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[4th Figure] Modeling Federer's Face

Configure Blender settings

First, configure the Blender settings.
Set the units to meters and the scale to 0.001.
If you don't do this, when you export to STL, it will be output at a much smaller size than what you set in Blender.

Place photos in the background as a reference

Search for front and side images, place them in the world, and use them as a reference for modeling.

Modeling bit by bit

I will model it bit by bit.
Basically, I will create the shape by extending faces from the mesh.
Using mirror and subdivision makes the work easier.

Make it compatible with the base body

Make a hole in the neck area so it can be attached to the base body.

Made a hole for the neck part

Add details to the skin and eyebrows

This time, I used Sculpting to add texture and express the features.

Finally, apply scale and location with Ctrl+A

You can apply changes to scaling (making the current scale of the object the default scale).
If I don't do this, it ends up being a strange size when exported to STL. 🤯

Reflections and looking forward to my own creations

I'll leave some reflections for my own future creations (if it's Federer, maybe Nadal is next!?).

There are parts where the hair is floating

If you are using it as 3DCG, there is no problem, but when outputting with a 3D printer, those parts become fragile and easy to break.
Also, the paint can peel off just by bending it a little.
It is safer to attach them to the main body.

The hair looks jagged

I lowered the subdivision steps because the performance was getting heavy, but it ended up looking jagged. Next time, I will increase the steps before STL output. (Does setting high steps in the render settings reflect in the file output??)

Raise the eyebrows

It is better to raise the eyebrows overall rather than just adding fine bumps.
It makes them easier to paint and look more realistic.

Make the skin texture more exaggerated.

I also expressed the skin texture with bumps, but they were barely visible when the model was printed... I thought it would be better to emphasize them more.

Afterword

I think I was able to faithfully reproduce the photo, basically.
3D scanners are becoming increasingly high-performance, so it feels a bit empty knowing that if I could just scan the person themselves, I could make it even more precise😂😂😂

Conversely, I think the advantage of manual modeling is being able to emphasize the person's features or incorporate them into existing base parts.😊
Based on the lessons learned this time, I would like to get closer to a finished product next time.

To be continued with printer output and coloring...

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Please also check out my YouTube channel if you'd like.


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