigo✨

I will continue to share useful
board games and card games,
so I hope you enjoy them.
Thank you for reading

until the end🍀✨


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→📚[Click here for the Board Game Magazine]


🧩Soya's full article site map is{here}from
🌎How to navigate Soya's Note♪’

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