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Who is Masamune Sakaki?

Nice to meet you. My name is Masamune Sakaki (real name: Masafumi Sakaki, born August 24, 1973). I am active in Japan as a creator, technical developer, and author, and have been involved in a wide range of fields including anime, games, CG, and AI.

I specialize in character planning and crowdfunding, and for the representative project 'Tohoku Zunko (Zundamon),' I achieved a total of over 70 million yen in support. I have been passionate about programming and creation since I was a child, and I produced my own games during my student days. Since then, I have continued to explore the intersection of expression and technology.

In CG production, I have provided technical cooperation for anime works such as 'Mushoku Tensei: Jobless Reincarnation,' 'Dragon Goes House-Hunting,' and 'Rurouni Kenshin,' and in game development, I have participated in the mobile 3D MMORPG 'Master of Fantasia' and 'Mobile Dynasty Warriors.' On the technical side, I developed the Blender add-on 'FreePencil' and am working on the evolution of education and expression methods.

Currently, I am focusing on writing the novel 'Wind of the Ocean.' While depicting a story where history and fiction intersect with Manchuria as the setting, I am also challenging myself with research into generative AI and new anime production methods. I am also interested in social proposals and creating future creative environments, such as proposals for gacha regulations and concepts for platforms that fuse anime and games.

I hope to continue using the experience I have cultivated to combine technology and creation to open up new expressions and a better future.

👇️I have created a question window for me. I have loaded over 50,000 characters of information about myself into it.

👆️I made a music video using generative AI! Please take a look!

👆️Click here for my Twitter account!

👆️Click here for Bluesky!

👆️If you notice anything, please update Wikipedia🙇‍♀

👆️I started YouTube!

👆️Click here for the advance download of FreePencil; you will not be charged until it is upgraded. I am waiting for Blender's real-time compositing feature to support AOVs and render layers for the upgrade.


🔳Game and App Achievements

PAS TOOL (1995) Self-developed 3DCG tool for FM-TOWNS

Doujin GameRadio (1999) Planning, Production, Character Design, Scenario
・Initial D Battle Museum (2003) Planning
Finister (2004) Planning, Production, Character Design, Scenario
HudsonReal3D (2006) Planning, Director
Rengoku (2006) Planning
DaisenryakuONLINE (2006) Planning, Director
Master of Monsters (2006) Planning, Director
Air Combat (2006) Planning, Director
Minna no Kart (2006) Planning
・"Lamity" 3D Avatar (2008) Planning
・"Any" 3D Avatar (2008) Planning
Resident Evil Operation (2008) Planning, Director
Lost Planet iApp Version (2008) Planning, Director
Death Ray Pilot Version (2008) Planning, Character Design
3DVirtual Space Service "Lamity" (2008) Planning
mobileDynasty Warriors (2008) Planning, Director
Master of Fantasia (2008) Server Programming
Golf with Magic! Magical Shot (2010) Planning
Ragnarok Online Mobile Story (2011) Planning Document Production
Reading Girl (2010) Planning, Development, Production, Programming, CG Production
Reading Butler (2010) Planning
Reading Girl Trails in the Sky Collaboration Version (2010) Planning
Secret Society Eagle Talon Utatsuku (2011) Planning
Devil Master (2012) Planning
Guitar Girl! (2012) Planning, Production
Sengoku Paradise - Kiwami - Reference Collection (2012) Planning, Production
・Future Girl (Cancelled) (2014)
Last Chronicle (2015) UI Planner


🔳 Achievements in Video Works

Taisetsu na Jikan (2009) Director/CG Production, used Softimage
Hoshi no KodomotachiPV (2009) Director/CG Production, used Softimage
Ise Jingu Promotional Video (2013) CG Production, used Blender
Lupin the Third ~Hidden Floating City~ (2013) CG Production, used Blender
Little Battlers Experience (2013) CG Production Cooperation, used MAYA
Zunda Horizon (2017) Planning
A Centaur's Life (2017) Planning Document Cooperation
Phantom in the Twilight (2018) CG Production, used Blender
Midnight Crazy Trail (2018) CG Production, used Blender
Hakubo (2019) CG Production, used Blender
Zunda Mochi Mochi Paradise (2020) Planning/CG Production, used Blender
Mushoku Tensei (2021) CG Production, used Blender
Dragon Goes House-Hunting (2021) CG Production, used Blender
Mushoku Tensei Season 2 (2021) CG Production, used Blender
Tesla Note (2021) CG Production, used Blender
NICO/AGONY (2023) CG Advisor, used Blender
THE IDOLM@STERU149 (2023) CG Director, used Blender
Rurouni Kenshin (2023) CG Production Cooperation, used Blender
・Onmyoji (NETFLIX) (2023) CG Layout Cooperation, used Blender
Ichie (Bye Bye Nietzsche) Music Video Director, used Blender and ComfyUI

I use Blender for several other game machine titles.

🔳 Character Planning Achievements

Tohoku Zunko (2011) Planning and Original Work
Deltamon (2024) Planning, Original Work, and Character Design

■ Crowdfunding Achievements

Tohoku Zunko Voiceroid Conversion (2012) Planning, 4.5 million yen, Achieved
Tohoku Zunko MMD Model (3D Model) Production (2013) Planning, 575,000 yen, Achieved
Tohoku Zunko Vocaloid Conversion (2013) Planning, 5 million yen, Achieved
Tohoku Itako and Tohoku KiritanUTAUSound Source (2014) 2.22 million yen, Achieved
Crowdfunding in anticipation of anime adaptation (2015) 3.6 million yen, Achieved
Shacho Shojo (CEO Girl) writing crowdfunding (2015) 1 million yen, Achieved
Tohoku Kiritan Voiceroid Conversion (2016) 6.98 million yen, Achieved
Anime "Zunda Horizon" production (2017) 18 million yen, Achieved
Tohoku Itako Voiceroid Conversion (2017) 23 million yen, Achieved
Shacho Shojo (CEO Girl) novel publication crowdfunding (2018) 570,000 yen, Achieved
Tohoku Zunko's3DAnime Production (2018) 12 million yen, Achieved
Deltamon's3DCGModel Production (2024) 1.13 million yen, Achieved
DeltamonAIVoice App Production (2024) 653,000 yen, Achieved

🔳 Book Achievements

Learn with Tohoku Zunko! Anime Character Modeling (2017) Blender
Shacho Shojo (CEO Girl) (2020)

🔳 Instructor Achievements

・Linux Server Management Part-time Instructor (2002)
・Ochanomizu Art College Flash Animation Part-time Instructor (around 2015)
・Nippon Engineering College MAYA Animation Part-time Instructor (around 2017)
・Yoyogi Animation Academy Blender 3D Layout/Modeling Part-time Instructor (2020–)


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