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Poster Session in an Avatar? A Report on "Virtual Academic Conference 2023"

Conducting a serious poster session while appearing as an anime-like avatar. It is a surreal scene that sounds like a joke, but I believe this is the essence of VR. Collaboration and inspiration are born precisely because we share a space and meet face-to-face! In this article, I will report on the "Virtual Academic Conference 2023," which took place today and was a great success again this year. We also presented our "VR Lifestyle Survey" and received many opinions and comments.


12/10 "Virtual Academic Conference 2023" Poster Session Live Broadcast

We broadcasted the "Virtual Academic Conference 2023" poster session live from the local cluster venue. I wandered around as I pleased, and when I found a poster that caught my interest, I spoke directly with the presenter. I have added chapters to the video, so please take a look at the parts that interest you. The broadcast cameraman was supported by komatsu-san.

Steering Committee Chair Falco-san discusses the highlights of "Virtual Academic Conference 2023": A virtual space optimized for poster sessions

03:15

We had Falco-san, the steering committee chair of the Virtual Academic Conference 2023, explain the purpose of the event and the highlights of this year. It seems they pursued what a conference event should be like, specifically in a way that is unique to virtual reality.

Steering Committee Chair Falco-san discusses the highlights of "Virtual Academic Conference 2023"

What I particularly noticed was the unique hierarchical venue design, which combined many pentagonal spaces. How can appropriate collaboration be created between the presenter and the people gathering around? The virtual world design, which was repeatedly optimized for poster sessions by considering factors like audio distance attenuation, was full of "aha!" moments. The white lines drawn on the floor for flow design were meant to visually represent the space for the poster sessions, which was also impressive.

The white lines drawn on the floor for flow design were also impressive
Venue design with a unique hierarchical structure combining pentagons

Purpose of holding the Virtual Academic Conference 2023
The "Virtual Academic Conference" is an initiative to promote value creation in VR spaces from an academic perspective through academic presentations and exchanges in VR spaces. Here, VR space refers to a CG domain that possesses three-dimensional spatiality and allows interaction with others through electronic information and communication. Exchanges in VR spaces, and by extension the cyber world, will become increasingly convenient as technology develops. However, to make that world richer, it is necessary to promote social and economic activities by the people living in that world. To aim for such a world, the Virtual Academic Conference contributes to the realization of the cyber world from an academic standpoint.

*Source: Purpose of holding the Virtual Academic Conference 2023

Hinagiku Kaede-san & Roy Hozuki-san: "Characteristics of Participants in VR Motion Sickness Training Sessions"

19:43

From the "VR Motion Sickness Training Session," Hinagiku Kaede-san and Roy Hozuki-san. VR motion sickness is a major barrier standing in the way of increasing the number of VR users. They mentioned that "rotation" might be a major cause of sickness. The story about the ultimate training course where even users who don't usually get VR motion sickness can experience it was shocking lol. It seems you can actually experience it in cluster.

Hinagiku Kaede-san & Roy Hozuki-san: "Characteristics of Participants in VR Motion Sickness Training Sessions"
Hinagiku Kaede-san & Roy Hozuki-san: "Characteristics of Participants in VR Motion Sickness Training Sessions"
Hinagiku Kaede-san & Roy Hozuki-san: "Characteristics of Participants in VR Motion Sickness Training Sessions"

In recent years, many companies have entered the VR industry, making VR experiences more accessible to general users. On the other hand, regardless of whether it is desktop mode or VR mode, VR motion sickness limits users' VR experiences.
Furthermore, since VR motion sickness is accompanied by symptoms such as nausea and malaise, VR experiences often become traumatic. It is said that one in three people has a constitution that causes VR motion sickness, and we consider this a major problem that makes people hesitate to participate in VR experiences.
Therefore, to solve this problem, a training world was created equipped with functions that allow individuals to train their balance function at their own pace. We hold VR motion sickness training sessions every Monday from 23:00, where you can receive guidance from the creators and regular users in this world. This time, we report the results of summarizing the characteristics of situations where VR motion sickness symptoms occur, based on information obtained from participants in these sessions.

*Source: p36-D2: Characteristics of Participants in VR Motion Sickness Training Sessions

Oumudori-san: "An Attempt at Estimating Fear in VR Spaces"

28:28

An attempt by Oumudori-san to quantify fear experienced during VR using brain waves. EEG measurement is quite difficult and has various challenges, but clear correlations were actually observed. It was a presentation that sparked various fantasies, such as the possibility of creating communication that transcends reality if a system could be developed to visualize emotions during VR experiences and reflect them on avatars in real-time.

Oumudori-san: "An Attempt at Fear Estimation in VR Space"
Oumudori-san: "An Attempt at Fear Estimation in VR Space"
Oumudori-san: "An Attempt at Fear Estimation in VR Space"

In recent years, attempts have been made to estimate emotions using various biological indicators. If emotion estimation becomes possible, applications such as objectively evaluating impressions of environments and experiences can be expected. Among these, "fear" is considered a necessary emotion for organisms to protect themselves from danger, and it is well known that it induces physiological changes such as the fight-or-flight response. However, what induces fear and to what extent? There are cultural, social, and individual differences. In particular, states such as excessive fear or so-called phobias can cause problems in daily life, and understanding the relationship between stimuli and the presence or degree of fear is considered beneficial not only from an academic perspective but also from the perspective of improving an individual's quality of life. In this study, we attempted to clarify "what" induces "how much" fear by estimating the author's personal "fear" using biological indicators such as brain waves that can be acquired with consumer-grade equipment.
*Source:


p51-D2: An Attempt at Fear Estimation in VR Space

sai-san: "Efficiency Improvement of Vacant House Surveys Using VR Technology and Drones"

37:07

A grand attempt by sai-san to reproduce a town in VR space using drones to streamline vacant house surveys. It is wonderful to see the gap where, despite utilizing various technologies, the final check is still done by human eyes in VR. I thought it was a very interesting attempt at human augmentation that combines the best of reality and VR.

sai-san: "Efficiency Improvement of Vacant House Surveys Using VR Technology and Drones"
sai-san: "Efficiency Improvement of Vacant House Surveys Using VR Technology and Drones"
sai-san: "Efficiency Improvement of Vacant House Surveys Using VR Technology and Drones"

In recent years, the increase in vacant houses has become a social problem in Japan, with the number of vacant houses reaching approximately 8.46 million and the vacancy rate reaching 13.6% as of 2018. This increase causes various problems such as collapse, decreased crime prevention, and impact on the landscape. As a countermeasure, the "Act on Special Measures Concerning the Promotion of Vacant House Countermeasures" was enacted, but current vacant house survey methods are inefficient, and problems such as privacy issues and the influence of the surveyor's subjectivity are also issues. This study focuses on improving the efficiency of vacant house surveys using drone and VR (virtual reality) technology as a new method to solve this problem. Based on visible images collected by drones, a high-definition 3D model is created and deployed in VR space. By conducting vacant house surveys in VR space by multiple subjects, we clarify its usefulness and challenges. In the survey results in VR space for 12 subjects, the overall accuracy was 78.8%, and it was found that the time required for the survey could be reduced by approximately 85%.

*Source: p28-D1: Efficiency Improvement of Vacant House Surveys Using VR Technology and Drones

Mizuho Kori-san: "Creation of Mapping Worlds Utilizing Virtual Photo Data on SNS"

46:15

An attempt by Mizuho Kori-san to map photo data taken in social VR spaces and uploaded to SNS into a world, turning it into a 3D infographic. I thought it was an interesting presentation, as it seems possible to create various new experiences by combining asynchronicity with VR, where synchronicity is a merit.

Mizuho Kori-san: "Creation of Mapping Worlds Utilizing Virtual Photo Data on SNS"
Mizuho Kori-san: "Creation of Mapping Worlds Utilizing Virtual Photo Data on SNS"

In metaverses such as cluster and VRChat, photos can be taken within virtual spaces called worlds. These virtual photos are frequently posted on SNS, and sharing and diffusion are active. However, there are few examples of utilizing such photo data for world production. In this study, we examined the possibilities of world analysis and new experience provision using virtual photo data on SNS. Using the world "Hokkori Park Zoo" published on cluster as a model, we analyzed virtual photos posted on SNS and mapped the shooting locations within the world. Then, we consider applications for popular shooting spots and world expression.

*Source: p45-D1: Creation of Mapping Worlds Utilizing Virtual Photo Data on SNS

Virtual Bishoujo Nem: "The Reality of Economic Activities in Social VR (VR Lifestyle Survey)"

1:00:09

From the "Social VR Lifestyle Survey 2023" released the other day, we introduced data regarding economic activities. As the creator economy expands in the future, what will happen to the metaverse? We received many questions and opinions.

Virtual Girl Nem: "The Reality of Economic Activity in Social VR (VR Lifestyle Survey)"
Virtual Girl Nem: "The Reality of Economic Activity in Social VR (VR Lifestyle Survey)"
Virtual Girl Nem: "The Reality of Economic Activity in Social VR (VR Lifestyle Survey)"
Thank you all for gathering!

Clarifying the reality of economic activities within Social VR, which is rapidly expanding due to population growth, through a large-scale questionnaire survey targeting Social VR residents.

*Source: p19-D3: The Reality of Economic Activity in Social VR (Social VR Lifestyle Survey 2023)

Amaneko: "How to Liven Up the Virtual Academic Conference as a Virtual Photographer"

1:26:24

We had Amaneko, a virtual photographer who serves as the exclusive photographer for the Virtual Academic Conference, talk about her passion for livening up the conference through photography. She also took our photos.

Amaneko: "How to Liven Up the Virtual Academic Conference as a Virtual Photographer"
Amaneko: "How to Liven Up the Virtual Academic Conference as a Virtual Photographer"

Liudmila Bredikhina: "The Reality of Communities in Social VR (VR Lifestyle Survey)"

1:30:19

Currently studying Japanese, Mira gave her presentation in Japanese this time after intense practice. From the "Social VR Lifestyle Survey 2023" released the other day, we introduced data regarding communities. Various communities are spreading within the greatly expanded Social VR. We also received many questions and opinions on this topic.

Liudmila Bredikhina: "The Reality of Communities in Social VR (VR Lifestyle Survey)"
Liudmila Bredikhina: "The Reality of Communities in Social VR (VR Lifestyle Survey)"
Liudmila Bredikhina: "The Reality of Communities in Social VR (VR Lifestyle Survey)"
Thank you all for gathering!

Clarifying the reality of community activities within Social VR, which is rapidly expanding due to population growth, through a large-scale questionnaire survey targeting Social VR residents.
*Source: p20-D4: The Reality of Communities in Social VR (Social VR Lifestyle Survey 2023)

Everyone's impressions

Virtual Academic Conference 2023

Presentation at the oral session as well

I also gave a presentation at the oral session. This is a 3-minute short version. It is archived in the official Virtual Academic Conference broadcast.

Virtual Academic Conference 2023 Oral Presentation
Virtual Academic Conference 2023 Oral Presentation

Reference: Past Virtual Academic Conferences

"Virtual Academic Conference 2022" Report

"Virtual Academic Conference 2021" Report

Social VR Lifestyle Survey 2023

To visualize lifestyles in the metaverse, we have released a report on a large-scale public survey conducted among users worldwide. This second edition saw a record-breaking 2,000 responses. Thank you for your cooperation. We set "changes due to rapid population growth," "community," and "economy" as priority themes, as these were highly requested. To stimulate open discussion regarding the future of humanity and the metaverse, we are releasing all 80 pages for free. Please feel free to share your thoughts.

"Metaverse Evolution Theory (Gijutsu-Hyohron Co., Ltd.)"

I also introduce the Virtual Academic Conference in my book, "Metaverse Evolution Theory (Gijutsu-Hyohron Co., Ltd.)."


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