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Another Century's Episode 2

A.C.E.2 is not so much a "sequel that suddenly improved in quality" as it is the work that defined "A.C.E.-ness."the work that defined "A.C.E.-ness" By adding Super Robot Wars-style interactions, rich presentation, theme songs, and combination attacks to the sturdy, no-nonsense action of the original, this second entry gave shape to the image of the "PS2-era A.C.E." that fans envisioned.
This article was compiled as reference material to be used during the selection process for the Suou Patra Game Awards. I was assisted by Gemini's Gem and Genspark AI Workspace 4.0.
→Parent article: Patra Game Awards 2026
Basic Data:
"Another Century’s Episode 2" is an "Ace Robot Action" game released for the PS2 on March 30, 2006. It was developed by FromSoftware and published by Banpresto. It is a crossover work specialized in allowing players to manually pilot robot anime units from various series in a 3D space, and it is also the title that determined the direction of the A.C.E. series. In addition to the standard edition, a "Special Vocal Version" featuring
additional vocal tracks was released on November 29, 2007.
To describe the position of this title in one word, it is a turning point that brought character presentation and a sense of crossover to the forefront while retaining the "hardcore FromSoftware style" of the original In Famitsu's retrospective, it is positioned as a sequel that significantly strengthened the character presentation, which was a weak point of the previous game.
In terms of evaluation, there are many improvements over the previous game, and features such as "wingmen fighting on screen," "implementation of combination attacks," "separation of shooting and melee," "full voice acting," and "increased ammunition for weapons" are cited as major steps forward. On the other hand, it also carried new issues such as unit imbalances, heavy reload times, the tedious nature of grinding for AP, and dissatisfaction with the "counter-attack" mechanics, leading to an overall assessment that it is "an important work that established the series' foundation, even though improvements and flaws coexist."
Regarding sales, while the original primary statistical data has not been verified, it is organized on the Game Catalog @Wiki asapproximately 254,000 units for the original, and approximately 181,000 units for this title.

Suou Patra Let's Play Links
[ 1 . 2 ]
For Best Performance: CV/Character List

For Best Music: Song List
The music of A.C.E.2 is built on the two pillars of incorporating theme songs and background music from licensed works and original A.C.E. songs. The theme songs are Rina Aiuchi's "GLORIOUS" and
"PRECIOUS PLACE." Furthermore, in the Special Vocal Version, many vocal
tracks were promoted as an enhanced feature.

The songs! The songs are good

For Best Scenario & Machine & Word: Clip links, highlights
Kirinuki Patra Channel
[ 1 . 2 ]
V no Himitsu [Clip]
[ 1 . 2 . 3 ]
Opening
01: Gunark Final Test
New Unit Test Triton Base Defense This old guy is cool
Marina! Debriefing
02: Gundam Unit 2 Pursuit
Giganos Base Capture Transport Ship Pursuit Debriefing
03: Novis Noah
Reclaimer Elimination Plate Recovery Prevention Hime Brain Support
Debriefing
04: Kimbarid Base Battle
Tulip Sweep Gato Pursuit Kimbarid Base Invasion
Debriefing
05: Military Satellite Guardian
Military Satellite Investigation Albion Defense Debriefing
06: Konpeito Naval Review
Defense Line Breakthrough Prevention GP02 Pursuit Debriefing
Ehhhhhh ahhh
07: La Vie en Rose
Raiding Force Elimination Albion Departure Support Debriefing
08: Sea Limit Point Assault
Mobile Armor Elimination Solar System Defense Mobile Armor Elimination II
Buster Ark?
09: Giganos Lunar Empire
Mass Driver Destruction Atmospheric Descent Debriefing
10: Prevent New Battleship Nadesico Launch
Jovian Lizard Sweep Enemy Force Interception Nadesico Departure Prevention
Debriefing
11: Giganos Secret Factory Assault
Power Facility Destruction Gun Jem! Stuck in Gai
Debriefing
12: Giganos Mobile Fortress
Friendly Fleet Rendezvous Support YouTubers are scary Cause of defeat: Who on earth!
Debriefing
13: Unknown Faction Investigation
Unknown Force Interception Debriefing
14: New Combat Boat Recovery
Underwater Boat Blitz Prevention Submersible Combat Boat Destruction Debriefing
15: UCE Air Defense Base Battle
Air Defense Base Suppression Operation Air Defense Base Suppression Operation II Debriefing
16: New Weapon Nanafushi
Drake Army Fleet Interception Nanafushi Approaching Debriefing
17: Sasebo Battle
Large Missile Interception Tulip Elimination Debriefing
18: Nergeldog Battle
Poseidal Army Sweep Raiding Force Elimination Debriefing
19: Peace Negotiations
Perimeter Security Jovian Fleet Interception Nadesico Advance Support
Unknown Faction Investigation Stop it! Cause of defeat: Ahhhhhh!
Where is Eiji!? Debriefing
20: New Battleship Macross Launch Ceremony
It started moving on its own Aliens have arrived! Macross Defense
Debriefing
21: Zentradi Interception
Attack Craft Invasion Prevention Infiltrating Force Elimination In the city?
Macross Defense Securing the space Over there too?
Gekiganger 3 Debriefing
22: Operation Lightning
Shiki-tai Elimination Resistance Support It pulled back in an instant
Debriefing
23: Operation Lightning
Detached Fleet Support Fleet Battle Support Devil Gundam Defeated
Cause of defeat: Eh. Why!Debriefing
24: Air Defense Satellite Suppression Operation
Satellite Interior Infiltration Leinen Force Annihilation Debriefing
25: Orphan Surfacing
Bull Beggar Suicide Attack Prevention Gea Galing Attack I'm going with this
Drake Army Annihilation Debriefing
26: Meltrandi Interception
Meltrandi Interception Debriefing
27: Buster Ark
Buster Ark Battle Debriefing
28: Earth Sphere Defense Zone
Song! Macross!

For Best Bosses: Formidable Foes & Divine Direction Battles
A.C.E.2 boss battles are remembered more for "which series, in what order, and how they intersect" than for simple difficulty. It is great that giant battles, arch-nemesis battles, and emotional story battles each have their own distinct feel.


Gunark (Marina)
GP02 (Gato) GP02 (Gato)
Gun Jem & Min
Grancher (Quincy) Buster Ark
Baron-Zuu (Jonathan)
GP02 (Gato) Falguen (Maio)
GP02 (Gato)
Gelgoog (Cima) Falguen (Maio)
GP02 (Gato)
Devil Estivalis Neue Ziel (Gato)
Neue Ziel (Gato)
Neue Ziel (Gato)
Altron Gundam (Wufei)
Biares (Todd)
Estivalis (Yamada & Akito)
Buster Ark (Marina)
Giganos Four Heavenly Kings
Gilgazamune (Gun Jem) Dragoon Type-1
GP04 (Cima)
Gilgazamune (Dolchenov)Todd & Jonathan
Quincy & Jerill
Black Knight (Zwauth) Tetsujin & Majin
Ashura Temple (Gablet)
Daimajin Daimajin
Gostero
Buster Ark Quadra (Milia)
Gostero
Eldar Gashran
Le Cain
Gundam Head Atoll V (Gablet)
Le Cain & Gostero
Gostero Buster Ark
Auger
Devil Gundam Buster Ark (Burkholts)
Buster Ark (Marina)
Layzner (Todd)
Hyper Layzner (Todd)
Black Knight & Jonathan
Baron-Zuu (Quincy)
Baron-Zuu (Baron)
Hyper Baron-Zuu (Baron)
Black Knight & Jerill
Quadra (Milia)
Buster Ark (Marina)For Best Machines
: Excellent Design & Gadgets A.C.E.2's biggest merit is not just the star power of the licensed units, but that the
original units actually leave a lasting impression
. The Gunark, Buster Ark, and Fezar Ark line can be called a very successful group of original units even within the A.C.E. series.
Buster Ark
: With a silhouette that pairs with the Gunark, its position as an antagonistic device in the story, and even its emotional weight in the final stages, it is a "design carrying drama" that symbolizes A.C.E.2. It is not just cool; the reason "why it must be this shape" is woven into the story.

It's a bit like the Brains
Gunark

: Despite having the heroic quality of an all-purpose machine, the weakness of its armaments in the early stages makes it a "protagonist machine you master and raise." It is a type where design and game experience are in sync.
The head is round, but it's quite busty
Gunark Viewing

GP
: GP01Fb Viewing GP01Fb Launch
GP03 Viewing GP03 LaunchEstivalis: Estivalis Viewing Combination: Artillery F
Estivalis Squad Viewing Estivalis (Hikari) Launch
Estivalis (Yamada) Launch
L-Gaim: Ashura Temple Viewing
Atoll Viewing
Bash Viewing Ashura Temple Launch
Ammon-Dure Stack Launch
L-Gaim Viewing
Ammon-Dure Stack Viewing
Nouvelle D'sard ViewingGuardian Satellite
: It moved, wow!Gundam
: It's strong God Gundam Viewing
God Gundam Launch Fan! This definitely wasn't the mission!
Is it this one?
Exploding God Finger
Meikyo Shisui
Tallgeese III Viewing Tallgeese III Launch
Sandrock Viewing
Sandrock Launch Deathscythe Hell Viewing
Deathscythe Hell Launch
Heavyarms Viewing Heavyarms Launch
Wing Zero Viewing
Wing Zero Launch Nu Gundam Launch
Combination: W Team
W Team 2
Dunbine
: Nanajin Viewing Nanajin Launch
Dunbine Viewing Billbine Viewing Billbine Launch
Whoa, it's flashy!
Dragoon: What's going on with the head? Dragoon Squad Viewing
Dragoon Type-3 Launch Dragoon Type-2 Launch Dragoon Type-1 Launch
Dragoon Type-1 Custom Launch Falguen LaunchBrain
: Yu Brain Viewing Yu Brain Launch
Hime Brain Viewing Hime Brain LaunchMacross: Huge!
Skull Squadron Viewing
Ah! It's moving! Valkyrie Squad? Valkyrie Viewing
Valkyrie Launch
Layzner: Layzner Viewing V-MAX Super Charge (The Carl)
Layzner Stark Daine LaunchFor Best Characters
: Impact & PopularityMarina Carson: Marina carries the most emotional weight in A.C.E.2. From her early tragedy, her defection to the enemy side, the revelation of her true intentions in the final stages, and her reconnection with Tack, she alone carries the "estrangement and reconciliation" of the work. She is a very successful example of an original character in a crossover work.
Marina & Tack

Why does Marina look so sad?
Tack Kepford

: At first glance, he is a "protagonist with little presence," but that ordinariness is his advantage. Even when thrown among intense licensed characters, he serves as a vessel to maintain the player's perspective. He functions as the axis that absorbs Marina's drama, so while not flashy, he is extremely important.

It's convincingFiedel Burkholts: He looks like a "bespectacled middle-aged engineer," but in reality, he is a person who holds his own resolve regarding the fate of all humanity. The reason A.C.E.2 does not end as just a licensed festival is because this person's choices add bitterness to the story.
He's a Layzner die-hard!

Dr. Burkholts

Akito:
Don't get involved, Akito
Amuro

:
Ah! Amuro! This sound really plays
Gai
: You, were you interested in idols!
Ehhhhhh! They talkGablet:
Surprisingly single-mindedGlobal: Global-san is quite boldQuasan:
Her voice is super cute though
Gun Jem:
Gun Jem & Min
Zentradi:
People of the Unicorn!
Domon:
Huh? It's here!
Trowa:
He's self-evaluating!
Captain Banning:
Oh, he looks strong
Too hot!
Heero
: Wow!
Maio
: Yeah! It's hot!Koichiro:
Koichiro is here
Mismaru Koichiro
Min
: Min... Min!
Linda
: Linda-chan is beautifulLe Cain:
He looks strong, he looks strong though
Misa:
Misa-chan is beautiful
For Best Words: Internet Memes & Buzzwords. A.C.E.2 is not a work where "this one line is a national famous quote" like a fighting game or RPG. Rather, phrases tied to the
game experience
or names born from fans are what remain in memory."Sieg Zeon"
"Solomon! I have returned!"

"It seems better for the nuisances to disappear"


"Earth is being targeted!"
"Does love require qualifications!"
"I won't let this be a good dream!"Community-originated memes
"Strongest Dorayaki": This is not an in-game line, but a name from the fan community side. On the Ani-Ota Wiki, it describes the strong unit that many players rely on in the early stages, and it has become an "internet-side nickname" spoken in sets with discussions about A.C.E.2's performance balance.The reason it is strong as a meme is not just because it is funny, but because it is closely tied to the actual gameplay experience.
"Just like the Itano Circus": This is also community language, but it is very strong as a phrase evaluating the Valkyrie direction in the OP. A.C.E.2 has a context of being loved not just because "the main game is fun," but as a game where "you get your money's worth just from the OP," and this is a symbolic way of saying that.
For Best Performance
: Deep Dive into ActingNaomi Shindo (Marina Carson)
: Marina is a role that spans coolness, urgency, rejection, and reconciliation all by herself, so the range of her acting is the widest. If you think about "whose voice supports it the most" as the reason why A.C.E.2's drama is established, it starts here.Daisuke Kishio (Tack Kepford)
: As the protagonist, he maintains "not too hot, not too weak" while properly expressing emotions in his relationship with Marina. The reason the lead doesn't get buried in a crossover ensemble drama is because of this kind of reactive acting.Trivia

: Development Secrets & Miscellany
The pre-order bonus DVD included interviews with Takashi Imanishi, Shoji Kawamori, Ryosuke Takahashi, Yoshiyuki Tomino, and others, a 5.1ch version of the OP movie, TV-CMs, a PV collection, and even an original sound drama. Looking at it now, it has a luxury closer to a "robot anime reference disc" than a game bonus. If you have A.C.E.1 save data, you receive
20,000 Ace Points
when starting a new A.C.E.2 game. It is proof that the flow as a sequel was properly created, and it is a nice little trick typical of the time.
It is also an interesting point that you can see a different epilogue if you defeat over 60 units
during the interactive part in the ending. It is not just a replay element, but a condition branch embedded even in the post-reading impression of the work.
After clearing, you can purchase

Limiter Release
for 100,000 EXP + 50,000 AP, which removes the ammo limit for many weapons. It is an element that symbolizes the "eventually it becomes an outrageous way to play" feeling of A.C.E.2. The 2007 version of
Special Vocal Version sells itself on BGM with vocals, while the fan wiki points out "for some reason the OP/ED are replaced without the theme songs." It is a very interesting "twist of the deluxe edition" in terms of materials.

Origins and History

: Planning Triggers & Evolution Process The planning for A.C.E. itself is said to have started when Banpresto looked at FromSoftware as a partner capable of realizing "action that does not lose the weight of a robot even at high speeds" and approached them at a dinner. In other words, A.C.E. was from the beginning a project to multiply "Super Robot's licensed power" and "From's robot behavior"

.
The first game built the foundation, and the second made a major turn. A.C.E.2 strengthened character direction, and through full voice, wingman cooperation, combination attacks, and pushing the theme song, it redefined the series from "hardcore mech action" to "high-heat crossover robot action." There were pros and cons for those who liked the "Armored Core"-like feel of the first game, but that shift became the standard for subsequent works as a result. If you place A.C.E.2 in history, it is not "the second work in the series," but "the work that decided the face of the series." If the first was proof of the project's establishment and the third was the completed form, the second can be said to be the core work that poured in the "heat" that remains in fans' memories in between.12. Source: Name of Information Source/Website Name・

Wikipedia: Another Century's Episode


Akurasu Wiki: Another Century's Episode 2
Akurasu Wiki: BGM

Akurasu Wiki: Secrets

Gramxs: Unit Appearance Methods
Gramxs: Combination Attacks


Dengeki Online
GAME Watch


Game Catalog @ Wiki

Tell Me the Story Thread Provisional Wiki @ Second Generation

Japanese Voice-Over Wikia





















Read description
UCE Anavel Gato John Kowen
Organic Machine UCE Design Bureau Buster Ark
Nina Purpleton Guardian System Delaz Fleet
Aiguille Delaz E2 Substance Konpeitō
Cima Garahau Relena Darlian Mass Driver
Koichiro MisumaruMartian Successor Nadesico Nergal Heavy Industries
Drake Army Gran Garan Sheila Lapana
Estevallis Aura Battler Byston Well
Devil Gundam Kyoji Kasshu Mobile Fighter
Giganos Mobile Fortress Heavy Metal Leinene Project
Jovian Federation Quasan Olivie Gekiganger 3
Grados Empire SPT Zentradi
Macross Valkyrie Lynn Minmay
Albatro Mill Julia Asuka DG Cells
Memory Plate

World Situation
Movements of Zeon Remnants Investigation Report on Unidentified Forces United Empire Giganos
Unidentified Aircraft Appeared in Tokyo BayMovements of the UnknownUnidentified ForcesDelaz FleetAnalysis Report on Suspicious Satellite Movements of the Cima Fleet
Movements of the Buster ArkAlbion Disobeys Orders
Destruction of the Delaz FleetGundam Development Project
Movements of the Buster ArkMovements of the United Empire Giganos
Regarding the Giganos Coup d'EtatRegarding Changes in Buster Ark Performance
Mobile Battleship NadesicoDrake and Sheila Lapana
Giganos Space Mobile Fortress OperationalReport on Outer Space Pentagona
Movements of LeinenDrake's Army and the ReclaimersAssignment of the Nadesico
Leinen's ObjectiveRegarding the Invasion of Planet Grados
Regarding the Force that Attacked the Macross
Regarding the Movements of the Grados Earth Occupation ForceReport on Britai Fleet Infiltration
Devil GundamRegarding the Units of Leinen's Private Army
Dr. Burkholz DisappearanceMacross Return
Post-Incident Report Regarding the Leinen AffairIntentions Behind the Peace Proposal
Destruction of the UCE Defense Fleet

Communication Log
Communication Log: Burkholz 01 Communication Log: Burkholz 02
Communication Log: Burkholz 03 Communication Log: Burkholz 04
Communication Log: Nina 01 Communication Log: Burkholz 05
Communication Log: Burkholz 06 Communication Log: Burkholz 07
Communication Log: Nina 02

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